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Comments for Pre-Civilization: Stone Age

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EBear420

Sep. 03, 2013

Under rating threshold (show) My Ice Age lasted from turn 14 through to turn 80! WTF?!?

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(1)

inyourface45

Sep. 03, 2013

Under rating threshold (show) egyptian age next

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(0)

mk78123

Sep. 03, 2013

Under rating threshold (show) Nooo - I built the palace on turn 100 :(

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(0)

naachiittohh

Sep. 03, 2013

Under rating threshold (show) you have a precious stone here! Really liked it! I trust you can turn it into a diamond!! Go for it! 5/5

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(0)

zeldata

Sep. 03, 2013

Under rating threshold (show) I built palace at turn 99.. very good game.

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(-1)

GuardianDoom

Sep. 03, 2013

Under rating threshold (show) piety research says +100 max but i only get +50 each lvl of research :(

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(0)

dubesor

Sep. 03, 2013

Under rating threshold (show) nvm I didn't realize you would gain population by having spare food, I always thought to make it close to 0 after consumption so that none gets wasted. Overall decent game, managed to build the palace on turn 98 on normal mode. I would like to see more strategical diversity because right now you need to start maxing out food and population cap to be able to win the objective.

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(0)

karmeluke

Sep. 03, 2013

Under rating threshold (show) Good. Now make it up to space-age

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(1)

StrawhatRuffy

Sep. 03, 2013

Under rating threshold (show) a question,this Music is used on elephant quest,done by armorgames,but this is arcadebomb,why does it have the same Music? :c

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(0)

FrogTyrant

Sep. 03, 2013

Under rating threshold (show) The slowly expanding and contracting notifications make your game unplayable on older computers. That is a huge resource hog.

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(1)

dubesor

Sep. 03, 2013

Under rating threshold (show) How do you increase your population? I played twice now and never had more than 24 population when I have spaces of 200 for gathering etc. I managed to get more people twice or so from nomads but that isn't nearly enough... Why don't they reproduce? Millions of years go by and they make like 3 children?

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(0)

Adanraen

Sep. 03, 2013

Under rating threshold (show) Very fun and challenging game

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(1)

ghettoleelewis

Sep. 03, 2013

Under rating threshold (show) I played through the game three times, and just beat normal, turn 93. Needs finer control over assigning workers (i.e. shift + click, assign 10, ctrl click, assign 100; or simply typing the amount into a box). The barbarian attacks add an element of risk to the game; "high risk" is kind of arbitrary, and ending turns is at high risk is pretty necessary to finish with better scores. Overall a really fun game. Could be improved by adding a high score board or PVP element attacking other players.

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(88)

newqazter

Sep. 03, 2013

Under rating threshold (show)

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(-6)

Xeothy

Sep. 03, 2013

Under rating threshold (show) Suuljin thanks for bug feedback, fixed, you will see the change in the next version.

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(-2)

Kukironosuke

Sep. 03, 2013

Under rating threshold (show) took me way too long to figure out more food = more population increase, i spent a majority of the game keeping food income just above starvation levels keeping the population stagnant ~_~ oh well

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(0)

LordBucket

Sep. 03, 2013

Under rating threshold (show) This is a clever little game.

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(0)

Raokiji

Sep. 02, 2013

Under rating threshold (show)

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(-4)

sakkara

Sep. 02, 2013

Under rating threshold (show) This game is sweeeeeeet, 5/5!

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(-1)

MonsterreactioN

Sep. 02, 2013

Under rating threshold (show) This game would be great but it needs a possibility to assign more then 1 worker per click !

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(0)

Talanic

Sep. 02, 2013

Under rating threshold (show) Turn one of my second game, having just deleted an old save. Immediate barbarian attack, wiping out my people.

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(2)

Suuljin

Sep. 02, 2013

Under rating threshold (show) Small correction: Piety says it raises your worshipping cap by +100 per level. It's actually only +50 per level.

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(1)

Suuljin

Sep. 02, 2013

Under rating threshold (show) A few tips: Population is the single most important stat. High pop means less threat and more production + culture (both active and passive). That means you'll always want to keep population rising quickly (max out food gatherers, build improvements) and be a step quicker raising max pop than reaching the cap. Your second focus is culture: techs help A LOT. Many of the techs in "Late Stone Age" have levels, meaning you can keep raising them for higher caps and boni. Boost production on a per need basis. Short bursts to max your evolution bonus and to create certain buildings once they become available will do fine, especially since production rises a lot with tech level mid-/lategame.

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(5)

Monstrofocozo

Sep. 02, 2013

Under rating threshold (show) I really enjoyed this for what it is. Working out how to best survive while making the palace as soon as possible is fun and fairly challenging until you get the hang of things. I'd really like to see more on this, especially from one era to the next.

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(835)

Developer response from clarusvictoria

You just wait, we'll do our best!

