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And2501 good job, now for some more helpful hints.
While Skydragons do work they are ultimately waste time in quicker resets.
Ships I use because they are more economically and war efficient are Munya's Siber's and Alkantaras. These 3 ships provide the following bonuses.
Alkantara .10% more damage
Munya eliminates enemy shields allowing all ships to do more damage
Siber's because of pierce 100% damage
I can conquer most of the Void leaving the 5 largest enemy fleet planets left since they take so much in resources to even puncture those numbers.
Here is my current stats and can get a better idea of what I am talking about in using battle calculator.
18825720000000 siber
2000000000 Alkantara
7824000000 Munya
Total cost and make sure it is on no government or military before purchasing!!!!!
Nanotubes: 5.29Qa
Ammunition: 24.10Qa
Robots: 55.23T
Engine: 2.14T
T-ammunition: 14.30T
Quasar's: 2.86B
20 fleets of 10k exp divided to max fleets damage
QAW 130 KAW 48 PHS 33
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Nice Zealgodis! I appreciate your reply. I just followed "Conquering VOID - Personal experiences" guide until where it leads. I was able to get:
Xirandrus - Silver
Mallus Ushtar - Silver
Atlas - Silver
Vamubis - Silver
Augmeris - Silver
Discordia - Dark
Pollux Infiris - Dark
Extremenur - Dark
Black Madame - Dark
Vehemir - Dark
Viscarius - Dark
Cranium - Dark
Mellivor - Dark
Poseidons Eye - Light
Bolmir - Light
Mihandria - Light
Misfir - Light
Urdum - Light
Cetus - Light
in that order, just like the guide said. 69 planets, and now I will time travel again...
Next round, I'll try to use the cannons. Dark Matter is the real neck.
I made it with:
25Qa Skydragons
200T Sibers
100T Alkantaras
20k AoP
QAW 110
KAW 36
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and2501 I am still playing even though there might be no end in sight. Best way to reset quicker is to max fleets from tournament 10k exp making fleets do 1000% more damage and requiring less mats to make those large fleets. Next you want to use battle calculator shown on fandom calculate a rough estimate on how large your fleet needs to be to conquer the target planet don't forget to make and plan to use the planetary canons as well as it bolsters your damage by 50% when you have 10 canons each planet.
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Anyone still playing? I think the developer stoped update the game, but the most advanced guide I found, states the writer was able to conquer 22/36 on "The Void" (https://heartofgalaxy.fandom.com/f/p/4400000000000134513). If someone has any tips or guides beyond that, please share. I play this for more than 4 years now, with long interruptions in between.
About Interstellar Travel, not always shows a bigger radius, but also speeds up the Colonial Ships, maybe that's the reason. Also, I think there is a page on wiki that shows the maximum level of each tech, so there is a limit (someone write something about that here).
Right now, I'm trying to conquer 12th planet on "The Void", I'll be able to conquer at least 20 there on this run. After next time travel, I'll have aproximately 600M Tech Points.
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Only 2 players ever acquired 107 planets and if you check their profiles, at least one was banned for cheating...
Try warzone.com/Idle/Play you may like it.
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Thank you for replying back thcsfu if indeed this content was removed will be relieved in investing no more time to this game. I have a thought though what if the next planet does not appear till reaching a certain number in space travel.
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I also noticed that in the rankings and wondered about it too. If you look at the guides there seem to be some content that was removed for some reason. There is an artifact that says "No way of acquiring this artifact any longer". I am assuming that there was another galaxy that used to exist but was removed (?). Why else would it allow us to increase Interstellar Travel higher than the number of existing planets? 7 years since the last update and no comments from developers or the players that did get 107 planets. There are some Reddit posts but no clear answers. If I find any more information I will post here, but I am not optimistic.
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thcsfu if that is true then why does it show in high scores that other players have like 107 planets and 130+ million influence??
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According to the guides, there are no more worlds after Unia and Parai. Too bad they stopped developing/updating this game.
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Are anyone's Artifacts not showing up? I can only see "Mysterious Thoroid" when I should also be seeing "Kasparis Crown" and "Scepter of the Councilor." I added my fleet to the battle calculator and the values show that the Scpeter's affect is still active I just can see that I own it.
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Just got done conquering all 3 galaxies for the first time. Now how to get past that since the leaderboard shows planets, influence goes past 100 / 23710802??
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full of bugs. after a crash a reload"import" gives ungodly wrong numbers (way higher than should be) ex: 2/s turns to 256/s, 1/s turns to 875/s .. ?
