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Comments for Analog — An experiment in game creation

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Chasetastic

Nov. 14, 2009

Under rating threshold (show) @Pokelover727 Not exactly the plot I was going for, but thanks for your idea!

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Pokelover727

Nov. 03, 2009

Under rating threshold (show) You should have the player click on the letter, Have the letter zoom in, saying that the world is going to end blah blah blah, and that he must find the world's last remaining analog clock and Destroy the clock before it reaches midnight on New Years. The Character The finds some map/ to do list (kinda like instructions) And first he has to go to the town square. when he goes out in the hallway he heres a morse code tap "· · · — — — · · ·" (Morse Code for SOS). The character is then tempted to find out where the noise is coming from before going down in the lobby. He finds a locked door(a closet), but he can't open it. You then have to go to the apartment and you go back to the box. You find a swiss army pocket knife that you so happenly missed. You go back, and you use the knife on the door. inside the closet is a old timer who may be of some help. he knows a lot of the history about what this is about. Hope you can use my idea!!

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Chasetastic

Oct. 02, 2009

Under rating threshold (show) No, it hasn't failed! I promise. Haha. I'm just busy lately. I'll definitely be working on this though soon and pushing some updates.

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GEPkid

Sep. 17, 2009

Under rating threshold (show) dude light source needs shadow

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JakeTehRipper

Sep. 16, 2009

Under rating threshold (show) Lawlz methinks this project has failed. Need some more updates, bro!

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Chasetastic

Jul. 29, 2009

Under rating threshold (show) Hey everyone, Just got Flash CS3... next update will include some enhancements to the design and playability of the game. Wahoo!

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JakeTehRipper

Jul. 27, 2009

Under rating threshold (show) Check yo whispers, dawg.

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Chasetastic

Jul. 23, 2009

Under rating threshold (show) @vokken Just using good ol' Flash MX 2004. :) It's hard to get past the limitations of my old copy of MX 2004. I'll be getting the new version (CS3/CS4) sometime soon, so hopefully once that happens this game will be even easier to create and will also look better.

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Chasetastic

Jul. 23, 2009

Under rating threshold (show) @cheese_face Thank you!

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Chasetastic

Jul. 23, 2009

Under rating threshold (show) @MCroft The problem is with autoscrolling is that it's hard to have the perspective of the floor stay consistent. But that's what I would've liked to do. You'll also be able to look around the room. And lighting's very important to me in general... it'll play a part in the game.

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vokken

Jul. 23, 2009

Under rating threshold (show) What program are you using to make this game? I like the look of the game, it's very clean.

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cheese_face

Jul. 21, 2009

Under rating threshold (show) awesome graphics, love the lighting and the navigation tabs. I think this might turn into a good game

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MCroft

Jul. 21, 2009

Under rating threshold (show) I don't like hover to read the letter, unless it's already in our possession. We should have to do something to get the clue. Click to get, hover to read? The "you leave the room into the hallway but automatically turn around" thing has always bothered me, but it might not be worth fixing. I can't tell if it's another door across the hall or the door I just came from. The tabs are pretty clean. It did take a moment to get it, but once I was there, it was obvious. It might be even better if it just autoscrolled when you get over to what would be the tab area (especially if it were smooth and you could stop partway). It'd be nice if you could look around the room. I can't decide if I want the shadow from the light to conceal or reveal something or if it's just a night atmospheric.

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username6

Jul. 21, 2009

Under rating threshold (show) The art is really good and I like the navigation system. Make it so you can see all sides of the room and add a few more rooms in the apartment. add stairs/elevator and more places to move around.

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Chasetastic

Jul. 21, 2009

Under rating threshold (show) @a49888 I've got plans for that :)

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Chasetastic

Jul. 21, 2009

Under rating threshold (show) @cole1114 Yeah, I was planning on just having some junk in there. We'll see.

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Chasetastic

Jul. 21, 2009

Under rating threshold (show) @haradyl Yeah, I'm going to be putting more in there. And I was thinking about rooftop access from the hallway... Thanks!

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Chasetastic

Jul. 21, 2009

Under rating threshold (show) @Aeilan Awesome. Thanks!

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Galen129

Jul. 21, 2009

Under rating threshold (show) Well it's a good start. Artwork is well done, so keep that up. I think clicking would work better than hovering for the letter. Tabs as they are now work just fine in navigation

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easy_e73

Jul. 20, 2009

Under rating threshold (show) how about stop making the game fullstop.

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calvinxbao

Jul. 20, 2009

Under rating threshold (show) How about click to put the note in ur inventory and hover over it while its in ur inventory for description

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a49888

Jul. 20, 2009

Under rating threshold (show) Add a nother apartment with an operateable TV and a view of a river and on the other side of the river have a city.

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cole1114

Jul. 20, 2009

Under rating threshold (show) Something under or in the box.

