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Sorry, my comment got cut and garbled. It was saying that with LR, you just need to produce 9 of N-4 elements (9:4+:2+:1) instead of 17 (17:8:3:1).
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@ElliotKane
I did complete the Hog Rider line without using rubies, a few days before the end. I cannot tell of any special trick, just the amount of time one wastes on the game :)
This being said, did you think of using the potions (Liquid Rainbow) so that you don't need to produce so many intermediate elements?
Instead of 3-->1, 5-->2 and so on, you can use (2+LR)-->1, (4+LR)-->2, etc.
So the end of the chain of production switches from (for example):
1
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The developer just responded to all comments with super-generic comments. I'm not sure if they even read them before responding.
Hey developer! If you respond to this comment, please include the word "hubcap" in your response just to show that you are not a robot. Thanks.
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Another feature suggestion: I want to be able to turn energy into lightning bolts. I suggest that the Energy Shop provide an option to turn energy into lightning bolts. This would be useful because it would let me bank energy that I can't use right away. I feel this would also be keeping with the theme of the game since collecting too many lightning bolts this way would eventually use up all the available spaces on the map, so there is a limit to how much could be banked.
I suggest charging a small amount of gold for this service, maybe one gold coin per point of energy.
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Is anyone close to completing the Hog Rider line in Atlantis without ruby spending, yet? I'm not sure it's possible in the time, but I also don't want to be complaining if it's just me missing the trick to it. On the other hand, I DO want to be complaining if it's an impossible event I'm just wasting time on...
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We also need to stop the way it pulls your screen over every time you have the items necessary for an exchange on one of the temporary lands. These tend to get unlocked in runs once you get a group of a needed item, then it is infuriating when you are trying to organize the received items and keep getting dragged back across the screen over and over again. Just give us an indicator bubble like you do for frit exchanges on the main world
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Extraordinary experience /s first time in a 20+ years gaming life I have to develop strategies to avoid looting an event currency (currently: eggs). Extremely disappointing rewards considering the amount of premium currency needed to rule events. Even the original Settlers online fixed all this shit 10+y ago.
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Yeah, keep trying to force me to participate in events I don't want to waste energy on... that'll make me want to upvote your game.
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A really good feature (I think) would be to select groups of buildings or items for your companions (or genies) to work on offline, instead of just one.
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How do you get rid of left over items from previous events? I have a little energy bolt in a rock that I cannot remove or sell that is just taking up space. It's very annoying...
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It would be nice if the game did not spam advertising for the RL money purchases, but instead had them quietly off to one side, available for those who desire them.
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I'm with @daz4455 on monthly events. I finished the March event, got the wheelbarrow of flowers and it was SO. NOT. WORTH. IT. It took waaay to much effort and space to get a reward that was equivalent to a silver energy cup. Now that I know that monthly events just hog a lot of space, they are nothing but an annoyance that slowly creep over my map. Really just want them to go away.
Our development team will definitely consider your opinion and make the game better. Please email us more specific suggestions at help.cleverapps@gmail.com or simply edit the review.
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Feature requests:
1 - Undo. This can be time limited, so for example, if I want to undo a merge I have a button available for 5 seconds after the merge that will undo it. Empty spaces left behind by the merge should be locked for the purposes of the Undo until the undo expires. With the understanding that you want to make money, I suggest giving 6 free undos per day and charge gems to double it for 7 days.
2 - Group move of objects. I want to be able to move a connected group of the same object by holding SHIFT. Dropping the group will organize it into empty spaces where I want to drop it and will move anything in the way to the closest available spaces. With the understanding that you want to make money, I suggest limiting group moves to 9 objects at a time, and permanently increase this limit for a small gems purchase.
3 - I want to see a count of the connected objects of the same type when I hover my mouse over an object and hold CTRL. This should just be a basic feature.
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I think the game might benefit from adding task lists for the workers. Queuing up several tasks that will be finished in sequence will reduce the tedium of all those 'wait a minute or two then click on the next task' moments when you have a dozen or so buildings that all need to be completed at the same time.
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Accidentally bought 1 extra worker for the week in the special event. It did not give me 1 worker for the week in the main game. The extra worker was already never worth the price. This makes it doubly so :(
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there is no sense of progression to me, gameplay is same at begining and later, just much slower, while stuff accumulates faster. I am on bamboo temple, I have 26 bamboo houses ready to build, up to final building, that's 164 hrs building time. Taking life into account, it’ll take me >10 days to build while doing nothing else. It’s an Idle game!
Have mechanisms along the way to provides additional permanent gnomes/improve current/give some special abilities. For ex. when one reaches certain levels gets points to invest in skill tree (like Kingdom rush) or lvl big building (king's barrack, etc) to unlock abilities (that’d get stronger as building is lvl up (for now no benefit going beyond lvl 1 or 2; just time consuming for little extra stuff that I have already too much of).
Already stoped playing new event for same reason: too much of the same for too little impact on main world
The basic of the game is good, work on the gameplay needed to keep player engaged
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Played for a week. Had enough now. This game is a shambles. Lots of attention has been put into trying to entice players to spend money on crystals, not much time on game balance. Too easy to make mistakes...needs an undo button. Too much of the maps are for money players only. Too many 'ingredients' to collect. Most of the gameplay is finding space to put everything. Ultimately shallow and tedious.
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@schevenelsniki I agree, I stopped clicking on the flying bugs and opening chests with flowers in them. In fact, I only open chests that have building materials in them. I have stopped collecting all the free stuff from the market buildings, I only collect the coins from the bank building, and of course, do the dragon's den.
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starting to lose interest. Fun little game, but the biggest killer is build times. I'm barely into the game and it is up to 8hrs. I always end up quitting because I'm just not going to wait on a 1 days build time with only 2 builders and no way of earning more builders. It's a unacceptable bottleneck.
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cheers schevenelsniki. I got rid of my issue by buying an energy pack for 350 coins, make some space and somehow prince started giving me the hamster and rabbits I needed (and now giving too much of these :D). Just need to buy another sorcerous vial and I have all the pieces needed on the board to get Eleonora having spent lass than 1k coin ;)... now need the patience waiting for energy.
Still not found of that event, thankfully it is short. Draconia was way too long and got boring quickly but at least the little competitive games giving nice juicy chest were a fun bit (and 40+ of these chests without spending a dime was a cool thing to have in the main world :))
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People complaining about Kreds and Rubies are just too anxious to complete the game. With enough time, you can complete the whole game for free. Yes, it is quite expensive. The ruby drop rate is horrendous. But it is still free. The only suggest I would make is to be able to ''undo merge''. So we can re-merge with more items in order to get the multiplier bonuses.
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that new event is ubershyte! what prince and stepmother providing and requesting being random, and not being able to sell items, board is blocked 'cause they keep giving stuff not needed. Even if I had energy currency to create items, I couldn't get rid of them anyways. Either I'm missing something obvious or it is very poorly thought out.
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I wish there was some kind of deposit where you could store objects you don't intend to use right away, freeing up space for more important merges.
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That cash-out was quite disappointing -- two weeks' worth of work reduced down to like an average days' (or less) rewards. And just another reason this game is starting to feel more like work than actual play.
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When the Dragonia event ends, or when the Easter (?) bouquet event ends, that's it, right? The materials and everything stops? For example, I should sell or cash out all the Dragonia stuff in the next 24 hours?