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Thank you for bettering the Quest Ending UI, it's much shorter now, fewer clicks. Could still do without the animations when the customers come back and rejoice, which you cannot always skip by clicking, and that's a bit annoying.
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hey, congratz with the new fusing system , thats a cool thing to tinker with. yet imho there are few things needs to be fixed/done.
+Sliding whole items/quests to the end just to reach what you searching for; you can replace it with something kinda listbox which lets you reach to anything you need easily or at least a search system. +Just to see an item's break chance you gotta go to the equip panel (if theres not something else that i dont know of); instead you can add it to the props page. +After Lv20s game loses its focus and repeats itself with every new item discovery; you can add side jobs/quests or kinda coop quests to keep ppls' interest. +In order to upgrade resorces, you have to collect resorces first; maybe holding on the resource bin can lead us to the upgrade panel of it, you know some resources can become a pain to get. +people keep spamming on the buttons to refresh items in trade; putting some kind of timer to it can prevent this (if theres not one already).
It's strictly against Kongregate's ToS to allow FB connect on their games. So this will not be an option. You can either play with FB connect on FB, Apple or Android or through Kong and either Android or Apple.
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Don't listen to jimmy, the progression and UI is not that horrible that the rest of improvements are not worth it. S&P2 is a shit game that is even more P2W than this. This one is balanced around having all donation boosts active. not around paying like S&P2.
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I already know this is an unpopular opinion, but I find it easier to progress in this game without the purchasing of gems, as opposed to Swords and Potions 2.
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I just hit level 10 and now everyone stops coming to my shop. Why game. Also for no reason I cant write using my keyboard while playing this game. going to another browser fixes this but why does it happen?
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Isn't this just a re-release of a game that already had 2 stars on Kong from about 2 years ago? I remember playing it and hating the wait times on everything, and now it looks like the exact same game only it's supposed to be "New". And to top it all off the game doesn't even load on Kong you have to go offsite to play it. This is why we need to be able to give 0/5 stars.
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i thought autocraft is activatable, meaning one-time pay, all time use, but i thought wrong.. it was pay everytime you use.. please dont use activate.. please.. its not activatable..
There are temp one-time use auto craft options as well as a permanent slot. I highly suggest purchasing the permanent solution as it's far more worthwhile.
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I tried this autocraft thingy so I selected it and pressed start. Suddenly I lost 50 gems without noticing. Bye gems. And screw that autocraft thing.
What most likely happened is that you used the temporary autocraft feature, we will be improving the UI around this so that accidental consumption is less likely to occur in the future.
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I think I will quit this game, oh wait my spins up, whats this? a leather key? oh so I need a leather chest? guess I have to buy one from the AH, ok, 1.5k, cheap enough, lets see what's inside this "Legendary scroll of fire" .....
WELL FINE GAME WHATEVER I GUESS I AM STAYING XD
Good news! With the most recent update that was released earlier today, the 3rd worker slot has now dropped from lv 12 to lv 10! Further, early gameplay has now been significantly sped up to help you advance quickly!
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@masonthekiller, it depends on when people leave your city, they take their contributions with them. Also, its better to be in a city with what you need and nothing more, because... CONTRIBING IS AWESOME LOL time it, never do it to much at once, like the tavern/inn, do it one by one, because every single donation speeds up every hero you have on a quest ect. the City personal bonuses make this game.
If your city downgraded it's because someone who was in your city left and took all of his/her investments with them. All investments in the city are tied to individual players to prevent players from being stuck in an inactive city.
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Things I like:
- Unity + Zoom
- Lots of Workshop Space
- How a worker can have 2 jobs + mastery for quality control.
- How Special Resources limit is tied to item space.
- Crafting with no path finding for resources.
- Trade House is much better.
- Character Portraits + Animations
- Attention to detail ( Workstations ).
Things that need work:
- Why no gather all resources button?
- Item descriptions.
- Find a way to organize grades of items.
- A way to set price range in the Trade House.
- Show the Special Resources on the workshop page.
- Let me click on people in Inn for zoomed view.
- The Set Bonus is tedious and causes too much micro-managing.
- Why does the City Bonus even exist?
- Why does the Furniture Capacity even exist?
- I want to upgrade more than 1 piece of furniture at a time.
- Repair + Confirm is 2 clicks, find a way to make it 1.
- No way to go from City to Inn.
- Why no resetting the game?
Why no gather all resources button? Click and drag down your mouse on the resource counter bar on the right side to do this.
Item descriptions. - Find a way to organize grades of items. Done.
A way to set price range in the Trade House. You can already do this.
Why no resetting the game? There isn't really a need to as all progress is good progress.
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I can't play this game with message "unity not supported" unless i spoof my user agent as Firefox, i am using a Firefox fork and i agree that even the official unity site can't detect unity right if i don't spoof it, but thats really a dated practice used to cater to a specific browser and i am very disappointed, other unity games have loaded fine without relying to this. And i am sure that is a part of why people can't play this game. Also the connection error(1006) is related to the fact that the plugin container is making the connection first and then only the browser do all the work so i had to add an extra exception for this...
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they should add it that, while you are afk, your heros rest timers tick after the mission is completed. So it doesn't feel like you are being punished for sending them out on a long mission at night, and have to come back to a wait timer, or insane fail timer.
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if you get the error where it says "please create or sign in to a kongregate account in order to play" you have to download unity (chrome no longer supports it, firefox seems most stable) if its already downloaded, manually update it/redownload it +1 so people can see!
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Connection Error. Cannot connect to the server.(1006)
I tried logging in over several weeks, yet I always get this error. Obviously the creators don't fix bugs.
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The value of axes is either too high, or the value of everything else is too low. When all axes sell for 3-4x the cost of other items at the relevant tier, for the same relative resources, something is seriously off balance.
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If the Starter Package waited until the end of the month for you to buy it I would have got it guaranteed, because I get paid in the middle and end of the month, not 5 days from now.
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Personally, I think that if a quest fails, you should probably cut it off when it fails. Like in a two-hour quest, if you fail an hour in, then just stop the quest then and there.
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One thing this has over Swords and potions, is the fact that the people wait forever, and that it's not based on "days" where you try your hardest to just build up while you sell stuff, I like it like this, always wanted Swords and potions to have days of just crafting
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When it comes stored furniture, could you make it so that racks show up first on the list. I have a lot of decorations stored up (I bought a lot for the achievement, and then stored them cause the store looked too cluttered) and I have to scroll through a bunch of them to get to the racks. And switching out racks happens a lot more often than switching out decorations. Thanks.