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The typing sound is obnoxiously louder than all the other sounds in the game. Its extremely annoying, but I dont want to turn off the other sound effects.
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Why can't we get a description of the person when we clock on them? Telling us exactly what they have? This winkle has a round face, is fat, etc.
Instead of me trying to guess what I'm looking at.
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As I'm not a native speaker, I'm having my problems with this one. For example what means a face like a plate? Maybe you could give hints how this is supposed to look like. But maybe that is to easy as well. Nice idea for a game however.
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Nice game! I enjoyed failing a lot at the beginning and then understand step by step each clue :) 20 streak for me today. I am done haha. Congrats team!
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Very hard, very difficult game.
Yet very intriguing and I'd love to be able to play more of this some time if it becomes easier
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Tips for those with difficulties: 1) Remember to check all locations. Some later levels unlock more locations and your suspect might be hiding somewhere else! 2) When you lose, check the actual "guilty" person so you learn what the traits mean (long face, football shape, etc). 3) Try solving the first one or two levels without using AP so you save some "cushion" for later levels. I promise it gets easier as you know what the descriptions mean. I'm not a native english speaker so it didn't come naturally to me.
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I expected to really enjoy this, but it is a bit of a let down. As others said before me, the clues need to be better and there needs to be more AP.
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Once you figure out the scheme, this game is quite fun and challenging. Things like "blinks three times after coughs" is OCD. "Heard talking about missing a lady winkle" is divorced, "plays guitar" is artisan, etc. It really helps if you can nail one of the first cases without asking any questions to get the 6 AP out of the gate.
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great idea for the game, but the description system is horrible.
The physical features are hard to apply to the subjects and the personal ones are often too vague and useless.
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So if some external features are hard to spot, and the others are not constantly related to looks (academic, wealthy) or needs questioning but you have nowhere enough points for questioning 10+ suspects, or even get the really not reliable clues, what is the point? It is a Kobayashi Mary crime story?
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same problem games like fingered have. way too vague and frankly useless descriptions. roly poly body, face like a horse, football etc? No one describes anyone like that, and the artwork in this game makes it almost impossible to understand which applies to what. Make PROPER descriptions. Dark/light hair, Tattoos, Beards, Birthmarks, etc. stuff that literally any person ever would describe someone, not the vague useless stuff you list.
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So disappointing. I wanted to like this but there are virtually no differences between the physical traits and not nearly enough clues to do anything but guess. That isn't being a detective it's akin to playing a shell game on a street corner in a seedy neighborhood. AP is limited and even when you unlock a visual clue it is still a guessing game which makes the whole action pointless.
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A very good tutorial! But like the others said the AP-points are not enough to really enjoy the game at the beginning. And clues are available when you use 3 AP, but except for the first level i didn't ever have that much AP... Anyway the concept of the game was fun!
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Eliminate people based on age, weight, and face first, and use AP sparingly, like hints, to separate the people left behind. If you can, win the first case without any questions to get off on a good start.
Dev -- your tutorial ought to show, not tell. By forcing the player to use AP everywhere in the tutorial, you've explained the game terribly. Players learn from what they do, not from what they read. They need to win a case while asking as few questions as possible.
You could have shown this by showing two people with the same descriptions, and then getting the player to question one to show he couldn't be the culprit. By deduction the other guy would be guilty, and you would show you don't have to question someone before you arrest them.
Finally, a bit of courtesy wouldn't go amiss. You could at least give a note in the "Instructions" box that you mean a British football. All in all I enjoyed the game, but it's been a bitter experience getting there. Ease up a bit, mate.
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Great idea, lots of character. Easy solve once you understand how the language maps to age ranges, the 2 head types and the 3 body types, and learn to recognize them. With the occasional magnifying glass ap bonus items, you can start stacking ap. (PS - football shaped means round as in soccer)
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If you start a round and don't have any/enough physical characteristics to get started, abandon case before you use any AP and it won't mess up your streak.
