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I just now realized that you have to intentionally lower your rank to easily get more points, now i know that this is essentially supposed to function like an idle game, but maybe you could have waited a bit and add all the necessary features so people don't just bounce off of what seems like an impossible game.
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It really does feel like there is no point to playing this anymore, i am at the point where no matter what i spend my points on absolutely nothing changes. seriously did you even bother play testing your game or did you just not care?
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During the very first battle, one of the enemy ships decided to just flee, being faster than my surviving ships my fleet never cought up.
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Instead of easy, normal, and hard how about making it into percentages on the ai, ships, and upgrades for the npc's. Also how about formations so you can make the fighters protect, ect. Other than making the graphics a little better thats all i can think of right now. Regardless, good job its a fun game.
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I wish I could control the view better so I can choose which view angle I can use. There's a lot of action off screen that is missed by the player.
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no idea what this is about, you show a space battle.
but nothing in this spave battle is my making.
random ships fights random ships.
if you win upgrade one of the random ships, for *random* results.
this seems fun, but there is no control.
let people know what ships do what, let people chose what ships to use.
this is just random into random, if you win your randoms win random stuf.
if you lose nothing, so from what i see its just trowing random boats at eachother... good idea but no depth, and no control makes this a 1 star...
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A good game, i think don't crreate too elaborate control:
Attack [colours], stay, flee (or retreat to start point). It can be good control.
MAYBE, maybe add attack priority to [type of ship].
Wait, and see the futur of this game ;)
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forget about my previous coment.easy dificulty becomes imposible in end,normal becomes imposible and for hard i dont have words.they vipe my fleet in seconds.XD.maybe try to change bonuses on fleet.you are getting constant bonus to base hp/damage instead of extra bonus which would be apropriate for hard dificulty.as things stand rn game is kinda pointless to play atm but still good game in end.
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one thing i would like to mention is wierd.after some time idk why,maybe more exp gain,easy dificulty becomes normal,normal becomes hard or harder and hard becomes imposible.idk wat i am doing wrong but even if i put all points into hp/damage it is becoming harder and harder with each mision
Thank you. Yes it's designed so at this moment. I want to improve the game by new battle modes which bring new type of resources and upgrades. Maybe one of new modes will be battle with other player fleet.
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Its just a fight between the largest ships. the smaller ships dont have nearly enough numbers, so they get wiped and im just staring at immobile polygons and watching a bar drain.
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I'm not asking for RTS-like controls, but just an option to choose which color to target would be better than this randomness. Also, there's definitely a need for a better menu explaining the different types of weapon effectivenesses. I'm genuinely unsure why I went from dominating every round to losing every round...kinda hard to improve without getting stat points for losing. I don't like that you get different ships/fleets/armadas for different combat scenarios, because you don't know what you're going to face off against, you can't set-up your ships weapons accordingly. Knowing which ships you're going to deploy with/against would definitely help not get destroyed, and would allow me to not have to set up every ship to some safe set-up. Lots of work to do before this feels fair and polished.
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when i unlocked the heavy destroyer, i noticed that the main cannon wont fire directly ahead at another destroyer, it would be nice if you fixed it, other than that its a great game, :D
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Is there a bug with the experience points gained from fights? After defeating the colored enemies, i went on defending the black ones, wich collects experience points. Normally they ged added by clicking "return to hangar", but in two cases they were not. First time this happened, i lost over thousand points, second try failed with around 240 points. However, 165 or so works. Is there an issue?
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nice idea,but game needs more work befor it passes as either idle or strategie game; there are to few things to upgrade,and having to start every battle manualy ruins it a bit;judguing from the Title we are playing as pirates, so why is there no salvage? whats about some economy like building up your outpost,selling gods,repairing and researching new ships/equipment? why no control over the battle at all? people want more than a small upgrade system (where most of choices are locked out till lategame) and fancy graphics.
Thank you for your feedback! The game is being developed and I want to release most of features your mentioned. I'm working on homeworld-like fleet control now
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Good game. It's kind of fun. Could use some better descriptions on the stats of different configurations besides a couple of non descriptive bars.
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Game looks pretty, would be good if there were some sound effects and background music. Personally, I am happy with not being able to control the ships, but that get boring after a while so maybe there can be some other "overlord/supreme commander" things that can be added like managing a basic economy to produce research/production to upgrade/expand fleets in addition to experience from winning battles. Maybe the battles are just conquering planets for resources/economic growth.
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wow was blown a way i playe against 3 enemy at the same time ... all 3 fleets has atacked me instead of 2v2 and then winner vs winner... but against 3 no chance
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PPl complaining you lose to many points when losing. Understand that the less points you have the easier battles you get. What really matters for your strength is the exp, which you do not lose.
I havent lost in ages. I think exp gains might be too high. What does it matter if costs for upgrades go up if exp gains raise faster?
