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I couldn't do the crazy superships missions with your guide Orakio :( Its definitely lacking something. I wasn't even close to beating these lvls. The problem is that the supership doesn't take long to take out but he keeps on sending very distractice forces of enemies (ringers) in very short spaces of time and half of your missiles miss and 1/4 go in space.
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lol thats funny. the description says "whats TWICE the fun of taking down one supership", so i assumed it was 2. thanks for the clarification. Congratulations! You just won the Miner's Guide to the Galaxy Badge and 30 points!
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Yes there's supposed to be 3. I've seen several people reference 2, but I think they're just dying before the 3rd comes out. Every time I've gone back and replayed it, there have been 3, including the time I took the screenshots.
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that space ship in the minigame like level with the warming up the warp engines is quite weird. Does kong allow subliminal messages?
Oh it looks like an apollo 11 spacecraft with a circle at the end. everyone should get a chance to look at it.
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Yep.
This is one of those games the longer I play the less I like it. The enemies are quite diverse but the defensive systems are limited to two. It just seems a bit unfair at times...
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If it says "Url not found" in the bottom left corner, right click the game screen and select "play." The game should work. That is what I did. :)
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Unable to load game, please notify www.casualcollective.com
1st prblems with badges. now this. Kong losing the plot, methinks.
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"lol hard badge 2 hard and impossible 2 impossible i can only get medium and eazy but very good game"
If its called a hard badge, it wouldn't be that easy, would it? Same with the impossible badge.
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It's certainly frustrating that there's no way to tell, say, the THELs to attack the motherships while the pulsers hit the small fry, but the #1 thing that I'd change, actually, is that after a level is failed I'd like to be able to still look at what was there so I can plan my next attempt.
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it has a free play option. Search the "The Space Game". This is an add-on mission pack, the free play was already part of the initial game.
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The one suggestion that I would like to see would be priority weapons. If you want to shoot down the boss first please let us. Again great game
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We asked for a harder game and we got it. 5/5 and I don't give that often.
Oh and @ Bigreddog1114 100/100 is the exact same as 5/5.
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Not only is this a very fun game, a defense game that is much different from most TD games, but it runs extremely smoothly on my PC - it must also be well coded. 5/5 - my first time giving it
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Good idea, bad execution. Weapon AI targets enemies based on day of the week & humidity, missions start you off in laughably bad tactical positions, enemies just warp directly to you with almost 2 or 3 seconds warning, and you have to have previous knowledge of the order enemy ships attack in some missions or you just lose.
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Missile Launchers don't need energy, they just got a long cooldown... Level 1 Rocket Launcher shoots 1 rocket, Level 2 Rocket Launcher shoots 2 rockets, Level 3 Rocket Launcher shoots 5 rockets. I should work without energy (of couse you need energy for the upgrades)
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Just finished my last crazy mission for the impossible. Thoughts on the game are exactly the same as before - Good concept, boring after the first 10-15 missions. Would have liked to have been able to go straight to the crazy difficulty (It wasn't THAT bad :P)
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Would love to see free play but more importantly I would like to see a level editor where I can create my own alien waves... Great game I give it a 100 out of 100!!!!