The event achievement tab is sorted from latest event to the oldest event, so you can get a rough order of the events. Other than that, events start every 3 weeks, and we do our best to release our updates on Wednesdays. And then the players have made event schedules on the wikis and the reddit.
Part of the game is making choices about what Champions to use in your formation to get you the farthest, based on the blockers and the gear you have on your Champions.
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Is Artemis supposed to observe and get Natural Performance? He's not getting it. He did observe and get Zorbu's Pack from DPS champion even when he's not next to Zorbu.
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Anyone stuck on the "calculating offline" screen? DL and install Kartridge, then DL and install the Champion client. Launch and wait for it to load. Close it. Now it should be working again on your browser. Worked for me using firefox at kongregate anyways.
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BUGs. I can't get the spring chest. it does nothing when I click on it other than the option disappears til I exit. When I return it says I haven't gotten it and it is not in my chest screen either
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I'm playing Nerves of steel and for some reason around area 115 party automatically goes back even though not a single hero took damage.
Why is this happening?
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Would be good if completed task variants can be opened up for free play just like completed main tasks. Nothing is changed except we can get favor playing different tasks and variants.
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Changing Click Damage to start from 5 gold n progressing at 1.62X to 1.65X per level will be much better. Especially to new players to the game, clicking 10X each to kill close to 50 enemies is not fun at all for beginners.
Progressing at 1.62X to 1.65X will roughly yield about 18 levels (1.62X) more from the current 1.7X. Won't affect game play too much at all but definitely will do great for beginners.
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As clarification for game setup, traveling 50 areas with Click Damage usable takes about 25 mins, without Click Damage & champions hitting, it takes about 30-35 mins, with only 2 champions hitting, this will take 45-60 mins. Thus if I setup my game, for area 200, it'll take 50 mins to hit 100 & then about 40 mins more to hit 150, after that it'll take about an hour to hit 200, this takes game setup to be around 2.5 hrs before I leave it to idle.
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Click damage upgrade is way too expensive for good gaming experience. I can go to area 200 without problem with 21 billion favor for Kelemvor Campaigns but Click Damage I can purchase up to only 105 lvl for it to help with cutting game setup time, should tweak Click Damage lvl to support at least 2/3 of the way, lacking of 10 areas makes Click Damage useless, thus no point in setting it so way off vs max area one can travel to. 1 point for game rating till Click Damage is tweaked.
Are you killing the mobs with click damage or with your Champions? If it's with click damage and then you come up to an armored boss, the clicks will only attack a boss once every 5 seconds, so you'll need your Champions to be strong enough to hit or ultimate to take out the boss's armor chunks.
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Meaning each game play from starting to end, play for 3-3.5 hrs will yield optimum gold with best Favor return rate.
Should be play for another 1.5-2 hrs more once you hit your highest area with 2 champions hitting minions with 1 hit kills, this will yield the optimum return for favor vs time spent.
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For what is worth, optimum play would be furthest area you can go & stop at closest Boss with minions you can kill (with at least 2 champions killing the minions with 1 hit) & from start to end of game, 3-3.5 hrs.
Meaning each game play from starting to end, play for 3-3.5 hrs will yield optimum gold with best Favor return rate.
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The game will tell me that a boss is powering up but I can't tell what the boss health level is because the boss has been pushed off the right hand side. I would much prefer to be able to see the boss health level instead of the power level. If the game is going to let me push the boss off the screen, it should show me how much health is left (maybe fill the status bar in the top right corner)
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Should keep some game stuffs in browser temp directory or a directory user can assign, this way game will load faster, just have to ensure user is authentic & get game progress.
Waiting for the campaign map to load takes forever.
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@ArdorNocturne: Enemy Enrage is found on the Boss levels. When a Boss isn't killed within a certain amount of time (after appearing and attacking your formation), a bar will appear under the Boss. The text that accompanies the bar says something about power level followed by x-amount (eg. x2, x3, x4, ect.). It will continue to rise until the Boss or your formation is defeated.
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Kelemvor map Overwhelming Force (700 gems reward) is buggy, dont play this one (for now) or you will be stucked as me now...