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haradyl

Jul. 20, 2009

Under rating threshold (show) the room seems a little empty perhaps a few more boxes a bed frame, other decor could be added. Also there should be a box you can move to reveal a switch leading to an attic. from the attic you can see outside into the city

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Aeilan

Jul. 20, 2009

Under rating threshold (show) I'm not particularly fond of long mouseover texts, so my vote (re: the letter) rests firmly with the "Click it!" camp. I think the navigation tabs are nice as they are, actually. It's easy to see them, they roll in/out, and they're not at all intrusive.

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SevereFlame

Jul. 20, 2009

Under rating threshold (show) Saving the state should be fairly simple. Use variables (lampOn = true)

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Chasetastic

Jul. 20, 2009

Under rating threshold (show) Oh, and Zephyrmation, it's a little difficult to save the state. I can't quite figure out how to do it. I'm sure there's a way, though.

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Chasetastic

Jul. 20, 2009

Under rating threshold (show) @SevereFlame Alright, I'll try it out. Thanks!

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Chasetastic

Jul. 20, 2009

Under rating threshold (show) @Noregas It's just going to be a "to-do" list to introduce the fact that the man is moving out.

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Chasetastic

Jul. 20, 2009

Under rating threshold (show) @Jcherry It's in the works.

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Chasetastic

Jul. 20, 2009

Under rating threshold (show) @Sampson1994 Thanks! @SarahhXTC Awesome, thank you! @Joenut22 I agree. Alrighty, thanks! @Zephyrmation Alright... I'll figure something out for the tabs that's a little more obvious. And Myst is definitely an inspiration. It'll be a lot like Myst. Plus, I'm trying to stray away from an "inventory", so it'll actually be a lot like Myst rather than Submachine. @Adegheiz Well, it's supposed to be an apartment complex hallway. I'll be making more rooms of the apartment very soon. @Jcherry4 They won't be those kind of puzzles. I promise. And I was actually going for a dull, bland atmosphere. It's supposed to be a junky, run-down apartment. @MrEco Great. I'll have to figure out something else for the tabs as I'm getting some mixed feedback.

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SevereFlame

Jul. 20, 2009

Under rating threshold (show) I like it! The tabs need to be hidden until you rollOver them, and bigger. To read the paper, you should click on it.

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Noregas

Jul. 20, 2009

Under rating threshold (show) i dont know what you like to start with, but reading a letter is sure more boring than a nice bloody message :P

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Jcherry4

Jul. 20, 2009

Under rating threshold (show) The lights don't stay off. ficksit pleax!

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MrEco

Jul. 20, 2009

Under rating threshold (show) Click to read is definitely the better choice for how to read the letter. Also, the tabs work very well for moving around in the hallway.

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Jcherry4

Jul. 20, 2009

Under rating threshold (show) Noregas, stfu. Your mom is gay. Go die. This game is going to be "out of teh box!!!"

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Jcherry4

Jul. 20, 2009

Under rating threshold (show) I agree with Zephyrmation, you should have many puzzles. Leave out mazes and sliding puzzles, as they are frustrating. Also, including the character in the room might help the bland atmosphere you have created.

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Noregas

Jul. 20, 2009

Under rating threshold (show) uh i'd like a hidden message paintet in blood only visible if you do something with the hallwaywall an later turn on/off the lights (or a special light)

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Zephyrmation

Jul. 20, 2009

Under rating threshold (show) that should be "on a more general note", not not.

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Adegheiz

Jul. 20, 2009

Under rating threshold (show) it's a good begin... I think you can do a little table and a a telefon on it in the hallway...

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Zephyrmation

Jul. 20, 2009

Under rating threshold (show) I didn't notice the tabs in the hallway until I read your description. On a more general not, I'd like to see a more Myst-like game (ie lots of problem-solving) than a point-and-click adventure. Is it difficult to save state when switching between rooms?

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Joenut22

Jul. 20, 2009

Under rating threshold (show) Clicking to read is probably a better idea otherwise you will see the letter coming up slightly when you move past, which is annoying.

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SarahhXTC

Jul. 20, 2009

Under rating threshold (show) so far so good, the graphics are nice, and everything (including the tabs) has a smooth flow to it. keep going!

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Sampson1994

Jul. 20, 2009

Under rating threshold (show) excellent graphics

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Chasetastic

Jul. 20, 2009

Under rating threshold (show) Haha. Let me know if you have any ideas or suggestions, guys. I'm expecting this to be a fairly long game when it's finished.

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riguis

Jul. 20, 2009

Under rating threshold (show) nvm

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riguis

Jul. 20, 2009

Under rating threshold (show) second

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WalkingxSpazztic

Jul. 20, 2009

Under rating threshold (show) Woo~ Go Chase.

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Rexy101

Jul. 20, 2009

Under rating threshold (show) but I dont like these kind of games so I dont rate it.

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Rexy101

Jul. 20, 2009

Under rating threshold (show) First !

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