Commander, that sound like an interesting idea at the first thought. I never gave much attention to the people you are enslaving, so I just gave them numbers. But your idea is marvelous, since great stories require names. Names of the ones you conquered and planets you shattered into pieces: Great war stories of your great victories. I'll check with our secret agents if they can gather some names. Unfortunately I can't make any promises at this moment. Sincerely Corporal Tutnix.
Commander, your analytic skills are unmatched. I guess with the first comment you wanted to test me. ;) Of course your are right. The focus for this simulation is on giving you more time to do other things. Sincerely Corporal Tutnix.
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I'm getting a black screen. I'm using the last version of chrome. This is happening only since last thursday or friday.
Commander, this was the long awaited Ninja-Mode. It was meant to sneak to the enemy and silently assassinate all the Quadragintillions of enemy soldiers. But as some Commander stated, Commanders wanted to SEE the fear in the eyes of their enemies. So I removed the Ninja-Mode. Some would state I fixed an "asyncronous Kongreagte API loading bug", but don't listen to them. I simply turned off Ninja-Mode. In the case you still experiencing a black screen please write a PM. Sincerely Corporal Tutnix.
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I have been trying to load the game in like 2-3 hours off and on and when I try to load the game I just see/get a black screen.
Commander, I guess you are using Firefox? In the latest version? With an older Flash version? If that is the case please read two messages below, since Firefox changed support. I wrote how you potentially make your simulation work again. This only happens under some circumstances, and the mozilla site gives instruction how to make it work. If this is not the case please write a private messages and I'll see how I can help. Sincerely Corporal Tutnix.
Commander, in this case it's not the number of kills that count its the numbers of attacks that count. Others might say it's the number of clicks but who listens to them anyway. You can check in the statistics how much attacks you have made. For every achievement is an according statistic - and I can say EVERY since there is only one ... and for this it's true. I hope that shines some light into the darkness. Have fun killing and attacking. Sincerely Corporal Tutnix.
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Commanders, it seems that recently some of you experiencing more ninja mode then expected - resulting in a black screen in Firefox. Our lawyers could track it down to the following: If you have an older flash version and flash protected mode is turned for some of you the ninja mode is turned on. If you rather want to see your simulation you can turn it of (https://support.mozilla.org/t5/Videos-sound-pictures-and/Adobe-Flash-protected-mode-in-Firefox/ta-p/27375). Our lawyers are working on a bette deal meaning I takre care of this problem.
Commander, I uploaded a new version of your simulation today. Just looking at when you posted you might have gotten unlicky and hit exactly the spot when I switched to the new version. I general this takes a friction of a second. But as I should have known: You observe any detail at any time and hit even the smallest friction of a second. If the problem still occures please write a PM. Sincerely Corporal Tutnix.
Commander, I think you are simulating the Ninja-Mode. Everything is black there. But to verify and turn to another mode, where you can see everything, I need more information: Which browser and version are you using. Doeas reload work? What kind of internet-connection do you use. Please write a PM and I'll check the problem. Sincerely Corporal Tutnix.
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The Buy max is still broken, it gets stuck if you buy something for a high price. The next purchase it counts how many it could buy for the same price as the last one. it needs to reset itself after you buy max. Example if i buy something for 6 million, and i change it to buy max it might say you can buy some other upgrade x3 for 6 million even when you dont have that much. it doesnt calculate your current slave count.
Commander, at first you made me nervous. But after I checked the simulation I figured out that it was calculated correctly but the display was wrong. I asked the lawyers to make a new contract. Meaning, there is a new version and the problems are fixed. Unless we both speak about different things. If the problem still occures, please write me a PM, Commander. Sincerely Corporal Tutnix.
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4k scientists died to give me a nice chunk of extra power, then the next 15 attempts at research all failed miserably. Corporal, I'd like to have a word with the R&D team at the base... if they survived the recent string to failed experiments.
Commander, unfortunately ... or luckily (!?) nobody survived these experiments. At least I can give you a simple advise: Next time before you kill ... err ... request your scientists, upgrade the Base Weapon Quality. In some occasions it helps to "motivate" the scientists. Sincerely Corporal Tutnix.