MikalSerity

Sep. 02, 2013

Under rating threshold (show) In the year 3535, my culture is quite alive..... Really, the game is quite nice, and while it is a tad difficult to get the palace and win, it IS possible. My only complaint would be that if I get engaged by a horde of enemies, and I loose, fine and dandy. But dangit, I want to get revenge and attack THEM! If you could include a feature that lets YOU invade other territories and gain land back (or just steal theirs outright) that would be fantastic. As it is, it's 3508 BC right now, I've got a a 2.03% threat, 3,000+ population, I'm growing/gathering over 1k+ food (during an ice age, 3k outside of one), over two million in goods, three million in culture, and I'm laughing at natural disasters by having my people dance naked in front of their hovels when they strike. Overall, it's fun. Just include the option to attack back, and it would be great. I'm *still* waiting around to discover more river land to gain back what I lost in ONE battle (50%!).

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(835)

gathrawnca

Sep. 02, 2013

Under rating threshold (show) @ skitzoman - When you gain land, it increases the population limit on that type of land. For example when you gain 20% land in the forest, it means you can assign 20% more people to gathering.

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(421)

CrazySan

Sep. 02, 2013

Under rating threshold (show) To people wondering about the increase to land, it lets you place more workers there

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(0)

xalthia

Sep. 02, 2013

Under rating threshold (show) one thing i don't like about this game: if you lose all of a certain type of production - it is gone for good, you can't get it back even with upgrades

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(0)

BOImarinho

Sep. 02, 2013

Under rating threshold (show) 5 of 5, great game. I have been looking for onde of these since civilization prehistoric mod doesn´t work quite well. Nice job.

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(0)

Sleepingpill

Sep. 02, 2013

Under rating threshold (show) Playing against a timer, and getting murdered by random events... Not my type of game...

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(0)

azabethsiege

Sep. 02, 2013

Under rating threshold (show) It took me an embarrassingly long time to work out that food production directly correlates to population growth. I'd make such a bad all-powerful being....

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(2)

RagingRaptor3

Sep. 02, 2013

Under rating threshold (show) A very fun game but why would i get killed by deer ? and too short. but a sequel would be nice

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(0)

Velocitus

Sep. 02, 2013

Under rating threshold (show) Fun game. Simple graphics are lovely and gameplay is unusual...good job. :-D

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(0)

SirSrsly

Sep. 02, 2013

Under rating threshold (show) Gaining land means you can place more workers on the corresponding spot.

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(0)

Seilican

Sep. 02, 2013

Under rating threshold (show) too many bugs can't play

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(0)

Jigabachi88

Sep. 02, 2013

Under rating threshold (show) Graphics are ok and I really liked the sound... but I didn't like the gameplay at all. It's all about klicking + and + and watching numbers. "Not interactive enough" nails it, I guess. And if you want to win, you have to play very linear, I completely failed to win with different attempts. But I may be a little biased, I really don't like those games with "time limit". Would probably better as a FULL sandbox-game. ;)

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(1)

mraider94

Sep. 02, 2013

Under rating threshold (show) Found a bug where i had all the prequasites and i couldn't build the palace, failed the game, went one more turn and i could build it.

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(1)

12thMan

Sep. 02, 2013

Under rating threshold (show) Good fun, well balanced, nice historical flavour. It'd be great to have some missions or scenarios, if you make a sequel or update...

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(1)

clemsonfan53089

Sep. 02, 2013

Under rating threshold (show) Fix the automatic tick please..

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(1)

ElementalBrain

Sep. 02, 2013

Under rating threshold (show) There is this bug where the maximum number of people just lowers. I can only put two man to work on the stones.

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(3)

Andran1

Sep. 02, 2013

Under rating threshold (show) This brings back memories of civilization.

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(4)

aretien

Sep. 02, 2013

Under rating threshold (show) i had architecture but couldn't get barter lost. great game, but lots of bugs with a short time that allows for no errors

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(42)

Xeothy

Sep. 02, 2013

Under rating threshold (show) Tiassonabrasa, which bugs? could you describe any one.

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(-1)

skitzoman

Sep. 02, 2013

Under rating threshold (show) I don't understand why I'm told I'm gaining land. Is there a purpose to that? Also, everything shouldn't kill my people. I don't like it when deer kill my hunters. That seems weird.

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(8)

Tiassonabrasa

Sep. 02, 2013

Under rating threshold (show) lots of bugs, can't adjust my workers because they enter crazy ape shit mode

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(-1)

Sameezy

Sep. 02, 2013

Under rating threshold (show) sorry i just finished the game and realized there's a sandbox mode.

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(1)

Sameezy

Sep. 02, 2013

Under rating threshold (show) really cool game but i wish you could just go forever. i want to get all the upgrades and fill my population.

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(20)

Ralfo

Sep. 02, 2013

Under rating threshold (show) Primitive game! Just joking, rather nice one, but bugged me out: after 2/3 of the game, i couldn't adjust the numbers of stone-workers anymore. once i reduce them, they start ticking up again by them self to the maximum, giving me a permanent high threat... apart from that 4/5

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(2)

Sirpezbag

Sep. 02, 2013

Under rating threshold (show) Too short and not interactive enough. Nice try though.

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(9)

Malteze

Sep. 02, 2013

Under rating threshold (show) Truly historical and addictive!

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(3)

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