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It's a nice concept, but the controls are way too finicky. It often takes me 2-3 tries to get the gear in the right position.
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Good effort on the whole - nice concept and graphics. I second (third?) the issue about difficulty in placing the gears. Also, if there is a panel across the bottom of the screen and you drop a gear you can't see where it fell or what size gear you're pointing at. 3/5 with potential for 4 or 5.
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How did this get to be front page?
Placing the gears in correct spacing in extremely dificult. 2/5 until I have a good way of judging the distance between gears. As it stands now I can try any number of combination and none of them even fit, let alone turn the gears in the correct direction.
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At what part in developement did it seem like a good idea to make the whole premise of the game (combining gears in a puzzle like fashion to complet a goal) and then make it as hard as possible TO COMBINE THE BLESSED THINGS!?! It then stops being about finding the right order and size but all about FINDING THE PERFECT SWEETSPOT TO PUT THEM IN. It is not a logic game but just the ugly retarded cousin of a pixle hunt.
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Nice idea, but the grid snap needs work. It keeps placing the gears in places I don't want them and then saying that it doesn't fit. 3/5, would've been higher if not for the mechanics
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Why is it the score titled money, just say you lose part of your score when a cog pops out... I totally thought I'd be able to buy things ot aid progression through the game, rpg-style... was disappointed... :(
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The game itself is good, not outstanding, but good.
There are glitches when dropping the gears though, sometimes it snaps weirdly, and if you move it just an inch, it will work.
In other levels, when there's a plate covering the bottom of the screen, if you lose a gear, you're screwed, it's impossible to pick up.
And there should be a way to sell the gears.