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Heeey Team! I really would like to have a balance sheet, which opens when I click my gold. It could go like earning and spendings for today, for current week,current month, overall and a graph which shows improvements. Earning and spendings like: Market / customers. Some statistics may be coll as well: broken items, solved quest, injured adventurers etc. =)) Cool game, keep it up!
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I have a City Invite, click on accept, confirm joining the new city by clicking Join, & nothing happens. The window disappears, & I'm left on the same city screen. And no matter how many time I reload the game, the same thing happens. Is there any advice for how to overcome this bug, please?
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i think you should make us able to upgrade more than one furniture at a time at least make it that we unlock another upgrade slot for like 5 levels
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Can we please get an automated client service option? If activated, it would allow the shopkeeper to sell item if it's in the inventory, or start a craft queue in designates craft buttons with a subsequent sale? Shopkeepers sale speed can be upgraded. Thanks
Hi there, the game does need to continuously sync with our servers in order to maintain your game's accuracy. Additionally, bots that manually perform game actions for you are against our Terms of Service.
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I like the 'timed requests' idea, but they're pretty much a hit or miss. Either you already have it, or you can't get the bonus, because the request time is always shorter than the build time by a huge margin.
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Thank you SOOOOOOO much for fixing the breaking mechanic! I've been able to send my heroes out on 20 quests now without a single broken item. Oh man, things are much improved in that regard, because now I can build with confidence knowing that I won't have to spend half my day creating new items to replace what they were losing like every mission, even when it was 3% or less.
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Happy Christmas: i put up over millions of worth on the market for free.... Ho Ho Hoooooo!!!!! Greetings from Santa ( on his secret account) ho ho Hooooo!
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Excellent game ! Could you improve chat, like private msgs ? And the possibility to see the city who invit you before accepting or refusing the invitation ? Aaaand also maybe a vault into the city so players can help each others to complete quests maybe ? Anyways, thanks a lot for this jewel game ;)
Thanks for all the suggestions! Improved chat and city viewing is already on the list of items we would like to add in the future. We can send the other suggestions along to the team!
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Bug currently with the new raid feature - it locks out the raid when you fill out whatever tier the castle is. And people can't claim a reward if they haven't sent a hero, but they can't send a hero if everyone else already filled the max loot with castle level (ex 25 at castle lvl 1). So it's locking people out of rewards if they didn't send heroes in the first 2 hours of the event opening.
We've taken all the feedback from this raid and the team is making changes. We'll be announcing those changes to our social media pages and official forums.
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I think a wonderful addition would be being able to filter the trades to only show items WE HAVE when we are looking in the requests section.
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I like most of the recent improvements to the game, but the heroes that are in a hurry really annoy me. So far the game for me was really relaxing - almost zen-like, and now, sadly, you have managed to ruin that for me.
Hi RuliaS, we wanted to offer players that enjoy that type of gameplay a small addition. There isn't any punishment currently for not filling the order. If you don't enjoy the impatient customers, you have the option to not fill the order.
HI there, this achievement does not include the first initial worker that was already in your shop (as he wasn't hired). We hope this clears up any confusion.
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Hi Shop Heroes Team! I like the new improvements. Still, I would like to have some buttons in the tavern to coordinate the adventurers even more easily. =) Like this: If the quest is completet the hero appears above the square with his loot and in the box below there is a confirmation sign, like it is done with the crafted items. In addition: If some items are broken a second button appears like: "Confirmation with repair". The basic button would say: Keep the loot get rid of the items. I think it would be helpful. Greetings
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I think the most annoying thing I experience is anytime I equip something to Theor I get this quest with a pointing finger to equip her from Trade. Already did it once, I shouldn't have to refresh my screen just to get this stupid thing out of my vision. It happens every time too.
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I'm pretty sure it's just my computer but in case it isn't, the unity player keeps breaking down about a minute into the game and that hasn't happened with any other game. Wasn't able to get far but from what I saw it's a pretty decent game.
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Someone else mentioned about the extreme item-breaking occurrence rates, & I have to also say it's just too much. Even sending people out with good (green) status sees the items breaking in the droves upon their return.
On the plus side, I do find this game very addictive, so it's good otherwise!
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The shop needs to have bigger furniture space. Seriously, my shop has nothing in half of it, but I can't fill that with anything.
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I'd suggest putting Shop upgrade prices a little lower (G), or at least make the space upgrade a bit higher since it's kind of ridiculous how you spend, let's say, 24k for 2-3 space at low levels. Thanks.
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"21stCenturyGirl
Dec. 11, 2015
is there a possibility to synch the kong game with the mobile version? o.O"
Yes if you play on kong just sign in with your account on the mobile version...
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dont know why, but most of the time i have add block off this game wont load. rather annoying as i sit around for a bit with it off, i try to support the things i use/play and some just wont load with it off.
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I have an proposal for worldchat. I'm want seach for new member, but it make no sense asking for new member in woldchat as long many user are in chat. (My inquiry disappear to fast) So my proposal are insert an 2. Chat for city/market inquirys for all languages. And an whisper function would be nice to.
Thanks for the suggestions. We'll be implementing more to the city chat in the future. We'll add these additional changes to the items to discuss with the team.
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heroes either should have 0% change of breakage with a zone lower than them or multiply their winnings by how many times the difficulty fits into their skill... eg a hero's skill is 4000 and the difficulty is 1200.. multiply materials earned by 3
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here's an idea that may have already been said what if we could repair our items for heros with a percentage in coins
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Oh! I thought it was just me. Good to know. I'd still like to suppress some of the animations. Expecially the Fusion rigmarole. I think the quest completion animation is quite annoying too, and the devs would get a lot less aggro over equipment breakage if it could be suppressed.