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The jumping is really the only thing off about this game. It's hard to time it just right with his strange running speed. Overall, really fun game. Soundtrack is great and the graphics are clean and easy on the eyes. 4/5
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nooo, I aimed towards that off-screen monster and then accidentally clicked off the screen. >> fell into pit and died. Great game though.
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Its funny if you make one little criticizm a game you get a -. I have ocd and I dont like how the times 1 multiplier works because anything time 1 stays the same. Other than that this is one of my favorite games. Go ahead - me. I have already prepared for the under rating threshold
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I actually liked this game. Cool idea of auto-run all the player did was control the jumps and aim the auto-fire gun. 4/5 :D
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Did it on first try, never took a hit.. seriously, people complaining about jump height and being difficult to land sometimes, theres NONE of that!
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You need to make it so hardmode can be unlocked after finishing the game, I beat it on my first run and had to go again just to keep going..
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Nice game, you have a good concept but needs some work to have a good game. Get an upgrade tree for the user to decide what to do when make it to next level. Also have some XP earned when killing monsters, do achievements also (it doesn't need to be 1 by 1 XP). Also make some level progresion and add some story, this way you dont have to start from the begining each time you play (it is a drag right now) avoiding ugly "save points". Keep up the good work!!
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Perhaps if you made the jump push-sensitive so we don't always have max height? Also possibly having upgrades for faster running speed or more weapons?
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a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger.
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- A few tricky jumps make the game more challenging, you only need to be careful with double jumping.
- All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
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I almost got to the end on around my 4th-5th run (9995 distance ._. ) but then on the next run I got another jump upgrade, and now I cant get even 8000 distance. There really needs to be the ability to choose how high you want to jump by how long you hold the button.
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This guy's awesomeness reminds me of Dante,add a realistic jump detail to make REALLY awesome,double jump needs to be around level 3,or in the sequel,you buy some enchanted boots,which you can upgrade to triple jump.Also,fix the loading bug please.
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needs a counts either a bullet counter or a time counter however it works for the shotgun rather than a low ammo work poping up at the last second
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wonderful game, simplistic yet fun. Always the best approach. Little stale on the variety, looking forward to the next version
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I felt it was a little short and too repetitive. Maybe next time you could add upgrades and a larger variety of enemies.