But nice game, not that there is much control but I enjoy watching the space battles.
Please let us compare ship types without going into battle so we can judge if its worth changing ship type. Also more tooltips, unsure what a lot of the upgrades do exactly.
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Good start. Some simple RTS button controls such as being able to target enemy ships for focus fire would be a fun addition and add some strategy beyond hoping for the best. As it stands, leaning heavily on damage upgrades seems to be the way to go. You lose rating with losses, but not experience, which does present the opportunity to grind some upgrades before advancing. I lost a few early on, leaned on the damage upgrades, and then plowed from Rank 1 to Rank 3 easily.
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Really kills any sort of motivation to advance when a loss is so punishing. The penalties for a loss should not be more than the rewards for a win, especially since a battle can take several minutes. Then again this is all from the perspective of the early game, after 30 minutes I still haven't been able to rank up and unlock things to significantly change the gameplay.
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A decent start to a game with potential. Now you just need to add depth and strategy. Ways to customize fleet, each ship individually (weps and armor on each ship), what ships are in your fleet(how many frigates/fighters you take with you, maybe some want to go with all fighter fleet), AI control (I wouldn't go all the way to full RTS controls if you want to keep it with the idle feel but some larger scale controls would be nice in-fight, and big picture preferences out of combat such as you want certain ships to prioritize certain ships of the enemies)
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I can no longer play after being through the Andromeda II mission. Six teams and no control over which you target. My fleet was targeted by 2 enemy fleets which means I was completely defenseless to one of them because my whole fleet only has a single target fleet. :(
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Great game, lovin it,
maybe in the future you can have an option of " prioritizing targets" fighters, covettes what not,
or even have subspace system fire like engines but then this wouldnt be an idle game! lololol
i dont think you should give control of the fleet or able to directly command, this wouldnt be an idle game then, maybe just... have the option of prioritizing targets, and maybe the fighters to have " guard mode" so as not to go blindly by themselves
thank you! I'm thinking about AI.
It seems to me that the direct control will not conflict with idle. In some modes (against players for example) I will disable control
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A bit too early release.
Too much time waiting for things to happen and to get a small bonus.
This is a good core with many things you can do to improve it (i won't list them because the most important are already in comments).
Keep up the good work :D
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Also, there appears to be a disincentive to invest in ship speed as multiple opponents will issue most of the damage before you arrive at the battle to mop up (and cash your XP award).
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Gorgeous, but has some small issues. The visual mapping (the association of certain graphic characters to a particular meaning) is a bit undisciplined. Color can be used for team, for example, but the same colors shouldn't be used in the HP bar. For an Idle game, automatically relaunching a battle would be good... otherwise I'm sitting here waiting for the battle (where I didn't have to do anything) to end. That's not an optimal experience. Even providing some click damage would help the player spend the time usefully. Other small things — but overall it looks really promising.
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if at least i could build my ship, design them and upgrade parts of them and make my own fleet of what type i want ... Saddly, none of that is there so not really a game at all.
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I honestly have no idea what I'm doing. None of the buttons have labels or descriptions for what they do. I mean, I upgraded Range twice but what did it do? I watched the battle sim and it seemed that the enemy fired at the exact same time as I did which would imply either the enemy upgraded in the exact same way I did or my upgrades did so little that it is not noticeable. It is frustrating to spend 5 minutes watching the battle, then upgrade damage twice, then go to watch the next battle(versus the same enemies) still take 5 minutes. It just doesn't look like an actual game yet so I can't justify investing any more time into it.
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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those multi fight battles are useless rng, who ever isn't an initial target wins, you should remove those until you at least give us some control over our fleet in battle.
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needs speed up option, takes forever to get the fight started, all the enemy small fries die in seconds, then takes forever to kill enemy main ship.
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Problems: You have NO control of your ships, no control of targeting, no movement options, and very little by way of upgrade options in any meaningful way, plus no descriptions. Lot needs to happen to make this worthwhile.
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I like the concept, though it feels a bit shallow right now, maybe if we could upgrade single ships with stuff from a shop or something, different tings for different stats.
One way to go is gearing one ship with shielding/cloaking stuff for defending everyone while having a heavy gunner far in the back while small and agile ships have small ballistic guns to penetrate their shields and destroying weapons radar etc.
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Ehh... sporadically-interactive Unity tech-demonstration. Gaze in awe as you watch spaceship-fleets ploddingly fire weapons until one side or the other are all gone, then make use of ten seconds to allocate some statistics so that it happens a little more quickly next time! See how long you last before shrugging, giving it a low score, and never returning!
Thanks for your feedback.
I hope we will be able to bring the game up from the level of "Unity tech-demonstration".
To understand how to develop the game, it is important for us to receive your feedback.