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Please Translate. I’m using my language (portuguese) for better comprehension of my ideas ok?
Estou tendo dificuldades com a casa de comércio. Tenho duas contas, uma recente e outra mais avançada. Na recente por eu levar os herois a missoes mais fracas acabou lotando a capacidade da essencia de vibora. Coloquei a venda porem no preço maximo, meus 3 espaços de transaçao, ao tentar cancelar por nao conseguir vender desde ontem da mensagem que vai ficar inativo por 3 dias.
Entao resolvi comprar todas essencias pela conta mais antiga e entregar para os pedintes, mas estou a ao menos 2 horas fazendo isso com o valor de 5k e ainda não chegou nos meus, nenhum dos 3, pois esta entorno de 2,220 ofertas em aberto.
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Minha ideia é que fosse adicionado um registro de rastreio para saber quantas ainda precisariam ser vendidas ate chegar no seu pedido, naquele valor.
Exemplo: coloquei 10 essencia de vibora a venda por 5k, outra pessoa fez o mesmo depois de mim. Entao a posicao dos itens dele a venda sera 11 a 20 e se outro fizer, será 21 a 30. Caso seja quantidade maior ou menor sera da mesma forma. Se for valor menor tambem, como já funciona, quando acaba aquele valor menor da mensagem que nao esta mais a venda e segue o seguinte de valor maior.
Outro exemplo: tenho 3 ofertas de 10 essencia de vibora valor de 3 mil cada ,4 mil cada, 5mil cada. Na de valor de 3mil tem 1000 entao a posicao da minha oferta vai estar entre essa quantidade talvez entre 850/860 e assim por diante.
Usei esse exemplo para minha dificuldade. Fico aberto para discussao que possamos melhorar o desenvolvimento do jogo que é altamente viciante!
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Please Translate. I'm using my language (portuguese) for better comprehension of my ideas ok?
Estou tendo dificuldades com a casa de comércio. Tenho duas contas, uma recente e outra mais avançada. Na recente por eu levar os herois a missoes mais fracas acabou lotando a capacidade da essencia de vibora. Coloquei a venda porem no preço maximo, meus 3 espaços de transaçao, ao tentar cancelar por nao conseguir vender desde ontem da mensagem que vai ficar inativo por 3 dias.
Entao resolvi comprar todas essencias pela conta mais antiga e entregar para os pedintes, mas estou a ao menos 2 horas fazendo isso com o valor de 5k e ainda não chegou nos meus, nenhum dos 3, pois esta entorno de 2,220 ofertas em aberto.
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This is a really nice game. I've reached level 12, so I'm not a high level player but I've played some, and I'm finding that the one thing I really don't like is having to manually order *every* item I build, *every* time. I anticipate that that is what will eventually drive me away. Some kind of automation assistance would really be in order, IMO. Perhaps an NPC assistant who would manage ordinary inventory levels?
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I've equipped all 7 items for my hero but it says only 6/7 and the hero doesn't receive 25% buff. I don't understand. Are there any requirement for the set of item?
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you should have a more in depth tutorial, you did good on what you covered but you didnt cover everything, also option to skip it. you should make the memory larger on kong, i have to refresh every three mins. you should have the daily spin give useful rewards, like a min value of 500 gold per level, example level 14 will get something worth at least 7000, these 1000 rewards are useless to me, might make the scaling exponential because 25000 to a lvl 50 is probably nothing. you should make it a little bit harder to progress early on. you should make more games like this. you should reply to this post. my in game is WhatWasItAgain? in case you want to know.
Thank you for the feedback. The tutorial is quite long, but we'll discuss with the team. The "out of memory" error is an Unity WebGL error not unique to Shop Heroes. We recommend playing on Unity WebPlayer to avoid this error.
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There really should be an option to start the production of a thing with just clicking the icon of the soldier if you have enough space to produce.. it's so annoying to search the correct item every time. Especially with them looking alike.
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If you're far enough in the game to have a bit of gold on hand (something like 10-20k), a great exercise while you're waiting for items to craft/quests to finish is to compare items on the trade market... filter for common items, browse through specific types (gloves, swords, potions...) and compare OFFERs against REQUESTs. When you can buy an OFFERED item for lower than a REQUESTED item of the same kind, simply buy it and resell, just like that. This is usually better than buying cheaply on the market and selling to NPC Heroes, because you make your return instantly. In a few hours of game time, I made a few 100k with this method. Just remember to be patient and double-check before you buy!
After the items have started crafting, there is no way to shorten the time. You may invest in different building and use workers' skill points to lower crafting times.
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I wish my fusion pot notification would stop interrupting me while I'm in the middle of clicking on other things. Couldn't there be an in-game option to turn this off?
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@cloudcade: About swapping slots, I think Oztar meant being able to move the crafting, slots, and quest slots around (as silly as it is)
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when hiring / firing an employee the production bonuses have to be computed again. Somehow they get mixed up and are still on old values until upgrading a building.
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Awesome game, but it would be great to filter the market to see items sold for gems or for coins. I'd also like to sort items by power when buying equipment for a hero.
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the scrolling heroes button (right arrow) almost always results in a cloudcade error and the game has to be reloaded.
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how to clikc reply here?, and yes I tried clearing cache and reinstalling and disabling cahce option nothing had fixed it. bt I found a way aroun this problem in meantime. because it only crashes when I try to vew and equip heroes with their items, before I kept scrolling thru and then it would freeze up, now I click view, change and clikc out. a littlte long way around , but it works with no freezing, almost every time.
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it keeps crashing and sending a message," the content was stopped, becose a fatal content error has been detected," I like the game, but not the constant reloading
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You should NEVER have a personal, 23.5 hour mission FAIL! That is ridiculous and irresponsible, especially when one hero is way over qualified for the mission, and now she's down for TWO DAYS?!? That is poor programming. Bad enough spending gems to get the items necessary, but to have you fail the mission for no apparent reason other than to tick people off is bad for business.
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Is this supposed to be a mobile free to play game in disguise? Agonizing wait times and pointless energy system comes already included.