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Not my style of game, as I get bored very quickly after e.g. dying 10 times in the same place (I guess I don't have the reflexes) - but nice one too. When I was younger I would have loved this one he he :p
That said:
(-) it doesn't save. I got to level 6 where I died like crazy. Then did some more stuff, then when I returned, I'm at level 1 again.
(+) I actually like the puzzle idea behind it (jump over a button so that a barrier stays on etc)
Cheers!
Thanks for the good feedback. I actually thought about a saving feature, and fully intend to add one in the second version. However, the feedback I'm getting is generally bad, I'm contemplating even taking the time to make a second one. Turns out people just don't have the same love towards frustrating games like this as I do.
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I thought it was mildly entertaining. The movement seemed smooth enough. A few thoughts on how to improve it: More levels. For that, you'll probably need more mechanics other than just the buttons, although I'm sure you could create some more entertaining challenges with just those. Bigger levels might be good, too -- although that would be harder to implement. It could also use a little more in terms of graphics. A few backgrounds would be good, and maybe walls that extend off the edge of the map to get rid of that floating-box feeling. And throw in some idle/jump animations, too. Good start, overall. Keep at it.
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Movement feels a bit choppy. In level 2, it is VERY difficult to make it by the jump with the red ball. Not because of the ball, but because hitting the up-facing spikes somehow kills you. Likewise, for that pit, I cleared it, but died anyway, so hit detection might be a bit off. Gave up at level 3 because I will hit the switch, and doing so kills me.