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On the fleet screen, Volor Ashtar doesn't appear in the list of planets (it is visible in other places, e.g. empire overview).
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What's the difference between the normal colonial ship and the Heaven's Door? Could use a description for some of these ships, their usage isn't really that clear.
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You seem to have a UI problem. Here's a trick: around every clickable link, place a universal background element, like a light tint or a box.
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@cheslava: do you plan to 1.) add a third map, 2.) do something sensible with late map 2 (carbon and ammonia) planets in the near future?
You already got a 18 shipyard? Anyway, the andromeda heart is the second map, you need to conquer Xora Tauri (last planet) and unlock Secrets of space and time research.
If you click on the (i) icon in the bottom-right corner of the screen, you will see the "WIPE DATA" button in red, this will reset everything (hard reset)
When you turn the options for automatic construction and shipping for queues, Hub fleets will automatically send their ships on demand to fullfill the resource requests of the queues of other planets. They are a bit tricky though, sometimes they seem to not deliver everything is needed because part of what has already delivered may have been taken away from autoroutes or the player itself. But in most situations they should work fine
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About to capture Antrition and The City. Looking forward to this weekend to build them up and get a nice fleet of bigger ships going
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Apparently I can't reply to my previous comments that Cheslava replied to, so here.. All planets that are not mine are red in my map, but the fleets are correct in the fleet view. And yes, I mean zeroing out a resource in an auto route.
The game uses local saves, so if you (or some software you have installed) happen to clean the cache and cookies then data gets deleted. That's why there is the export data function so you can save it on your hdd and avoid such unpleasant episodes
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This game is very well made, but there is some things I'm missing here as a beginner. First is an option to choose a number of active structures intead of none or all. Also, wouldn't be cool to see some graph viewing the flow of resources?
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There is a bug that i cannot travel with my cargo ships. I have a cargo ship i'm trying to load lower than the limit onto it and it says not enough storage space.
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I'd like to be able to drill down on a single resource and see a graphical representation of the amount on each planet as well as the rate of change.
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It would be nice to click on the numbers representing an auto route and cancel that part of the auto route (or the entire route if it is the only item being transferred)
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OK, I explained the 'Send resources for queue' bug badly. I didn't click on 'send resources' cause the fleets started automaticaly. 'Show automatic deliveries' is on and when I look at the cargo I see that the ships are partialy loaded with steel, but titanium isn't listed. The free cargo space is equal to the missing titanium.
Are you sure that it has not already been delivered? It would really help me (and yourself) if you could send me a PM with your save data (through pastebin)
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'Send resources for queue' is buggy. I queued an oceanografic Center, steel and titanium were needed. The transport ships loaded both, but only steel was listed under cargo, the titanium vanished. 'Automatic shipping for queue' is turned on.
If automatic deliveries are turned on, there is no need to click on "send resources" as the hub fleet will automatically provide resources. If you enable also the option "show automatic deliveries" then you will see a bunch of fleets that are probably carrying your titanium
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Yo, I am really upset that it doesnt say "IDLE"(since it is 4th in the tags) in the description on the main page in" top games this month" tab... I came here to play na actual game...
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I remember playing the beta version earlier this year and it's amazing how much stuff has changed since then! It is safe to import files from the old version, right? I see some people have already conquered 50+ planets.
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Fellow Dev, you have a very nice growing game - but, there should be MORE statistics. If you want people to stay longer term, there needs to be more than 'number of planets' highscore. Idle games basically do nothing but show what numbers you have. This game has an advantage over those, but don't underestimate the importance of statistics/achievements.
Thank you for the advice, many other statistics are already implemented i will slowly activate them. Also achievements will be implemented in the future
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I have the same issue many other people are having, tutorial is broken. Stops working one the one that prompts you to edit an autoroute.
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Great game but I can't seem to access any of the faction information/quest screens. I can still play the game without them but I feel like I'm missing out on a lot.
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have same problem as Magashisama for me is was told edit automatic route do edit automatic route but is still shows up if I click the button, but won't progress
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if you can change the fleet mechanics a bit, that will be awesome, it's a pain to cancel all autoroute and then merge them together just to make them clearer to read which two planet are trading
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It's possible to merge a fleet with an empty planet fleet and lose all of those ships. Is there a way to get those back?
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I have found the issue as the tutorial seems to lock progress. I got the option to colonize the first planet after carefully following the tutorial but it seems to have locked at editing the auto-routes.
Disabling the tutorial don't solve the issue though.
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I am having some trouble. I have a fleet of 10 crafts and i can go to other planets but i cannot land/attack. With shipyard level 7 i am somewhat stuck
DEVELOPER RESPONSE FROM CHESLAVA
To colonize empty planets (like Vasilis and Aequoreas) you need a colonial ship and have to click on "colonize planet" button (the tutorial explains that). If on the other hand you are trying to conquer an enemy planet, then you must first build a war fleet and then attack enemy fleets orbiting that planet. If it isnot the case, please let me know
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Waaaay too slow, even for an idle game. Within only 10 minutes im already tabbing over to other things to let resources accumulate. Awesome game, but please speed it up a little.
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Potentially very nice game but I got a bit burned by interface. Considering that this game is mostly about logistics in your empire, transporting goods and so on, interface for automatic routes is a rather frustrating. There are no sliders for goods so everything has to be typed by hand. No ability to make priorities for different goods and set them as "load as many as you can" which could be sometimes godsend. Generally it feels like interface is made for endgame when your cargo fleet has extremely big storage space and everything can be easily fine-tuned. The side-effect of this problem is a bit frustrating process of increasing initial cargo fleet as everything has to be updated. And one last crucial thing - import income isn't taken into account when using % option. You cannot export 100% of imported unneeded good, you have to type value. Which makes Settlers-like distribution painful or creates clutter with additional direct routes.
Sliders will be soon get into the way because they can't be accurate as text (you will need that). You may be right since these features were added in the beta when the player game-age was already very advanced so it may be tuned for late game. I will try to address these issues anyway, thank you for letting me know!
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I have no idea what the tutorial wants me to do. It looks like the tutorial needs you to do things very specifically in order to go on. It told me to open an autoroute (and I already had several autoroutes up at the time) but it didn't give me any advice after that.