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The way the buffing items work should change: fans should provide a buff column like, 1x3. Boomboxes should provide it's buff for all your workers, but cost slightly more, etc. It's impractical trying to set up workers & buff stations in any kind of efficiency how it is now.
Neat concept though
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Main layout: I'd put all 10 worker types in 10 boxes instead of 5 boxes, then 1 box for "the rest". This can be done easily by making the displays of cash, time, belt control, and outputted items, a bit lower in screen. Instead of "durniture select" box, put these directly in unused screen bottom. No drag and drop: click once grabs, 2nd click drops. Moving workers and items around should be allowed.
Border tiles should work. Infuriating that there sode tiles not part of map but are just fluff.
Ok ventilator range limited, but everything else should have a bigger radius effect. Currently the overall feel is that things are *very* cramped.
I liked the "real stuff' data, makes me think about how to help the situation.
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Is anyone else having issues with the game freezing after beating the first level and it just sticks on "Win"... no its not paused... nothing moves... but the bottom buttons work.
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great concept for a game, but workers asking for water every 10sec sucks, and whats the deal with water costing as much as hiring the people z__z
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When i try to buy a water cooler it always places it right where the drop down menu pops down, so i can't place it by my workers. ARGH!