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Sill bugged game loading (starting screen reach 100% and nothing happen) after starting some kelemvor scenario (with 700 gems reward, with no patron mode on)... My post is locked on by admin cause its during review... Any info required.
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Time gate variants don't seem to be counting for achievement progress, I opened 2 Zorbu gates and completed the 3 adventures each time, but his achievement progress still says 0/3 instead of 2/3
Edit: Developer says try reloading the game, and seeing if that increments your achievement progress. If it doesn't then, please put in a support ticket.
You don't need to be on an event objective to have the event tokens drop. They will drop on any adventure at a rate of roughly 1 every 25 seconds, if you're killing monsters. If you stop killing monsters, it should catch up the next time you do kill a monster. You can also get event tokens from using the Bounty Contracts, at the same rate.
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I hate: "You are foced to convert tokens from XXX to YYY" Click OK... Then it qasks if you really want to do this... ab=nd there is no response other than yes. Don't ask if we want to do it. No, I do not want to do it. You are forcing me to do it. I want to keep the type of token you are making me convert, because the tokens would be useful when I have to do the event again.
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@JironMiko, I had trouble with that level too. I'm sure there are easier ways to do this, however I managed to get through it by using: Bruenor lvl 275 (Battle Master Specialty), Donaar lvl 115, Artemis lvl 175, Ishi lvl 55, Calliope lvl 60, Ashaara lvl 10 (Human Bond), and Jim lvl 1.I also used two clickers on the field. Clickers don't do damage on this variant, but they will stop some of the archers from firing. Of course the other heroes don't do damage either, but their passive abilities (like Donaar's Aura of Vitality) do work. Just a side note: I had 6.24K favor for Oghma when I did this.
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Artemis Quest: The Infamous Assassin Area 24- There is a blockage that requires multiple hits to clear. Since Artemis is the only one capable of hitting it, the enemies pile up in front, and Artemis does not attack often enough to clear out the enemies and hit the obstacle before more spawn. therefore, you cannot clear the obsstacle, you cannot advance beyond Area 24. Artemis' attack cooldown resets to 0 when other heroes attack. have every slot filled with my fastest attackers. still, cannot speed Artemis up fast enough to clear the undead bowmen so i can hit the blockage.
Seems this level is unbeatable as it stands.
If you're having trouble, you can complete the adventure, go earn more event Favor on the event free plays, and come back to this one later when you have the boost from the favor to get the Champions out faster.
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Step 1: Grab all the chest codes in the list.
Step 2: Use the gold boost and what not to boost yourself in each adventure/ take the easiest
Step 3: Boost your way to finish the game in 30 mins, getting the badge.
Not every stream will come with a chest combination, but we do give out quite a lot of combinations in a week, if you check out the Idle Champions reddit or our discord.
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@Codename Enter I don't think it's a bug, just lousy luck and your explanation makes sense. Thank you for the reply though.
The BUD mechanic decays if you're not killing things on an area, so it's possible that you somehow killed the boss before the last mob, and then since you weren't killing anything your damage dropped. Can happen if you're relying on familiars clicking to clear areas, since their kills don't count for BUD.
If you do think there is a bug, you can put in a support ticket using the Support button in the game and the team can take a look.
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Nice good looking game. One of the better idle style, but completing quests doesn't really give you any sense of achievement that traditional RPGs do
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There is a typo/missing word in Minsc's bio: It fails to mention that Boo is, in fact, a GENUINE miniature giant space hamster. There have been many who doubt his veracity so this is an important detail.
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Bruenor, Race: Shield Dwarf, Class: Fighter, Role: Support...?! Uhh, no? No. Very no. In fact, this here dwarf is a frontliner and a tank with 16 CON (+shield) and 17 STR. Not my D&D.
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On a special event I have noticed that some "special mobs" can be easier to kill than normal ones. Especially enemies with hit counters rather than hit points. Any hit is a hit, even from your support that does .0001% of the damage your DPSer does. Choose your heroes accordingly, some heroes attack faster or some attack multiple times/multiple enemies. Bruenor hits 1.5 times as often as Deekin, 2 times as often as Turiel, and Calliope hits twice on single mobs, Asharra will hit a single mob 3 or 4 times, there are many examples. Also, you can use leveling up a hero as a type of "heal" to buy time during a fight.