Under rating threshold (hideshow)
nvm I didn't realize you would gain population by having spare food, I always thought to make it close to 0 after consumption so that none gets wasted. Overall decent game, managed to build the palace on turn 98 on normal mode. I would like to see more strategical diversity because right now you need to start maxing out food and population cap to be able to win the objective.
Under rating threshold (hideshow)
a question,this Music is used on elephant quest,done by armorgames,but this is arcadebomb,why does it have the same Music? :c
Under rating threshold (hideshow)
The slowly expanding and contracting notifications make your game unplayable on older computers. That is a huge resource hog.
Under rating threshold (hideshow)
How do you increase your population? I played twice now and never had more than 24 population when I have spaces of 200 for gathering etc. I managed to get more people twice or so from nomads but that isn't nearly enough... Why don't they reproduce? Millions of years go by and they make like 3 children?
Under rating threshold (hideshow)
I played through the game three times, and just beat normal, turn 93. Needs finer control over assigning workers (i.e. shift + click, assign 10, ctrl click, assign 100; or simply typing the amount into a box). The barbarian attacks add an element of risk to the game; "high risk" is kind of arbitrary, and ending turns is at high risk is pretty necessary to finish with better scores. Overall a really fun game. Could be improved by adding a high score board or PVP element attacking other players.
Under rating threshold (hideshow)
took me way too long to figure out more food = more population increase, i spent a majority of the game keeping food income just above starvation levels keeping the population stagnant ~_~ oh well
Under rating threshold (hideshow)
A few tips: Population is the single most important stat. High pop means less threat and more production + culture (both active and passive). That means you'll always want to keep population rising quickly (max out food gatherers, build improvements) and be a step quicker raising max pop than reaching the cap. Your second focus is culture: techs help A LOT. Many of the techs in "Late Stone Age" have levels, meaning you can keep raising them for higher caps and boni. Boost production on a per need basis. Short bursts to max your evolution bonus and to create certain buildings once they become available will do fine, especially since production rises a lot with tech level mid-/lategame.
Under rating threshold (hideshow)
I really enjoyed this for what it is. Working out how to best survive while making the palace as soon as possible is fun and fairly challenging until you get the hang of things. I'd really like to see more on this, especially from one era to the next.
Under rating threshold (hideshow)
In the year 3535, my culture is quite alive.....
Really, the game is quite nice, and while it is a tad difficult to get the palace and win, it IS possible. My only complaint would be that if I get engaged by a horde of enemies, and I loose, fine and dandy. But dangit, I want to get revenge and attack THEM! If you could include a feature that lets YOU invade other territories and gain land back (or just steal theirs outright) that would be fantastic. As it is, it's 3508 BC right now, I've got a a 2.03% threat, 3,000+ population, I'm growing/gathering over 1k+ food (during an ice age, 3k outside of one), over two million in goods, three million in culture, and I'm laughing at natural disasters by having my people dance naked in front of their hovels when they strike.
Overall, it's fun. Just include the option to attack back, and it would be great. I'm *still* waiting around to discover more river land to gain back what I lost in ONE battle (50%!).
Under rating threshold (hideshow)
@ skitzoman - When you gain land, it increases the population limit on that type of land. For example when you gain 20% land in the forest, it means you can assign 20% more people to gathering.
Under rating threshold (hideshow)
one thing i don't like about this game: if you lose all of a certain type of production - it is gone for good, you can't get it back even with upgrades
Under rating threshold (hideshow)
5 of 5, great game. I have been looking for onde of these since civilization prehistoric mod doesn´t work quite well. Nice job.
Under rating threshold (hideshow)
It took me an embarrassingly long time to work out that food production directly correlates to population growth. I'd make such a bad all-powerful being....
Under rating threshold (hideshow)
Graphics are ok and I really liked the sound... but I didn't like the gameplay at all. It's all about klicking + and + and watching numbers. "Not interactive enough" nails it, I guess. And if you want to win, you have to play very linear, I completely failed to win with different attempts. But I may be a little biased, I really don't like those games with "time limit". Would probably better as a FULL sandbox-game. ;)
Under rating threshold (hideshow)
Found a bug where i had all the prequasites and i couldn't build the palace, failed the game, went one more turn and i could build it.
Under rating threshold (hideshow)
Good fun, well balanced, nice historical flavour. It'd be great to have some missions or scenarios, if you make a sequel or update...
Under rating threshold (hideshow)
i had architecture but couldn't get barter lost. great game, but lots of bugs with a short time that allows for no errors
Under rating threshold (hideshow)
I don't understand why I'm told I'm gaining land. Is there a purpose to that? Also, everything shouldn't kill my people. I don't like it when deer kill my hunters. That seems weird.
Under rating threshold (hideshow)
Primitive game! Just joking, rather nice one, but bugged me out: after 2/3 of the game, i couldn't adjust the numbers of stone-workers anymore. once i reduce them, they start ticking up again by them self to the maximum, giving me a permanent high threat... apart from that 4/5