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Is really not fair,that in each update or new event there is always packs to buy ,but for free players there is none,i m not asking to give free packs,i m just asking for a little compensation to keep the balance between the free and payer players.
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Since all of the heroes continuously leveling up their abilities and so,we can't sell lower level items to them anymore,so what is the use of the daily quest for the blueprints fragments on this if we can't even sell it?
The Daily Objective will pull at the start of the day from the same pool for selling items to heroes. That means that when the Daily Objective started, you had at least one hero that could buy the item.
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I think the very concept is bad. You cannot make instruments, look for materials, tools, furniture, sell, bargain, send heroes for quests, equip them, choose where to get praise for raising a level, invest in town, upgrade town structures - all these and something else by hand control, with few automatization if any.
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tengo un problema: cuando estoy en la ruleta y quiero salir, no me deja ya que la tabla de puntuación y el botón de configuración están pegados en la x. podrían arreglarlo?
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Can i suggest to rise the amount of items that can be requested in city requests,so 15 for common,good,great and flawless quality items and for epic,leg,mythical items 1 is enough,and ty.
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In the next patch,i really wish if you can add a sort of a worker that specialize in the shop upgrades,i m really tired from waiting an upgrade CD then the other and after...
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I got a little comment about the new city raid rewards,since we can claim lvl 25 reward at lvl 35,it should be 36 for the next one,37,38,39 and lvl 40 for the last reward instead of lvl 45.
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the gear breaking seems a bit unbalanced, im having items break literally every quest, they shouldn't be breaking that often when they are all mostly 5% and some 3% chance gear
Hi there, it's important to note that each roll is a new roll and each item receives a different roll. This often gives the impression that items break more frequently as armor may break, then shoes, then gloves. We're happy to offer tips to help reduce break chance.
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I got an amazing idea,in the next patch add a calendar,and give players rewards for logging every day for every month.Is pretty cool and push people to keep playing specially the new players.(Vote to share it)
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It's a bit like Recettear. Recettear however is not as time consuming, doesn't require waiting and doesn't ask for your real cash at every step.
If you're fan of watching paint dry game is definitely for you! 5 stars!
Basically one of these games that preys on people's addiction.
On the upside art is nice and there is lots of items (which you can't use).
But all this is what you'd expect from this kind of game. What is weird that it has like million achievements but only two of them transfer to kongregate.
And it crashes a lot.
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sell artifacts in TH? ARE you kidding? do you see the numbers for sell about LV34 to LV50? everyone sells the same prize....PLZ give me another way to sell them....PLZ
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Is they are any good reason for this restriction in prizes of TH.First is not perfect,second is just make things worst,third you put a restriction in gold but not gems wich for me is not reasonable.
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Is the new limit of the lowest price to sell an item really necessary? I see it have paralyzed a lot of items - if they are offered for the lowest price possible, it is useless to try to offer them, because there are dozens or hundreds offers already waiting in line before your one.
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i'm lv 21 and I can't seem to sell my gold key. it shows up in my inventory but is completely absent in any trade situation.
Hi there, there was a change in the December patch (included in the patch notes), in which, you must open x amount of chest prior to trading keys on the market.
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i don't know why they are some people who are able to break the price system in request,i will give you an exemple:to request golden thread is from 250K ,you can't go under thte price after the patch,but if you take a look in the trade house you will see it for 10K+ gold and same for other ressources,so plz fix the probleme is not fair that some can break the system because of a lag or whatever and request for cheap price and others struggle to get those ressources.
Hi there, this is a Unity WebGL problem that is not unique to Shop Heroes. It would require an update from Unity. We recommend playing on Unity WebPlayer to avoid such errors.
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Hey guys! Me and @SimonForsman have an idea (Someone else has probably already thought of this but here it is anyway) What if, instead of having a level cap for claiming rewards in the city raid, there was a minimum contribution of raid items (ex: 2 Ectoplasm for lvl 1.) in order to claim rewards? 1. "that would remove the need to kick people who send 1 hero on the raid to get the rewards :D" 2.It would be fair to low level players who still contribute to raids but can not claim rewards because of their level. (Like me) 3.I can't think of a third reason but the above two are already pretty good points. If you get to this point, thank you for taking the time to read this idea and please + so the dev's can see it. This is hachanzar 1 wishing you a nice day, bye!
Hi there, we have left the decision to kick players or not up to the city's mayor as many cities have different minimum requirements or no requirement at all. There is a level minimum for each step of prizing.
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For some reason my wood production stopped. All my other resources are still being produced. Anyone else having this issue?
Hi there, if you switched cities or a person left your city, their investment travels with them. This means buildings can downgrade and content can re-lock until you invest the appropriate amount into the correct buildings.
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Why are gem- and mana-production building gone? our townhall is on lv.29 and mit current tech is on a level where nearly nothing works without those ingediences. but the dont restock and buldings in town simply gone
Hi there, if you switched cities or a person left your city, their investment travels with them. This means buildings can downgrade and content can re-lock until you invest the appropriate amount into the correct buildings.
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@hachanzar1 Yeah, the arena's pretty broken. Literally no point in even trying to fight in it until all of your heroes have 1000+ power. It seems to only match me with people I can't beat, too.
Hi there, this is a common misconception. As each item receives its own roll for break chance, it can be misleading when items of different types break on subsequent missions. The break chance is correct.
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I don't know if this is just me, but whenever I get on, If I had any quests running, they have a -seconds value. I have to reload the game to fix it.
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Anyone experiencing over sensitivity when trying to scroll through inventory or trades. Never had problem until last update. Maybe an alternate way or scrolling such as moving to one side and having the items auto scroll. Click, grab and sweep is tough for me. May not be able to continue to play.
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I get this error every hour or so: Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
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Also, broke an item after *Every* quest for the last 6 quests. If a break chance is above 5%, it might as well be 35-50%
Hi there, remember each item is on a separate role. This can make is seem like items are breaking more often than the listed percentage even when they aren't.
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Paying down the quest time should also pay down the rest time: if a quest's time is reduced down to 5 minutes, then the heroes shouldn't have to rest for 2 hours afterward.
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I would like to me able to reset my progress.
I dont remember how to play and I'm a little stuck. I would like to start from the beggining again.
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yo developer, u have a problem both here and on armorgames.. u seem to respond to ppl so, hello :)
the dredded 4105 issue