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Level 25 is incredibly frustrating. Could have done with better hit detection. Sometimes you won't even get hit by the flying balls and you'll still be killed, yet others you'll see it go right through you and it won't kill you. Makes absolutely no sense.
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I really thought completing all the achievements would give a better ending, but it's the same and it's very drab. It feels pretty disappointing to have played through the game to get that uninspired, well I'm back home and not happy ending. Good thing I got a badge for it, I guess.
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5/5. My only problem is with the game information. Gravity does not "push" you down towards anything. Gravity is an attractive force, so it is pulling you downwards.
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Great idea for a game but the excessive precision required with the controls makes for tedious gameplay. Jumping over spikes gives *very* little margin for error and it's also very difficult to jump close to a corner. Jumping always takes you to the same height, which means that tediously careful timing is required any time there are spikes above where you're trying to jump. What you really want to do is tap jump to do a little jump but you can't, so you have to jump early and hope that you're low enough again by the time you get under the spikes.
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I've had more deaths on the last level than all of the other levels combined. What a sloppy and dissapointing end to a decent game...
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For those who are familiar with Kaizo World and Super Mario World ROM Levels, level 25 reminds me of when you finish a level, then you walk right, and die… lawl, great ending level, I saw it coming but didn't do anything about it anyway
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Essentially Sarah's Run without the graphics component.
First 24 levels were OK, but the last level is just sad. If I wanted to play a game where reflexes were the primary sill tested, I would have played something else. I dislike when thinking games turn into reflex games..
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Ahhh.... Its such a beautiful day. The sun is shining... the birds are chirping... and everyone I know is falling from the sky into pits of spikes. Life in Turv is good.
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'Walk into the walls to rotate the stage'
It's not like I don't do that in real life now, don't I? Because I do: I do it all the time.
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The only puzzle aspect in this game was "which way should I enter the portal". The rest was platform. This game was a platform game, not a puzzle.
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/highfive l1nu5, i have that game, still. and i STILL love it. lol, and i have it on gamecube as a minigame inside another game called animal crossing, if you like NES games, and have a gamecube (still lol) i suggest you get it, lots of super classic NES games on there, dirt bike, kula world, balloon fighters, etc etc.
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I don't like the "leaps of faith," where we have to fall off the edge of the screen. We should be able to see the whole board to see where we're going.