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Also, I've gathered about 1,200 explorers so far and haven't seen much improvement as a result of having them. Could there be special upgrades I can buy with explorers like the ones with slaves, but permanent?
Commander, it seems you can read my mind. I should have know you have psychic powers. This will be one of the next steps. But before this. There will be achievements. Currently I'm implementing ... err ... I mean our lawyers are signing some contracts with someone who is responsible for achievements. This will server as a base for your request. Well specifically it is not a direct base but needed for something else. But I guess you understand what I want to say since you have psychic powers. To cut a long story short: It's on my list, not at the very top but close to the top. Sincerely Corporal Tutnix.
Commander, it seems you are not the only one who demands that data. And as always: I underestimated your hunger for knowledge. I've put it on my list and will bring you that data in one of the future updates. Sincerely Corporal Tutnix.
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General, my max button is disobedient. He said that he will buy Upgrade Idle Power (x13) but he can't when button x1 can buy 6 Upgrade Idle Power one buy one
Commander, you are calling me General. I'm flattered. I gues that is, because I turned the super performance upgrade on. This also meant that you could buy more upgrades than allowed. Let's say, I found out how to bend space and time. Actually after your comment I was was thinking, that might hinder proper training. Therefore I checked the issue and fixed it. Sincerely Corporal Tutnix.
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Addressing my colleague Demoratic's item: as of the day of his posting my display was non-functioning as well. But whatever your troubleshooting team did seems to have solved the issue. Appears that the neutron flow had become de-polarized or something.
Commander, that is a very pricise description of what happened. I should have known that you know everything about quantum errors. I should have asked you earlier. It seems a wormhole nearby caused that de-polarization. And it was fixed by doing nothing ... just waiting. Even though I'd say it was caused by me (as I always do), this time the simulation provider 'Am á Zon Web Cervisia' could defend our planet. But they promised they fixed the issues. At least the wormhole is gone. Sincerely Corporal Tutnix.
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Manual clicking power needs to be seriously ramped up. Even keeping Upgrade Manual Power upgraded to a level on par cost-wise with other upgrades, kills per click quickly drops to zero and clicking (not to mention Upgrade Manual Power) becomes completely irrelevant.
Commander, you make me fear. At the first look I can't find what is broken. Please write a PM so that I can find what is wrong. Sincerely Corporal Tutnix.
Commander, I waited answering you, since I was working to improve the simulation. I bring you good news (at least I hope). I was able to find the reason for the lags. I hope I found enough. There were redundant calculations. I told them to go away but they won't listen. I asked our lawyers to help. At first they were angry but than they became violent. At the end I removed them completely. I hope you can enjoy the simulation again and give a friendly smily. Sincerely Corporal Tutnix.
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When will we get to go to Faulpelz Prime Corporal? My engineers want to help me conquer planets but are unable to do so. I need their weapons!
Commander this is the next on my list. Unfortunately some other Commanders told me about performance problems. That concerned me very much. I shifted the negotiations with Faulpelz to a later date. But fear not, our lawyers are on it again. Sincerely Corporal Tutnix.
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Would it be possible to add a stats menu for things like the number of planets conquered and the number of "workers" sacrificed?
Commander, your hunger for knowledge is unmatched. I understand that, and your wish is my command. I'll add some more data soon. Sincerely Corporal Tutnix.
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Corporal, the game was simply just being laggy and slow not sure how to explain it, but it felt slow. Progress bar felt off and slow and the way the background screen moves to your cursor felt slow, almost stuttery. Whatever it is, it's related to chrome, as I switched to fire fox and it's running flawlessly again.
Commander, even being just minor information, it will help to tackly the problem and beat it to death ... err ... enslave it ... err ... I'm confused. At least I ordered the most competent person to look into that problem. And of course that only can be me. Sincerely Corporal Tutnix.
Commander, this concerns me. Since when is that happening? What is your sysem you are running on? What do you mean by lagging exactly (framerate/responsivness)? Sooooo many questions. Maybe Commander you can write a PM. Furthermore I'll investigate as well. Sincerely Corporal Tutnix.
