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Are anyone's Artifacts not showing up? I can only see "Mysterious Thoroid" when I should also be seeing "Kasparis Crown" and "Scepter of the Councilor." I added my fleet to the battle calculator and the values show that the Scpeter's affect is still active I just can see that I own it.
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Just got done conquering all 3 galaxies for the first time. Now how to get past that since the leaderboard shows planets, influence goes past 100 / 23710802??
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full of bugs. after a crash a reload"import" gives ungodly wrong numbers (way higher than should be) ex: 2/s turns to 256/s, 1/s turns to 875/s .. ?
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i dont think cheslava is still working on this game
but iff he is he should go for a fullscreen game like Freddec Does
becausse not only is this way to small
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I figured out what is the issue with diplomacy tab, however it might be difficult if not impossible to fix it unlike the glitch with artifacts list and tournament quests. Unlike most of other things, unlocked characters are not imported/exported through save menu. If you export/import game between different devices, you will need to unlock characters again. You can, however, export game's save just before doing action that would unlock character - and import + do it before importing 'proper' save. I guess that explains why I had Sebastian available after starting game from 0 again.
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About diplomacy tab issues: If you inspect the broken Artifacts / Mission menu, you will find ul element with ID "diplomacy_list". The very first element is list that is container for artifacts/unassigned missions. In Chrome browser, in my case it appears to have fixed value of height:64px - which is only enough for a header. Changing the "64px" value to "auto" or anything reasonable should make lists visible until you switch tab - but should be enough to actually see what artifacts you have and/or what is the mission. Apparently similar issue happens for characters, but I got only one at the moment.
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There appears to be some issue related to diplomacy tab currently. On Google Chrome, only name of only the first artifact is shown. Same with Tournament related missions, only the title, no conditions nor rewards. They are however visible in the page's source (could they be pushed under background, perhaps?)
Loading game on Firefox seems to be solving this issue, yet on that browser, the Characters tab is missing. And like, completely, including page's source.
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OMG I love this game. A proposal (unless I am doing something wrong): When sending fleets for one-time delivery, pick-up or moving I would like to see the name of the departure planet, not only the destination and I would also like to see what type of journey it is (delivery, moving, pick-up) in the information section of every journey in the "Traveling Fleets" list. That would really help
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Zelash, Cheslava stopped developing this game years ago, not any bug is going to be fixed. Beside, have you done your first time travel? If not, you are not supposed to see the diplomacy tab.
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It's a longshot, but if anyone have the same issue as Zelash with autoshipping: it is not a bug! It is caused by a building queue on your Hub planet. The Hub planet won't send resources it is short of.
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To fix the diplomacy screen not appearing go into the inspect element tab (CTRL+i) and mouse over elements that highlight the game screen. You'll eventually find a "top_build_menu" and click inot that, click the line with "diplomacy icon" and deactivate the display: none; line. Diplomacy will now reappear.
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Fair warning to anyone playing, 'Automatic shipping resources for queue' is currently broken as it will only ship Plastic, Graphite, Iron, Steel, and Silicon. It doesn't ship Titanium, EVER, no matter how much Hub Fleet Storage you have.
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the game has bugged bad. error saving, numbers changing to high amounts. one example: what was 2-1-2 goes to 8-4-8, others are higher... idk what you changed but it killed the game! please check soon and fix it.
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Also: When I go into the tech screen, for no reason, the Perseus Arm map top appears ontop of the bottom bar for extraction, shipyard, etc. I wish I could just patch the game.
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need saves to windows file system. browser (chrome) keeps crashing and wipes out my data. disappointing to start over all the time. :(
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ad3ross, the multiplier is a calculation based on how fast your delivery is... so it is basically an amount per second. So if you are delivering say 50,000 per "run" and the "run" or delivery time (back and forth) takes say 30 minutes (1800 seconds), 50,000/1800 = ~28/sec equivalent. Faster ships have a greater impact on delivering large quantities, same goes with how close planets are
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Can I propose a feature... I would like to take all existing Auto Delivery Fleets... and Assign them at HUB fleets. This comes a need once you get the Orion ships that can actually transfer everything in one run. Whereas early game your 8-10k-200k even deliveries are a need, but eventually become obsolete. Turning them off and making the join the auto fleet I feel may speed up the game from glitching once it gets "big"
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After I time travelled... it seems moving my fleet is broken. Overnight I couldnt travel the 2 hours it takes to get there?...
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I tried to set up trade routes between my cities, but the "resources per second" that I put in don't match the report to the left. For example, I type in "34" and the text to the left shows "-67.00/s". I reloaded the game and found that my production values changed. For some reason, when I load the game it applies a (random?) multiplier to the production values and then applied that multiplier to the numbers I type into the auto-route plan. I have no idea why.
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Also, the Anger of Perseus capital ship travel time appears to be about 10% slower than the estimated travel time... which is already a HUGE number since this ship is so slow.
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After playing for about 25 planets, scroll bar takes a while to load between moving through the various screens (overview, shipyard, etc).
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Why is it everytime I restart my PC I cant reload an old game
It says "save local", I even tried export, but that wont work.. just lost 7 days of play (keeping my pc running)
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Not sure if anyone has run into this, but when I have ffwd time from being offline (only efficient way to play imo) although it seems like the autoroutes are scaling effectively (n/second -> 100*n/second) in actuality it doesn't increase (tested with circuits, basically only balanced out on a planet when I put in the increased number). I could set up a bunch of routes between all the major planets, but the optimizer inside me really would prefer A-B-C-D-E to maximize the efficiency of cargo fleets.
Figure this is just a bug that won't be fixed but thought worth calling out if anyone else was confused.
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don't know if anyone else is having this issue but none on my buildings are productive. Even ones that don't take any material to use such as mining plants are not producing iron.
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maybe even a workshop for mods as whell on steam but mods can only be used after you compleeted the game compleetly first so it doesnt ruin the main gameplay. so after compleetly done the game you get a achievement for compleeting the game and it whill then unlock workshop for your account on steam for this game and only then you could use mods whit a compleet new run that whould be cool
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and i use a mobile emulator LD Player on PC and works good sometimes a bit slow but it workd and its sorta faster then web version i whould love to see this game on steamstore i whould be even willing to buy the game on steamstore for like 10,- to max of 15,- euro's
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hmm i canot import from mobile since mobile version goes better but doing it on such a small screen is annoying
plus i noticed somthing whit the mobile version even iff they are both version 43D i love that auto transport routes arent neededsince vasili never has Graphite it gets it automatic whitout auto transport routes since auto transport routes doesnt work on the mobile and i dont mind i prefer this style from the mobile more then browser version