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Why is it when I lose a battle and it says 58 people die.... I somehow end up losing hundreds?.... I may suck at math but seriously?
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**Strategy Spoiler** Population and food are key. 10-15% threat is fine when it means your population is growing fast (and it's essential for fast enough growth on Deity difficulty). Cattle are the best food source (thanks, zzxxzz3); 4-5 ranks per cattle tech. Ignore fishing and farming techs (except when needed as a prereq). Take +max population techs as needed. 1 level of every other tech. You can save tech points to use when better techs are unlocked at 4,000 BC and 3,000 BC. Endgame: You should be upgrading Selection, City Planning, and Bronze Working to maximize your Production. This strategy got me 5 stars on Deity without much trouble.
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It's a great game, but none of the numbers are actually what they say they are. It could say I lose 1000 people, and I actually lose 8000
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When you give us choices, tell us what they mean. "Punish / Bribe" -- what does that do? I had no way of knowing that Bribe means +10% food consumption, and probably would have picked something else if I had. Also, randomly getting a significant debuff because of non-interactive events like "some family came to power" is really frustrating -- give me a way to avoid that. Otherwise, it's a fun game and a nice improvement to the first.
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All I know is that something went wrong. We got greedy, and it became our downfall. We managed to construct a wonder before it was too late. Little did we know it was the beginning of the end.
Our tribe flourished. Our numbers exceeded millions. Enemy tribes would attack us, slaughter hundreds of thousands, but we knew our fallen ranks would be replenished by next year. Then, we saw it. We could construct a second wonder. The Gods themselves insisted, for the price was minus 1.9 billion. As we started the construction, we saw the materials descend from heaven. Our culture boomed. Our foodstocks were overflowing. All enemy resistance was reduced to 0 as our numbers reached two billion.
Then it happened. We reached critical mass.
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When we crossed the threshold of 2.1 billion tribesmen, the world inverted as day became night, plenty became scarcity and the living became undead.
I ran the census myself. Negative 2.1 billion inhabitants. This shouldn't be right. It couldn't!
But there it was: the threat rating clearly read NaN. Our enemy had fled, permantly. Afraid of what we had become.
I am the last one. By the end of the year, our glorious civilization will be turn to ashes, and we will have lost. Be sure to not repeat our mistakes. When greed lurks, look away. Stay true to the path.
- Chief Xeriman of Tribe Penguin.
TL;DR lol, integer overflow lost me the game.
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After getting the main goal finished, try seeing how far you can go until either your population growth far exceeds your ability to feed and protect your people or you have to focus more of research by forsaking feeding your people. Its fun seeing the scenario of the real world in the game.
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Awesome game!! The hardest difficulty is still very easy though. Some tips if you have trouble with hardest difficulty: Research only what is necessary and save surplus research points for later. That way you have lots of research points left once you hit the 3000BC mark, to spend on upgrading sails and city planning... Apart from the main and the fishing tech tree, i only got 4 additional techs: the first two animal techs, the basic weapons tech and currency. For production late game you can rely entirely on passive production due to your high population count... Enjoy :)
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This game defenitely copied Sid Meier's Civilizations V. Everything is similiar, from difficulty names to game mechanics, Sid Meiers Civilizations V is just far better.
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I liked the previous and this would be a good game but the amount of workers is unmangable since it starts goes up and down with random number like up by 2 but down by 3 or I don't know it changes randomly and one does not simply able to optimize the people. I would love this game but like this it is unplayabel :/
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Is it only me, or why does my tribe consist exclusively of bearded men? Where are the bearded Bronze Age women? A little more variety would be nice :)
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Those who advocate animal husbandry over fishing probably aren't allocating enough people to research. If you focus on research and fishing in the late game, your population will explode in a way that nothing else can provide.
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Tricks to win:
-Increase Priority animals sitting to keep the pop constantly changing.
-The fish are useless.
-a point in research than enough
try to keep 2-3-4 search point before changing age (the next bonus will always be best to take if you have less than 100 years before the change)
-10% Of threat will not make you lose the game (100% is mandatory for max level)
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Had a lot of fun playing this =). Couple things I would suggest are:
It's not clear from the beginning that you need to build the wonder to win so I was surprised the first time I played when I got the pop up of 10 turns left in the game. Perhaps including this info in the tutorial would be good?
Second thing is (and I realize this would be too much for this game but for future releases) to present multiple paths to victory. Paths such as a military path, building the wonder or a cultural victory. This would allow players to focus on what they like most about the game while upping the replayability. 5/5
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Fun Game. BUT. I got 1.5M production points(on easy), got Megastructures, but i can't build Wonder of the World. Why?
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@RuanR01 It will show the negative dynasty trait as a positive when it ends because you are gaining back what you lost.
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I don't think "medium" strength or cunning actually means literally anything. I have NEVER succeeded on a "medium" fight or trick attempt.
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Meh not really my thing losing because I didn't build a worthless grave the size of a stadium. You know there are wonders of the world you could have picked besides the tired pyramid. like the library of Alexandra? it would make more sense then a huge grave not getting built making you lose. just putting in my tow cents. good game besides the way you can lose.
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If you survive the game long enough after 150 turns, you might end up with such a large production rate that the game changes some values to "Null". In one save, I also have -2.0B population and despite a 100% threat rate, I'm not getting attacked. Guess I successfully broke the game.
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At about 1300 B.C. the game broke in sandbox mode and I got locked in perpetual warfare with the AI. Instead of 20 turns we warred for a few hundred. Until I got bored.
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... so i beat it, and then continued on, and once i hit a certain point ( pop 2.0 billion) it said i had -2 billion and promptly ended the game on the next turn.... i had ran the game all the way to 500 bc... i wanted to know if it would roll over once i got to a.d. or if there was some special something, to bad this happened it would be nice to know
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I love how the new dynasty that is stupid says, "It's famous for it's stupidity."
Not sure if that was an accident or on purpose but I got a nice chuckle.
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Game was fun , but after winning , if you pout Code of Law to level 78 , it break population and give you a negative value , so insta lose the next turn :)
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I had fun with this one like I did with the last one, but as far as winning goes I never will be able to. If not for the consistently bad luck events I get, the fact that I will never find a way of getting 2,000,000 production points in under 150 turns is a damper on the situation. 1,000,000 I can more readily understand, but getting 2mil is one of those things I couldn't pull off even when I put full focus on production at the expense of tribal safety and population and so forth.
Still a fun concept and enjoyable, but if production goals are going to be set so high they should be a little more obtainable. When I play normal I don't expect the impossible, you know?
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Well....a nice game after all but...
just the win system was not planed quite well,kinda stupid i would say, since production points are the least thing you need since you can build a building once in like 100 turns, and since you need production points to build the wonder to win the game, which the wonder itself its kinda nonsense ( which it was even in age of empires) cuz logically having a great structure wont mean you are the strongest or whatever, so basically there is a resource you will almost never use, it will pile up in large or huge number but it helps you win the game in an abstract way ? hmm something wrong here, developers should make this resource more intargated with the game progress, to give it a meaning actually, if they will ever read this postf ofc lol
peace
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Wish there was a way to start a war instead of it coming to you. Give you a chance to steal Tech, food, etc. A lot like the old Civ. game I used to play on the P.S. 1