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Ive noticed that when you get into the 100-999 quadrillion slaves per second the text doesnt fit all the way in the text box.
Commander, you are fantastic. Your discipline and constant training reached a level where you even can break the UI. Never ever had I expected that you reach such a high level. At a later time I'll make a new UI for that. Currently our lawyer are working on a deal with Faulpelz-Prime. Thank you for your finding. Sincerely Corporal Tutnix.
Commander, there is a max button. But unfortunately there is no calculations behind it currently. And the lawyers signed the deal with Storus Klaudus (aka Cloud Save) a day ago. I was busy controlling them, so that we got the best deal. There was simply no time to work on that feature. These two reason lead to the conclusion it would be better not to show the max button. It's one of the next thing that will go in. Sincerely Corporal Tutnix.
Commander, I know you want to conquer as much as you can. Maybe I can put an infinity button somewhere and you can travel with lightspeed and at the same time you will conquer new worlds. But other Commander already wished for that feature. I have put it on my list, so that our lawyers will sign a deal at some time with Maximus Buyus. He is resposible for the Max Button. Unfortunatley currently we are on the deal with Storus Klaudus (aka Cloud Save). Once the cloud save is there, I have more time for other things. Anyway thank you Commander for you suggestions. Sincerely Corporal Tutnix.
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So let's suppose I'm an explorer. I hear about some planet conquering civilization killing and enslaving innumerable populations. So I say to myself "Hey, never see that before. Let's explore that!"
Commander, that would be an inhabitant. These are the ones that die ... err ... will be moved immediately before befriending with other people. Explorers are the fine (sometimes greedy) adventurers that find us other planets to help growing their civilisation, bringing new technologies and showing the brave new world ... err ... universe. Explorers travel to the unkown universe, while the ones you talk about stay at home. And then loose their homes. Of course to get a better one from us. So lets suppose you are an exlorer: Than you would not be a Commander and I would not answer to you. So BE A COMMANDER and be ahead of every explorer you will find. Sincerely Corporal Tutnix.
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Realy nice user interface. The parallax effect used for the planets is nice too. 5* for the interface and graphics. Gameplay itself is like 100 IDLE games before and very repetative. 3* for gameplay. Replays in commets are awesome! 5* for Dev comments.
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Corporal, I seem to have discovered a punctual error within the simulation. When attempting to call explorers home (AKA Prestige) there is an unneccesary period after the word Explorers. (Anyway, great game, and I love the feedback! Keep up the great work, Corporal! 4/5 for now, but this game is getting better with each patch, and will likely be a 5/5 soon!)
Commander, your ability to spot punctual errors is gigantic. We need to be very careful here. In the case you discovered a singularity, it will have a big impact even if we only change a friction. I'll take care about it myself to avoid any universal damage. Furthermore thank you for your kind words, you now how to motivate people. I'll update this simulation until you are ready to give me 6/5. Sincerely Corporal Tutnix.
Commander, Explorers are a greedy bunch of people. In the old days they were looking for gold. Nowadays they demand for slaves. I guess they need them to carry their stuff. The demand is so high, that I wonder if there are some slaves ... err ... workers left for us. This means for you: Collect as many slaves you can. Explorers will find their way to you as more workers you enslave. Sincerely Corporal Tutnix.
Commander, I know the anser. But I'm not sure if you want to train you intellect and want to know, that the skill Scientist Tracker tells you the propability for getting a Scientist per conquered planed. My advice for you: Grind lower planets, since you can attack them faster. Sincerely Corporal Tutnix.
Commander, fear not!! If the gold version will be out it will be here on Kongregate. It will be a new game, but you can move you progress from this simulation to the battlefield. IF I will move to another plattform I do it AFTER the cloud save is ready. That by the way at this moment, is the feature our lawyers are signing a deal for with "Storus-Klaudus", the storage company of your choice. Sincerely Corporal Tutnix.
