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itneeds checkpoints and a pause button, i wish it had a health meter too cuz after u get shot a few times u automatically go down without a warning
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about the gun ship....just do what the guy on the radio says, keep low...like 15 feet, and shoot it from there...3 passes and its dead...dont you just hate it how you sometimes forget the height youre at and hit the ground :(
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NEEDS CHECKPOINTS. Well all and all its a pretty decent game. The storyline is pretty good. But the multiplayer part should be different, like a Xbox 360. But good game.
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what is up with this game i just start flying down for no reson OUT OF NO WHERE any way that should be fixed . give me a + if you think this should be fixed.
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amazingly good...but hard too...a pause button would help :) and an energy bar as well...like many have mentioned.
5/5
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Three Words - Marvelous, Incredible and Beautifull - this is one of the best games ive ever seen - and with beautifull music too! Favouriting, and rating 5. but make the co-op even better, like two players in one plane, one pilot, and one gunner. THAT would be awesome
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GREAT GAME but checkpoints,pause and that you can upgrade the plane you are gonna need to make it a fantastic game. i love the story/game thing in the game . it been cool if we could be the german pilots in campaign to great game 4/5
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what sucks is, i tried to save him, and that plane shoulda gone down, but it still got paszkewicz
there should be alternate endings!
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In the campaing mode...you need to put checkpoints wille playing, i'm tyred hearing all the time "...i'm getting fire from my six!!!"
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multiplayer needs a way to boot inactive players. Otherwise you keep getting assigned to their "quick game" and you can't ever start.
Otherwise, love this game!!
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Main game is a lot of fun, but VERY unforgiving, so much so that I would consider it a poor design choice. I'm curious as to whether having some opponents fly out of the area such that chasing them fails the mission was deliberate on the designers' part, or a bug with the AI. Either way, it seems problematic that the CPUs are not constrained by the same mission area limitations that players are.
Also, the Multiplayer matchmaking system could use some work. The way it is now, one AFK player completely shuts down all Multiplayer play, at least when using Quick Start. I'm not sure how you'd fix that, maybe a timeout system, but it's food for thought.
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Is there any reason that it's impossible to finish the first mission?
*engage enemy* YOU LOSE.
*follow guys* *NOTHING FRIKIN' HAPPENS*
*exit area* YOU LOSE
srsly.