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You read the entire bibliography by Isaac Asimov, didn't you? I think the story is quite at the level of "The Gods Themselves". This game is so brilliant!
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Oh man, I adore this game! The story's brilliant, the gameplay is challenging without being repetitive, and it looks great. I especially love all those little high-altitude easter eggs. I found three, the one about the game's being a competition entry, one about the engine used, and one about how the player is a pterodactylgreyhoud thing. I'll have to see if I can find any more when I go back to see the bad ending.
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@Nighthawk30 Thanks, but I think I did have a bug. The text box never came up to initiate the battle. I tried reloading and continuing, and it had the same problem. However, after a few days I tried again and it worked. So I'm all good now.
Managed to beat the boss with only 3 health bars, too.
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Beating the boss cheat sheet: The boss will fire off a round of lasers, then 3 arrows that follow you, then a bomb. You must get under the bomb and jump up and hit it, that will knock it back into the boss, which will knock the boss down to the ground, allowing you to fire a quill at it to harm it. Do this 4 more times, and the boss will be defeated. Plus if you like this.
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So I think I found a glitch. I went into the transporter at the area before the one at the far right (I assume the temple) and it triggered a cutscene with my critter overlooking the temple. When the cutscene ends, I'm standing in a small level and a ship floats in from the left and stops in the center of the stage. At this point, I can't interact with anything. My quills can't reach the ship, and nothing I touch when I move around and jump does anything.
Is this ship normal? Is it supposed to be moving, am I supposed to be fighting it?
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Wow...seriously, may be one of the best games on Kong. The graphics, the sound and music, the story, the controls, the overall gameplay, actually having to explore, and figure out what you need to go where, or how to get past an area or defeat an enemy; not to mention all the care and effort and time ChainedLupine has clearly put into it (finding the fun facts was one of the coolest parts...I found three, is that all of them?). Everything about this game is just awesome. 10/5
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really interesting game. I forgot that a game like this existed since it's been so long since i last played one. But I must say, it's great to get back into them again. I love the concept, the visuals, and even the music. You've done yourself an excellent job there.
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My fourth favorite game on Kongregate would have to be “Legend of Kalevala”. It has a “good” and a “bad” ending. There is an in game item called “Ancestor Records” that contains 18 different achievements that is fun trying to get, as well as the three from Kong. You can finish this game in under an hour, but much more fun to me if you really search things out. (hint: go for the “good” ending)
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I think I found a bug: Pausing and unpausing causes a same sound two times times in row. (I think it's supposed to be only once)
But if you press P to pause the game again right after unpausing, the next time you unpause, the sound will be louder, and it gets quite loud after doing that multiple times.
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unless the game was glitched the fourth song is impossible to get until you get all three crystals and it says i have it when i got the third song.can anyone tell me if this is a bug or what.i have only found three songs
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I've played all of 10 seconds and already had numerous flashbacks to my younger years sitting in front of a crappy tv with a rectangular controller or sometimes that little black joystick. I have to say that this game is definitely going on my favorites if not for gameplay then for the feeling of nostalgia I get when I even hear it. Thank you for this.
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Neat game, although rather hard, as You dont know where to go and I found myself in dead-ends couple times. Interesting however. 3½/5
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Fun fact: The creator of Legend of Kalevala is totally not a robot from the future sent to kill Sarah Conner. Honest!
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Great game, but i jumped across the acid where it said, "you can not make this jump in your current state." Need to fix that.
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So you know that people expect to save at revive points (cause you have a dialog telling so), but you opt not to save at them anyway? Seems like an easy feature to add
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I really enjoyed this game. The colors were great as well as the music. The character motion was fluid and the controls were responsive. The only thing that was slightly annoying is that you can't shoot while you move or while you're jumping which resulted in me taking damage plenty of times. This is something that I'd love to see released on XBox Live Arcade. I'd definitely pay for it.
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I found two "Fun facts". The first is after the double jump, take the elevator then when you'll see the bat go to the flying island next to the elevator. You'll see an egg. Then the second is outside the mountain. Just climb it and you'll find the egg on the top of the moutain in a hidden tunnel.
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This is the kind of game that draws me to Kongregate. The lack of inspiration that seems to plague the big studios is something that you can find among independent games. The game is fun to play and has a heartfelt storyline. Pleaseeee...make more games around Kalevala.
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Once you get the double jump, it is possible to get the dash powerup early by sequence breaking in Serve No More (with the Ancestor statue). Double jump onto the far left ledge with the spikes (you will take damage from the spikes, but don't worry) and then quickly double jump onto the black platform to the right of Memory #25 (I recommend having at least 3 life when you do this because of the robot). Rate + to keep this comment alive.