Commander, I can give you something real: Please imagine a chocolate bar. You have to imagine it in all its beauty. Smell its flavour. Feel it's ingredients. Unwrapp it. Taste it. And now: Very very slowly turn it 90 degrees. Et voilà: you have something REAL. The mathematician in you will be happy now. Sincerely Corporal Tutnix.
Commander, as always you are right. Even though the reset was necessary, you should be prepared. You know the drill: Luck favors the prepared mind. And I want that you are lucky. I asked our lawyers to give a warning the next time some laws and rules will change. Sincerely Corporal Tutnix.
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I can´t believe, that there are still idle games, that have to be focused in the browser to work. 2 days in and I´m done. Bye
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Oh mighty commander, I am pondering about the scientists. Especially about the efficiency they work with. Whenever we "conquer" planets through the simulations, we capture scientists. As long as we keep capturing said scientists we improve their actual capacity through the "Base weapon quality" and "Base weapon power" simulation upgrades. The idle power upgrades seem to inflict certain damage after upgrading the weapons. But this seems like another "Base weapon quality upgrade" if looked at this improperly. This upgrade is a strange upgrade for trainees. It would greatly improve the quality of the simulations if this upgrade was explained more carefully. Especially when someone has used a great multitude team of scientists which isn't eay to recover and get a better weapon for. The reason for this is that it is said that this upgrade will only be used whenever a better weapon has been researched. Regards Private lordmaatjee, signing off
Commander ... err ... Private?!? ... I'm confused. Even though you are a Private your intellect for spotting mathematical interconnections is marvelous. I could answer in detail but please let me tell you this: Our lawyers are still negotiating with Faulpelz-Prime. Once the deal is signed the current Scientists will be kicked. Before this happens some balancing needs to be tested. As it seems it is highly likely that the spoken of feature "Idle Power" will be removed completely. For now I ... err the lawyers ... will keep it as it is. I'm sorry that your training is not at full potential. Nonetheless I wish that you become a Commander some day. Sincerely Corporal Tutnix.
Commander, nobody will reach the Top 3 ... until I make the next mistake. Fortunately for all the rest I'll reset the statistics after going into Gold Status. ... But this might take a while. So long, Commander Dysthe: Congratulations. Sincerely Corporal Tutnix.
Commander, I put it on the wishlist. Which is getting longer and longer: Auto-advance, max button, showXP-ratio, %of Idle to click, cloud save, options for showing less button info text, Faulpelz-Prime update, apple, milk, banana, chocolate, condo ... err ... condolences to my grandma. I think thats all. Sincerely Corporal Tutnix.
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Corporal, I concur with Commander Flashlight, I was gaining about 10-20 planets between prestiges before, taking 1-2 sedate days to match my explorers until I had 200 or so today. I'm at 20,000 explorers now if I prestige, but the task of clicking through 1400 planets again is not why I became a Commander. I recommend you either return the simulation to its quieter settings or give us a fast and automatic way to scroll through the planets. I'm not busting you to private this time, as the multiplier button was a nice feature, but I will recommend you add a 'max' level as even that got old when I was adding 1000's of levels at a go.
Commander, I kiss ... err ... no ... I will not kiss your ... !!! Just let me stay a Corporal. To the topic: Due to an error ... of course not mine ... the super duper ultra fast progression mode was turned on. I fixed that error. It should be back to normal. But it's interesting to see how much Exlorers you found. You like that, eh. Oh, and I put the Max button on the wishlist. Sincerely Corporal Tutnix.
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Interesting concept, but way too much clicking through planets. Also, there needs to be some kind of higher-level goal - simply clicking through thousands of planets loses excitement after awhile...
Commander, due to an error ... of course not mine ... the super duper ultra fast progression mode was turned on. I fixed that error. But please do not asked how many Scientist lost their lives - not that it matters. Sincerely Corporal Tutnix.
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Corporal, I am not sure whether this was intentional or not, but there was a severe idle power upgrade, which in turn messed with the simulation's sense of balance. I recommend that the base price of idle power be reverted at once and all simulations be reset.
Commander, your foresight is unmatched. I made a rollback ... but it didn't changed anything until someone said, I should not roll back but return to an older version of the simulation. Something went wrong and I'll look into it. My first guess is, my dog eat my homework. I'll investigate. Sincerely Corporal Tutnix.
