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I knew the final boss would be too overpowered, happens in most flash games like this. You don't do enough damage to actually kill him before he 2 - 3 hits you.
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It would be bettter to evolve mutant's parts in choosen ways rather than create mutant each time. Ad special parts should give special attacks.
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IT LOOKS like if you spec Dexterity, you stun your foes A LOT. If you want to play through (after you get enough parts) without taking ANY damage that's the way to go, unless you somehow get enough defense for 100% damage reduction. But you can easily win by using pure damage.
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Great idea, but fell like it need a bit more work. As people have allready said, it really need stat explanation and it's bit slow phased. It would also be cool to be able to unlock new characters, as when you beat a new cup, you can use that 'body' - like beat the latin cup and be able to use the insect body. Most of all however, i fell like the different mutations are way of balance. You can win the whole game by practically using the same parts over and over, only adding more as you get more slots.
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I'm changing to 2/5 , Monkey boss is overpowered , 1 meteor does 250 - 400 damage.... even if you have the max attack parts available you dish only 80.
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Never felt challenged, it's frustrating that it doesn't save your gene setup, good idea but poor execution. Also, did no one think about the dog fighting thing?
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Nice game , but it would be cool to have the stats explained like Dexterity....
And i wouldn't mind more upgrades to mutate , more monsters though , i would like to play a bird instead of a dog.
3/5.
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also i would like to know a few things, such as Dexterity? What does each ability do? What is the stun, crit and double hit chance?