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A bit too early release.
Too much time waiting for things to happen and to get a small bonus.
This is a good core with many things you can do to improve it (i won't list them because the most important are already in comments).
Keep up the good work :D
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Also, there appears to be a disincentive to invest in ship speed as multiple opponents will issue most of the damage before you arrive at the battle to mop up (and cash your XP award).
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Gorgeous, but has some small issues. The visual mapping (the association of certain graphic characters to a particular meaning) is a bit undisciplined. Color can be used for team, for example, but the same colors shouldn't be used in the HP bar. For an Idle game, automatically relaunching a battle would be good... otherwise I'm sitting here waiting for the battle (where I didn't have to do anything) to end. That's not an optimal experience. Even providing some click damage would help the player spend the time usefully. Other small things — but overall it looks really promising.
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if at least i could build my ship, design them and upgrade parts of them and make my own fleet of what type i want ... Saddly, none of that is there so not really a game at all.
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I honestly have no idea what I'm doing. None of the buttons have labels or descriptions for what they do. I mean, I upgraded Range twice but what did it do? I watched the battle sim and it seemed that the enemy fired at the exact same time as I did which would imply either the enemy upgraded in the exact same way I did or my upgrades did so little that it is not noticeable. It is frustrating to spend 5 minutes watching the battle, then upgrade damage twice, then go to watch the next battle(versus the same enemies) still take 5 minutes. It just doesn't look like an actual game yet so I can't justify investing any more time into it.
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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those multi fight battles are useless rng, who ever isn't an initial target wins, you should remove those until you at least give us some control over our fleet in battle.
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needs speed up option, takes forever to get the fight started, all the enemy small fries die in seconds, then takes forever to kill enemy main ship.
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Problems: You have NO control of your ships, no control of targeting, no movement options, and very little by way of upgrade options in any meaningful way, plus no descriptions. Lot needs to happen to make this worthwhile.
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I like the concept, though it feels a bit shallow right now, maybe if we could upgrade single ships with stuff from a shop or something, different tings for different stats.
One way to go is gearing one ship with shielding/cloaking stuff for defending everyone while having a heavy gunner far in the back while small and agile ships have small ballistic guns to penetrate their shields and destroying weapons radar etc.
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Ehh... sporadically-interactive Unity tech-demonstration. Gaze in awe as you watch spaceship-fleets ploddingly fire weapons until one side or the other are all gone, then make use of ten seconds to allocate some statistics so that it happens a little more quickly next time! See how long you last before shrugging, giving it a low score, and never returning!
Thanks for your feedback.
I hope we will be able to bring the game up from the level of "Unity tech-demonstration".
To understand how to develop the game, it is important for us to receive your feedback.