Commander, there are more stars in the universe than anyone can image. I thought it would be a good idea to speed up our training. But at the end I realized that somhow a Zero and a One had some love with each other. At the end they had a baby 10. But thise small baby 10 changed everything. So for now I stopped the super duper ultra fast progression. Even though you should admit you liked it. *smile* Sincerely Corporal Tutnix.
Commander I don't understand your words "Don't push forum". Can you please explain in a PM. What I do understand is, that you forgot a small vertical line before the first five. Sincerely Corporal Tutnix.
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Well the thought of the game was nice^^ but the progressing even with resetting is extremley slow. And ppl who noticed the early bugs of it are way way ahead. I´m outta here :) Have fun guys
Commander, only one hour ago I introduced a new bug that gave newer people the chance to take over. I hope you had the chance to catch it. Even if not. I wish you all the best and wish that you come back after conquering the universe. In the meanwhile I'll put more and more bugs into the simulation. so that one day if you come back you have the chance for a top rank. See you later. Sincerely Corporal Tutnix.
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Does base weapon quality effect idle power? And why does click power get so useless so fast? Im currently at 87 and even if i upgrade click power to same as autoclick power, i need to get down to 40 or so for it to do damage. And as far as i see, there is no RNG in creating a new weapon, or just very little. Making it be RNG would give you a reason to grind more scientists every now and then, instead just making a new weapon, grinding money for 30min, new weapon etc.
Commander, I will anser you question: Because some important modules are not correct and need adjustment. We had a round table and discussed with other Commander the 'Reasearch new Weapon' problem. There is a longterm and a shortterm solution. In the longterm our lawyers are negotiating a new deal with Faulpelz Prime. That still might take some time. So in the meanwhile I forced the Scientist to more deterministic decission. The former randomized version was a bad choice. By the way, I will also answer the other question: Yes, you get the result after succesfully creating a new weapon. Sincerely Corporal Tutnix.
Commander, to say it bluntly: Yes thats all! I started it as a fun project, to train how to conquer the galaxy. But somehow the Commanders (including you) heared about it and demanded new features. Being hooked now to my own simulation I'll continue to add features, fix bugs and continue to improve this test ground. Maybe some day you can conquer the whole galaxy based on my trainings simulator. Or at least take a nice shower on Planet No. 111. Sincerely Corporal Tutnix.
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Day 1. I am appreciating my new position as Commander, after the last Commander died in a freak weapons testing accident...yes, accident. I am the proud leader of an army of unnamed, expendable scientists that burst into flames after they produce my weapons. One question that constantly looms on my mind, however, is why our galactic fleet could not cope with the 100-some-odd other Commanders of the fleet, meanwhile our lower echelon consists primarily of one Sergeant and a Corporal who finances all our ethics lawyers. Perhaps this is why our fleet integrity is only held together through the actions of a ragtag group of explorers that I'd wager would be obligatorily diverse, had we not spent the exploratory budget on keeping them alive, rather than caring about who they even are.
Commander, thats right they all have no names. At first we wanted a friendly family feeling. But then these Scientists asked: "How did Donald die? Have you heared about Melenia, they exploded during testing." That was not nice. So we decided to give them number. At first it helped a little. Nobody cares too much if No. 91298734943874 dies. But after a while people realized that A LOT of Scientists will die in the experiments. So at the end Scientists are unnamed, expendable scientists. Even for the statistics it is better, since you never know how many of them died. An unkown number of Scientist is better than any real number. I know it. ... and about the Explorers I'll tell you in another chapter. Sincerely Corporal Tutnix.
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I also think it would be awesome if the Planet Information stopped having the explanations of what inhabitants, workers and soldiers mean after the first five or so planets, and just had Inhabitants : 34937837 etc i.e. just numbers.
Commander as written in the last secret messag to you: Your mind works excellent. You can remember things that I never even thought of. At some point there will be something an options menu. Unfotunately this point will be a little more into the future. But there you can costumize some settings, including how much text you will see. Sincerely Corporal Tutnix.