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Too bad I had to adjust my mousespeed outside the game: the controls are too jumpy. When you have figured out the puzzle but you just keep dying because of the controls gets very frustrating. The idea and especially the implementation is great: great look. Very Portally/Steamy.
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So fix the controls and expand the game and this could be a winner :)
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Last question: where's the secret? ;)
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FYI: Fullscreen IS possible. And awesome. The trick is to right click early in the Unity plugin's loading process. If you get the timing right "Go Fullscreen" should be at the top of the context menu. Since it is a small game and loads quickly, you might have to start clicking a hair before the plugin even starts. If you miss, just reload and try again.
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You know, I already gave this a 4/5, but I've seen some unity games recently that had a fullscreen toggle button built in (presumably to bypass kong's fullscreen block). That would definitely be worth a 5/5 in my book, even without walk/crouch/jump buttons.
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Most awesome smart little game I've played in recent months. It's by far too difficult for my grubby old hands, but I admire the concept, ambiecne and feel. Brilliant.
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I think my biggest complaint is that it's so unforgiving. The tiniest mistake makes your need to restart the level. Right now, it's started lagging to the point of unplayability, so I can't continue. (My computer's fault, not the game.)
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for some reason i always twisted a bit to the left every time i flipped... i tried correcting it by turning slightly right but it didn't help.. made it impossible to complete a level where you have to time 3 mid-air flips perfectly
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Great game, I wanna see how far you can take it!
One thing that I found discouraging is that sometimes you need to see where you will be going in order to prepare the next move(s), but there are some levels, you have to "die" few times just for seeing where is the next platform :/
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Looks amazing... but... holy shit the flipping controls terribly... I get that it's binary, but the way your momentum holds, and how big you are vs how small a hole you want us to fit in is mildly ridiculous..
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Anybody else notice that if you are standing on the ceiling over water and look up, you can see reflections of the score and timer?
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I would really enjoy this game if there was a invert mouse setting, I would like to play this game but it is very difficult without inverted vertical mouse.
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I'm really liking this, although the game would benefit from a crosshair for aiming perposes. But overall I really love it, the music is awesome and as one of the previous comments stated: It's like a mixture of vvvvvv and portal.
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Absolutely fantastic achievement, really nice demonstration of the power of Unity. The GI really makes it, such great looking levels!
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This is amazing. The control is awesome, the music is exquisite, the puzzles are phenomenal. My only complaint is that there aren't enough levels. Give us more Levels!!!
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I got frustrated with the 4th(?) puzzle where there appears to be water on both the floor an ceiling. I'll come back later, but I would have normally quit and moved on to something else at that point. Very nice job with the lighting and ambient sound.