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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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Yeah.... if i wanted peta style psa's i would go to petas site, game itself is pretty cool, but i dont give a shit about sweatshop workers, if the conditions were that bad they would quit. but the truth is money is money, and they would rather make some at a sweatshop than none with no job.
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WHAT KIND OF GAME IS THAT ITS MAKING KIDS WORK THERE BUTTS OFF... I AM NOT JUST SAYING THIS CUZ I AM ONE. BUT WHO MADE THIS MESSED UP GAME!!!!!!!!!!!!!!!!!!!!!!!!???????????????????.....
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Write now im wandering ummm whys the boss always angry? And when u fire some one the guy just deal with it u dont have to cry!
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im sry, but this is srsly just a facking tower def, doesnt really make it "educational". and it shldnt b tagged business either
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@ the intro, GEEZ how many people live there man! a WHOLE shop juz for one type of shoe? seriously? if that were real life over 10,000,000 shud have lived on that country...
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And if this was educational you wouldn't make somebody with a missing arm that's bleeding!!! Whats UP with this game? (btw you tricked me to play Tower Defense)
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you all realize that 88% of everything manufactured in china and Indonesia are made by sweatshop workers who get paid 1.50 a day in american equivalency. if you are worried make sure its made here in america.
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this game is the worst game i have played so far . i got board of it after the first level. the manager did not care about them at all
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1/5 for forcing one to use child labour. up till level 12 i kept firing the kid to 'be the good guy'. for all the moral high ground the game is ultimately claiming to represent, that's bad design IMHO.
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This is an okay game, except there's no option to turn off the music; just an option to turn off ALL sound. (Hint: not wanting to hear the music <> not wanting to hear anything.)
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nice game, I really like the facts at the end of any stage.
Would be interesting and more accurate to put references (for example links) for each fact
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The way the buffing items work should change: fans should provide a buff column like, 1x3. Boomboxes should provide it's buff for all your workers, but cost slightly more, etc. It's impractical trying to set up workers & buff stations in any kind of efficiency how it is now.
Neat concept though
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Main layout: I'd put all 10 worker types in 10 boxes instead of 5 boxes, then 1 box for "the rest". This can be done easily by making the displays of cash, time, belt control, and outputted items, a bit lower in screen. Instead of "durniture select" box, put these directly in unused screen bottom. No drag and drop: click once grabs, 2nd click drops. Moving workers and items around should be allowed.
Border tiles should work. Infuriating that there sode tiles not part of map but are just fluff.
Ok ventilator range limited, but everything else should have a bigger radius effect. Currently the overall feel is that things are *very* cramped.
I liked the "real stuff' data, makes me think about how to help the situation.