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You should have the player click on the letter, Have the letter zoom in, saying that the world is going to end blah blah blah, and that he must find the world's last remaining analog clock and Destroy the clock before it reaches midnight on New Years. The Character The finds some map/ to do list (kinda like instructions) And first he has to go to the town square. when he goes out in the hallway he heres a morse code tap "· · · — — — · · ·" (Morse Code for SOS). The character is then tempted to find out where the noise is coming from before going down in the lobby. He finds a locked door(a closet), but he can't open it. You then have to go to the apartment and you go back to the box. You find a swiss army pocket knife that you so happenly missed. You go back, and you use the knife on the door. inside the closet is a old timer who may be of some help. he knows a lot of the history about what this is about. Hope you can use my idea!!
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No, it hasn't failed! I promise. Haha. I'm just busy lately. I'll definitely be working on this though soon and pushing some updates.
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Hey everyone,
Just got Flash CS3... next update will include some enhancements to the design and playability of the game.
Wahoo!
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@vokken Just using good ol' Flash MX 2004. :)
It's hard to get past the limitations of my old copy of MX 2004. I'll be getting the new version (CS3/CS4) sometime soon, so hopefully once that happens this game will be even easier to create and will also look better.
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@MCroft The problem is with autoscrolling is that it's hard to have the perspective of the floor stay consistent. But that's what I would've liked to do. You'll also be able to look around the room. And lighting's very important to me in general... it'll play a part in the game.
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I don't like hover to read the letter, unless it's already in our possession. We should have to do something to get the clue. Click to get, hover to read?
The "you leave the room into the hallway but automatically turn around" thing has always bothered me, but it might not be worth fixing. I can't tell if it's another door across the hall or the door I just came from.
The tabs are pretty clean. It did take a moment to get it, but once I was there, it was obvious. It might be even better if it just autoscrolled when you get over to what would be the tab area (especially if it were smooth and you could stop partway).
It'd be nice if you could look around the room.
I can't decide if I want the shadow from the light to conceal or reveal something or if it's just a night atmospheric.
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The art is really good and I like the navigation system. Make it so you can see all sides of the room and add a few more rooms in the apartment. add stairs/elevator and more places to move around.
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@haradyl Yeah, I'm going to be putting more in there. And I was thinking about rooftop access from the hallway...
Thanks!
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Well it's a good start. Artwork is well done, so keep that up. I think clicking would work better than hovering for the letter. Tabs as they are now work just fine in navigation
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the room seems a little empty perhaps a few more boxes a bed frame, other decor could be added. Also there should be a box you can move to reveal a switch leading to an attic. from the attic you can see outside into the city
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I'm not particularly fond of long mouseover texts, so my vote (re: the letter) rests firmly with the "Click it!" camp. I think the navigation tabs are nice as they are, actually. It's easy to see them, they roll in/out, and they're not at all intrusive.
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Oh, and Zephyrmation, it's a little difficult to save the state. I can't quite figure out how to do it. I'm sure there's a way, though.
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@Sampson1994 Thanks!
@SarahhXTC Awesome, thank you!
@Joenut22 I agree. Alrighty, thanks!
@Zephyrmation Alright... I'll figure something out for the tabs that's a little more obvious. And Myst is definitely an inspiration. It'll be a lot like Myst. Plus, I'm trying to stray away from an "inventory", so it'll actually be a lot like Myst rather than Submachine.
@Adegheiz Well, it's supposed to be an apartment complex hallway. I'll be making more rooms of the apartment very soon.
@Jcherry4 They won't be those kind of puzzles. I promise. And I was actually going for a dull, bland atmosphere. It's supposed to be a junky, run-down apartment.
@MrEco Great. I'll have to figure out something else for the tabs as I'm getting some mixed feedback.
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I like it! The tabs need to be hidden until you rollOver them, and bigger. To read the paper, you should click on it.
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Click to read is definitely the better choice for how to read the letter. Also, the tabs work very well for moving around in the hallway.
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I agree with Zephyrmation, you should have many puzzles. Leave out mazes and sliding puzzles, as they are frustrating. Also, including the character in the room might help the bland atmosphere you have created.
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uh i'd like a hidden message paintet in blood only visible if you do something with the hallwaywall an later turn on/off the lights (or a special light)
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I didn't notice the tabs in the hallway until I read your description. On a more general not, I'd like to see a more Myst-like game (ie lots of problem-solving) than a point-and-click adventure. Is it difficult to save state when switching between rooms?
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Clicking to read is probably a better idea otherwise you will see the letter coming up slightly when you move past, which is annoying.
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Haha. Let me know if you have any ideas or suggestions, guys. I'm expecting this to be a fairly long game when it's finished.