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i dont think cheslava is still working on this game
but iff he is he should go for a fullscreen game like Freddec Does
becausse not only is this way to small
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I figured out what is the issue with diplomacy tab, however it might be difficult if not impossible to fix it unlike the glitch with artifacts list and tournament quests. Unlike most of other things, unlocked characters are not imported/exported through save menu. If you export/import game between different devices, you will need to unlock characters again. You can, however, export game's save just before doing action that would unlock character - and import + do it before importing 'proper' save. I guess that explains why I had Sebastian available after starting game from 0 again.
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About diplomacy tab issues: If you inspect the broken Artifacts / Mission menu, you will find ul element with ID "diplomacy_list". The very first element is list that is container for artifacts/unassigned missions. In Chrome browser, in my case it appears to have fixed value of height:64px - which is only enough for a header. Changing the "64px" value to "auto" or anything reasonable should make lists visible until you switch tab - but should be enough to actually see what artifacts you have and/or what is the mission. Apparently similar issue happens for characters, but I got only one at the moment.
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There appears to be some issue related to diplomacy tab currently. On Google Chrome, only name of only the first artifact is shown. Same with Tournament related missions, only the title, no conditions nor rewards. They are however visible in the page's source (could they be pushed under background, perhaps?)
Loading game on Firefox seems to be solving this issue, yet on that browser, the Characters tab is missing. And like, completely, including page's source.
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OMG I love this game. A proposal (unless I am doing something wrong): When sending fleets for one-time delivery, pick-up or moving I would like to see the name of the departure planet, not only the destination and I would also like to see what type of journey it is (delivery, moving, pick-up) in the information section of every journey in the "Traveling Fleets" list. That would really help
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Zelash, Cheslava stopped developing this game years ago, not any bug is going to be fixed. Beside, have you done your first time travel? If not, you are not supposed to see the diplomacy tab.
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It's a longshot, but if anyone have the same issue as Zelash with autoshipping: it is not a bug! It is caused by a building queue on your Hub planet. The Hub planet won't send resources it is short of.
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To fix the diplomacy screen not appearing go into the inspect element tab (CTRL+i) and mouse over elements that highlight the game screen. You'll eventually find a "top_build_menu" and click inot that, click the line with "diplomacy icon" and deactivate the display: none; line. Diplomacy will now reappear.
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Fair warning to anyone playing, 'Automatic shipping resources for queue' is currently broken as it will only ship Plastic, Graphite, Iron, Steel, and Silicon. It doesn't ship Titanium, EVER, no matter how much Hub Fleet Storage you have.
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the game has bugged bad. error saving, numbers changing to high amounts. one example: what was 2-1-2 goes to 8-4-8, others are higher... idk what you changed but it killed the game! please check soon and fix it.
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Also: When I go into the tech screen, for no reason, the Perseus Arm map top appears ontop of the bottom bar for extraction, shipyard, etc. I wish I could just patch the game.
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need saves to windows file system. browser (chrome) keeps crashing and wipes out my data. disappointing to start over all the time. :(
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ad3ross, the multiplier is a calculation based on how fast your delivery is... so it is basically an amount per second. So if you are delivering say 50,000 per "run" and the "run" or delivery time (back and forth) takes say 30 minutes (1800 seconds), 50,000/1800 = ~28/sec equivalent. Faster ships have a greater impact on delivering large quantities, same goes with how close planets are
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Can I propose a feature... I would like to take all existing Auto Delivery Fleets... and Assign them at HUB fleets. This comes a need once you get the Orion ships that can actually transfer everything in one run. Whereas early game your 8-10k-200k even deliveries are a need, but eventually become obsolete. Turning them off and making the join the auto fleet I feel may speed up the game from glitching once it gets "big"
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After I time travelled... it seems moving my fleet is broken. Overnight I couldnt travel the 2 hours it takes to get there?...
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I tried to set up trade routes between my cities, but the "resources per second" that I put in don't match the report to the left. For example, I type in "34" and the text to the left shows "-67.00/s". I reloaded the game and found that my production values changed. For some reason, when I load the game it applies a (random?) multiplier to the production values and then applied that multiplier to the numbers I type into the auto-route plan. I have no idea why.
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Also, the Anger of Perseus capital ship travel time appears to be about 10% slower than the estimated travel time... which is already a HUGE number since this ship is so slow.
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After playing for about 25 planets, scroll bar takes a while to load between moving through the various screens (overview, shipyard, etc).