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This game has great potential. The idea and art style is great, and the music is quite charming. However, I feel that there could be some changes. As some people were suggesting, the AP should be set at a certain amount every level. That way, everyone has a fair chance of figuring out the culprit. Also, I feel that a simple chart of the different body/head shapes should be available. It seems that a lot of the descriptions of the criminal revolve around the body/head shapes. However, some of the descriptions are confusing (ex: He has a head shaped like an edison cylinder), so a guide would be helpful. I wish I could've said that I enjoyed the game, but it was hard to solve the case with the confusing information provided. Unfortunately, I'll have to give this game two stars.
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Please work on this game! It has great potential but is nearly unplayable now. Some suggestions (several already given)
- start each round with a certain amount of AP based on how many suspects there are PLUS the AP left over from previous rounds
- what's with the different colors for clues? I have to use like 3 ap to even get clues. Give us clues to start, explain which colors are reliable, and make the colors change after each questioning
- people keep harping about the football head, but you aren't answering the question. I can't even tell if you are talking about american football or not. American footballs are pointy on both ends, pretty much everyone else calls soccer football which would be a round ball. I'm assuming you mean american football because plates are round...
- at least half of the eye witness info is useless until you question a suspect, so how are we supposed to guess 5 without using any action points?
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So much potential, but it doesn't quite get all the way there. Ignoring the "football-shaped" discussion (is it a soccer ball, a rugby ball, a grid iron ball?), there are nowhere near enough APs per round and the visual clues are muddy at best. Great concept though, would love to play more if these things were tweaked!
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I expected to like the game, but it's just too poorly thought-out. Even using fewer than my total AP each round, my starting AP for the next round gets lower and lower (whereas the tutorial made it out to seem like unused AP would be a bonus on top of the next round's starting AP). Not much you can do with 2 whole AP to spend amongst multiple suspects.
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This is a good idea for a game, but it could use a lot of improvement. First of all, to Americans a "football-shaped head" is not round. That should either be classified or changed in the game. Second of all, there's not a lot of clarification as to what certain things mean. Such as, "He has a ring on his finger." If he has a ring on his finger, then put a ring on the Winkleton's finger. That would keep us from wasting what little AP we already have. Thirdly, I think we should start each round with a set number of AP instead of it declining based on the past level. It says in the game that you earn AP based on how much you have left, but you don't earn anything. You simply use what you have left over from the other round. I'm giving the game 2 stars until these things are addressed.
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I can't figure out the game. Body characteristics are nearly impossible to determine from looking at the figure. The discovered clues are not easily understood. Heck, you don't even explain what type of football you are talking about. In the USA its long and oval while in the europe, its round.
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how did i even beat 12 rounds when trying to lose(i was playing to win but with the mentality i can stop as soon as i lose) Oo
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Nice game. It would be great if after failing we could review the case's file once more, because sometimes I can't catch what i have missed.
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Another question for the developer - might be me being stupid again - what does it mean when there's an eye on a location?
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It would be good if you could mark suspects before questioning them based on physical attributes makes it easier when switching locations as often the positions switch
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the descriptions can be very misleading. football shaped head means a round head, but anyone in america playing this is going to think its something else. the difference between a cylindrical head and a head as long as a horses isnt clear especially when you add the beards that cover half the face. then you got descriptions about how a guy is buff and another about how the person likes to go to the gym and somehow that doesnt mean theyre buff as well? theres 'ready for a midlife crisis' which could be anything from early 40s to late 50s depending on a persons interpretation. and theres ones that seemingly have no meaning like 'ready to make plans.' combine all this with the ever increasing suspect pool but with a flat rate gain of ap between cases and this game is over fast and for reasons that most of the time the player cannot understand. all of that really kills the replayability of an otherwise very pleasant and cute game.
You mean, it has a learning curve. Takes time to figure out what means what. There are plenty of people who did and therefore achived the max rank (30+ cases in a row).