Yeah I had one in place, but I took it out due to a nasty bug that I can't seem to solve... Please backup the sol file regularly until I figure it out :)
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I don't know what do to now. I get 1.6 quattuordecillion/s with every recruit at rank 1k. ~300 multiplier. I could get more from buying hats but without a x50 or x100 button, I'm not single clicking thousands of hats purchases. I have a few dozen recruits ranked up a few dozen times but the effect is so miniscule that it doesn't seem worth it from all the clicking. I really want to see a complete reset system like most idle games have nowadays, that would give an overall multiplier different from the current system.
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My game reset to about 5 mins after I started playing it, that's a shame, really enjoyed this, on to the next idle game I guess.
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Family: Grandpa, Grandma, Mother, Father, Brother, Sister, Aunt, Uncle, Cousin, Son, Daughter, Friend, Best Friend, and that weird guy Joe.
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Recruit suggestion: Customist.
Also, something in this idle is unbalanced. The hints are very, very low valuable. It's like $2,500 with hints every second, while recruits farm me decillion of dollars. Like "0.1% of revenue" can be good, but not $250 per hint(with all maxed upgrades)
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heres a suggestion : when you sort the recruit list for the lowest price, refresh the list every time a new recruit is bought :) great game btw
The hats update is coming soon and the multiple rank thing I might not be able to do without inflicting a bit of instability (too much number crunching)
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fun game, actually got me hooked. One BIG remark though: the game was great when hits were scarce and progression was quick when I came up with new jobs etc. now with 10 decillionen/sec the game progression has come to an abrupt stop :( my hints tick in so fast that I can Insta-Reveal everything and my income stagnates even when power.clicking and revealing 1 new job per second. I dont even have time (at least it feels that way) to honour each job title. People have put in a great effort to suggest those and I just "click through"... still 5/5 from me for creating an idle game that isnt idle at all. a mix between doodle god and scrable ^^
Thanks, yeah I agree that people might just be clicking through the game. But I'm torn between forcing people to input recruits, or just letting this game turn into a semi-clicker idle... :)
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Recruits discovered:1137/1176, recruits earned:1176/1176. I think maybe "discovered" only counts ones gotten via hints, not ones you guess randomly.
Discovered should be the one that you haven't purchased, but know the name. Maybe you've interpreted it wrong? If not can you send me some screenshots?