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Extremely easy. One suggestion that I have: Make a "Hard" mode where you take off the trajectory or something like that. Love the quotes and end-of-level-pointless-comments. 5/5
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The 'deploy' makes the game too easy in some levels. The level 8, as an example, could be done without using it and would be more challenging.
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Whilst I'm at it, an ending would have been nice... as would a rating, such as bronze, silver and gold. I hope if there's a next one, it's more challenging, but good game nevertheless.
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Wth. U said my reward is that I dont have to read this nonsense anymore. But it keeps comming and comming and comming...
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Hardmode without the aim assist and supereasymode that shows where the bullet will go after bouncing would be something to think about.
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Pretty fun game. I especially like the humor. That aside I would probably add a way to remove the Path of the bullets so that people who want more of a challenge can try to judge the direction and arcs themselves. Though, I personally love it.
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My brother does not wear a top hat. I demand he be punched in the face... In fact, I shall be pleased to deliver the blow myself. Bully!
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Great presentation, fun interface, clever design, just add a real ending! The difficulty didnt really ramp up at all, a couple more levels taking advantage of the streetlight idea, or more deploy points to make you think it through more could add some length to the otherwise short adventure.
Overall - short but sweet!
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Nicely polished and with a good concept. An option to turn of the aim line would be nice as well as a more challenging twist, such as time limits, acheivements e.t.c.........like if you agree
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I'd agree that the aim assist does make it a bit on the easy side, but frankly I don't mind that too terribly. Not every game has to be draconian. Another thing - the controls aren't explicitly given in terms of "don't shoot the bombs," yada yada, presumably because they're given in the first game. My first instinct was to shoot the bomb while avoiding the TNT. But I kinda liked exploring the mechanics that way. There's not enough trial-and-error to be frustrating, but there IS enough to be interesting. (Or, maybe I'm just slow on the uptake.)
You know what I liked about it, though? Everything. I loved the art style, the soundtrack, the graphic design on the title cards, the text on the title cards, everything. The sense of humor was just absurd enough to be amusing, but not so much to be baffling. It was perfect. There was no part of this game that didn't beg me to keep playing it, and when I finished (all too soon) I very much wanted more.
Thanks, guys. That was fun.
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was about to stop and i read the fact: 99 barrels of tnt on the wall, 99 barrels of tnt. take one out give a victory shout, 98 barrels of tnt on the wall. i decided to keep playing and 5 stars.
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Did you know? It's not actually impossible to shoot yourself in this game if you are using the homing missle. @weirdguy
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What what. This game is rather jolly good, but one overcame it with such ease that one ventures onwards in search of something more perplexing. Rather.