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its a easy game but thats what makes it slightly fun its a game that you can put on and go afk without worrying about what will happon
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I like the non-grid FEEL of the map & placement. There are many simple TD standards that are missing 'tho. Such as some persistent visual feedback about the changes in tower levels (that you don't have to click on them to find out). Need some variation in enemy types. A music loop that isn't 8 bars long before looping. Slicker UI design & stuff. Good start.
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OK, played the game for about 20 hours strait (left it running when I left - and was still going when I came back in the morning.)
1) good basic concept (I like the choice when upgrading the towers - Range or power)
2) Need to update the creeps, crawlers, or whatever you call the enemies to ensure that later waves are much harder to defeat. Having different types of creeps would help as well (faster/slower, flame-resistant, etc...)
3) Need to vary the tower pricing more. (Why should each and every upgrade cost the same for every tower) I should not be able to go on 20 hours of "autopilot".
There is much more, but fix a few basics and then we can talk about the next things...
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I think it's called Apocalyptic because it's a post-event style game, and the only things left are this terrible music and the, however many, monsters that are marching on Washington. Oh wait, wrong game, I mean attacking me.
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Wow, I really enjoyed nothing about the game, it lacks just about everything you can find in other TDs. This game is an STD, or Stupid Tower Drone.... lets put an end to STD's please
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id like to see an update or something too. i like what you have so far, it just needs more. i set up towers in like twenty minutes that are still easily killing all the enemies like ten hours later. the baddies need to go up more than 1hp every wave! its a good start though
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Ha. I passed out last night playing this and when I woke up I was still winning with the same 10-20 towers I built before falling asleep. So it takes 6-8 hours to score 10,000 points.
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There was obviously quite a bit of effort put into making the engine for this TD. I have to give you a good rating because you made it and didn't just use an app to produce it, or copy a tutorial. The graphics are good, you might want to tweak the money, gun power, and stuff like that a bit. 2 Enemies and 3 towers is enough for a fun game, but you might want to change the colors of the attackers or something to make it seem less repetitive.
Excellent game. Now that you have a good engine, I will look forward to seeing some kick-butt TD games coming from you.
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OMG!!!
This game is AWESOME!!! It takes idea of tower defence game to a new level!
It has TWICE the maps than one-map game!
It has THREE TIMES MORE towers than a one-tower game!
And has at least TWO times more monster types than games that use a single mob!!!
So it is two X threee X two = 12 (TWELVE!!!) times mor fun than zero!!!
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You got the basics down, now make it a nice game! You need artistic help, balance the towers, more (at least visually) different enemies, a visual indicator for the upgrade status of a tower.
At the moment as soon as you start placing flamethrowers (?) the game is over - no enemy can pass a thrower group.
A timer instead of the nuke/nextwave button would be nice, also some kind of speedup.
Check out some of the simpler TD games on the site for ideas. Plagiarism is the greatest form of flattery ;)
4/5 for effort.