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im constantly getting this error and need to reload the page ALL the time. Often it triggers also before page is done loading:
An embedded page at webgl.cloudcade.com says:
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
If you are playing on Chrome, then you are using WebGL which is still an experimental technology by Unity and you will experience this crash on this version. The only workaround for this is to refresh your page.
You can always try playing on a different Internet browser such as Internet Explorer, Firefox, Safari, and Opera. If any of this Internet browser loads up WebGL, then that means you'll need to install Unity as it will use WebGL as an alternative if Unity is not installed.
If you already have both Firefox or the other Internet browser recommended and Unity Web Player installed, try the following:
Reinstalling Mozilla Firefox,
Reinstalling Unity Web Player,
Clearing your Unity cache.
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This is a great game, but there is one quality of life change I'd like to see. Currently when you unlock something, it's easy to accidentally close it without seeing what you unlocked because you were trying to click something else. A 0.5 second delay of being unable to close it would solve this.
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Hello, I was hoping you could give a little more clarification regarding why items seem to break so often. Your reply to Phlizz was a bit confusing. Thanks!
Hi there,
Tips for Break Chance
1. Make sure your item is the same level or as close to the level of your hero
2. Higher quality items will have less break chance
3. Hero preferences will affect break chance
Why it may seem like items break more often:
1. Each slot received it's own roll. This may make it seem like items break more often as one quest your weapon may break, the next shoes, the next armor.
2. Each roll is as if the slot has never been rolled before. Every quest is like starting a new game of rolls.
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Absolutely addicted! Discovered this gem on my tablet and made a kongregate account because of it! It is one of only two mobile games i'm obsessed with right now!
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After selling bows for almost 3 hours they finally started wanting something else. They need to change the algorithm lol.
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@CloudCade I can't connect to servers for some reason. It pops up this error "Cannot connect to the server.Please check your internet connection.(4105)". Please help. +1 this so CloudCade can see this post.
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Adding on to what Ciryus has said, you can actually just click once on the topmost resource and just drag your mouse all the way down to collect all resources in a swipe
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my daylie goal is to sell red boots (lv10)x5, trade house didn't count...but none of my costumers buy lv10 boots anymore...so, how should i be able to complete my daylie goal?
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Cloudcade - Please don't get me wrong, I enjoy the game a lot and I've devoted a nice chunk of time to it despite only recently starting. There isn't a need to sugar coat it, you would like to make revenue from virtual currency and you are definitely on the right track with how you push it in most aspects of the game. Saying that the 3 day trade lock is to prevent abuse is fluff at best. You just stated yourself that "upgrading" negates this so in effect it's ok to abuse the trade house if you buy virtual currency and spend it on the upgrade but players who do not engage in said transaction are the ones this "abuse prevention" is targeted at. I hope you guys continue to make enough revenue to net a profit but let's at least be honest about why the restrictions are in play as they are.
Hi Dellevi, the upgraded crafting slots were added many months after the 3-day trade penalty. While those are a premium feature for monetization, this restriction has long been in place. Thanks. :D
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007linx - The reason you cannot trade for 3 days is because this game penalizes you for not purchasing gems in every form possible. There are very specific rules regarding the trading house and if you cancel a trade outside of these rules then you get stuck with a 3 day wait in that trade slot unless you throw 1,000 gems into an "upgrade" which negates the wait time. I was shocked too, I figured a 24 hour wait would be acceptable but 3 days is merely a shameless push to nudge players into purchasing virtual currency. Check out the forums for some tips on the trading house and it's rules if you get a chance, the thread will likely save you some grief in the future.
Hi there, the penalty is in place to prevent players from abusing the Trade House. It doesn't apply to trades cancelled within 5 minutes of postings; postings that have been up for 4 hours; and if an item in the trade has sold. Yes, upgraded slots do negate this as well, but there are still several other ways to avoid this.
Hi, the 3 day penalty activates for cancelled trades after 5 minutes of posting and prior to the 4 hours of wait time. This is to prevent abuse of the Trade House. Additionally, before 5 minutes, after 4 hours, and after 1 item has sold, this penalty will not activate. Upgraded trade slots do not receive this penalty.
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Quite annoying how my Clovis is lv 12 did "Forbidden Meadows" with 3300+ quest power and the quest requires 300.... i clear out power it 10x over... and my flawless weapon breaks... that i had just bought. how is this fair? being so over powered in these lower dungeons shouldnt have items break like that.
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A quick craft button would be cool. For when a customer is coming to buy something that you don't have in stock, you could quick click a craft button in the dialogue.
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For some reason my quest completion time is stuck at 1s and when I click on the quest, the timer starts at 0s then counts to -60s. After the timer reaches -60s it restarts at 0s and adds -1 diamond to the complete instantly price.
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OkateSakgwurm It is actually working well, what it might happen is that you locked a common quality item and your customers ask for a good quality. You have to unlock the quality of the item as well.
Hello, thank you for your feedback! Are you referring to locking items? This will prevent your shopkeeper from suggesting it, but it won't stop customers from requesting it.
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The "lock item function" in the inventory list is useless. Customers still come in an ask about the items that I don't want to sell. One misclick and item that I was going to use in missions or fuse is gone.
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I would like the option to play my Android/Google Play account on my PC, but I don't want to be forced to use Facebook, and obviously since I'm here I don't mind using Kongregate... but the Kong version of Shop Heroes has no option to link to Google Play. Surely that wouldn't be hard to fix.
There are two ways to play Shop Heroes on your PC, and that is Facebook and Kongregate. Due to Kongregate's policy, we are unable to sync any accounts to it. This will leave only Facebook as an option. Is there something we can clarify or help you to play on Facebook?
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isn't kurul's level 30 quest-skill useless as it is now? you're getting the 5 memberslot with leader (level30) kurul anyway so the skill has no meaning, thought
Hi there, the "out of memory" error is a Unity WebGL error. This is not an error on our end. We recommend playing with Unity WebPlayer for a smoother experience.
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"Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings."
Hi there, the "out of memory" error is a Unity WebGL error. This is not an error on our end. We recommend playing with Unity WebPlayer for a smoother experience.
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"Hi TikM, the "out of memory" error is a Unity WebGL error. This is not an error on our end. We recommend playing with Unity WebPlayer for a smoother experience."
So why develop it in WebGL?
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I got a new Iphone and now I can't move my game data to the new phone is there a way to do this? Ive been still playing on the old one but the screen is shattered and my fingers are full of glass shards :/
Hi there, please write into our support team: https://cloudcade.helpshift.com We'll be happy to assist you. Please be sure to include all account details. Thanks. :)
Hi TikM, the "out of memory" error is a Unity WebGL error. This is not an error on our end. We recommend playing with Unity WebPlayer for a smoother experience.