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Can we get an option to hide the hero slots where we have no eligible heroes? the Bruenor/Wulfgar father/son quest has a lot of useless scrolling back and forth to see if I can level one of them. Also, how about an option to show the next usable hero slot that can be unlocked in a quest? If we can't use the next hero due to a quest restriction, the one after that doesn't show until we save enough gold, but if you have almost enough, it would be handy to know so you don't blow cash on levels that might not help as much as unlocking the next bruiser hero.
We don't plan on hiding slots on the bench, since that has potential for confusing players. I'll pass on the request to see more of the bench on variants with restrictions on the usable slots.
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This may have been mentioned before, but stages with item drop requirements could probably be made a smidge more interesting. For example, if I need 25, I know that the next 25 monsters will drop those, which means the requirement for the stage might as well be "Kill 25 monsters". What about making it like 5 or 10 items, trim the drop rate make the drop monster-specific or more monster appropriate. In one stage, I had to collect rabbits feet, but wolves were dropping them as the rabbits (wolves would rarely have a rabbit's foot even if we do an autopsy). Later, harpies and drow were both dropping harpy feathers.
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One difficulty with the developer response regarding the feats that would add a stat point. If the hero doesn't have the stat needed for the adventure, you cannot even get them their first level, let alone get them high enough level to get the feat that would add that last point of a stat that would allow them to be used for the adventure. (would have been a big help on iron stomach variant, so many 13 con heroes that I would have loved to bump up to the 14 needed to participate)
You only need to have reached the required level once to unlock the feat slot. Once it's unlocked, you can always access the feats, and change what's assigned.
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More ingame explanations of things would be nice; like I just got access to a +stat feat; but what would +1 cha actually do? I have no idea. Sometimes bosses or other enemies have these "shields" on their hp; I get that it slows down killing them, but sometimes the shields are removed faster than other times. I wish it were explained somewhere without having to go forum hunting to find it.
Thanks for the feedback. I"ll pass it along to the team. As to the feats that increase Stats, some variants to adventures restrict the Champions available based on a certain stat, or other Champions, like Hitch, have upgrades that buff other Champions based on their stat value (Hitch buffs high CHA Champions), etc.
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In the shop, for Turiel's chest is says I get a free item if I buy "a pack of 3 chests", but for Wulfgar it says I get one for buying "a bundle". Is that the same thing phrased differently, or does one chest count as a "bundle" of 1? I noticed that the feather requirements for Wulfgar's adventures are half of Turiel's, likely because he's last year's hero and therefore "outdated", so I could see them doing the same for his item. But by the same token, since they were released a year apart, I could see them phrasing the same thing differently and not updating last year's. I'd like to know before spending my extra feathers on a chest.
The free Golden item only comes from purchasing the event chests for real money. It doesn't come from spending event currency on chests. Thanks for pointing out the text between Turiel and Wulfgar is different. We'll get them matching up.
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When auto progress is off; it'd be good if the game didn't automatically advance after beating a boss. It causes me to miss part of the story sometimes. If autoprogress is off, the game simply shouldn't progress unless I tell it to.
If you're finding the story goes too quickly for you to read, you can toggle the speed of the pop-ups with the Cinematics Speed toggle in the in-game Settings.
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Are the bonuses from the blessings awarded just on the map/rounds where I receive the specific favors for them? Or are they added on every map of the game (independent from the type of favor I might earn on it)?
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I would very much ike to see a buttn to buy crusader upgrade levels by cst to equalize cst to next leve 9as close as pracical) to aid in finding the bese formation for cost t gain DPS. Like the button in Crusaders of the Lost Idols.
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Would be nice if the Character Cards would show how much damage that hero deals and how many % of the total DMG that is.
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Meet the Heroes, a group of individuals that can deal 5 billion damage in a single hit, but have 50 hp, which means they can't even look at their own weapon for fear of instant death. So obviously, the monsters have 5 billion hit points, but can only do 5 damage in a hit. I want to either recruit or charm one of the monsters to be my tank. or just strap one of them to the shield of the person in the front of my party, we would never lose.
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I'd like it if each hero had a condensed list of all the basic buffs they're providing. Alot of heroes have multiple instances of +X% damage to all champs from various level abilities and items; and I don't want to have to look them all up individually to find out how much a champ provides overall. There should be a straight total somewhere.
Also, the game could use more variation in what the best build is for a certain area; and for it to vary more frequently.
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Bizarre. Playing The Mad Wizard and have unlocked Delina, and even got her up to level 11. However, she isn't appearing in the diamond, and the button for increasing her levels is blue (instead of green as for the others). Any ideas what the problem is?
If the formation was under attack when you purchased her, she wouldn't be automatically added, or if the formation was full at the time, she would also not be added. You need to click her portrait and drag your mouse to place her into formation, in either an empty slot or swap her with another Champion currently in the formation.
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I know bashing idle games is the hip thing to do, but I'm going to try to judge the game for what it is. Honestly, it's a typical idle adventure with a lot of window dressing. The different heroes and their abilities mixing things up do offer some good strategy, but eventually it becomes moot unless you hit a huge wall. And as nice as the graphics are, they are really intensive for browsers. Overall, it's okay, but there are better idle games on here if those are your thing.
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gamestop/kongregate must be verry desperet to squeze the last bit out of the site until all the good games on flash are without support by next year. time to play the good old ones for a last time.
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Oh. I see now there are little quests attached to a lot of levels. Collect some rabbits, kill some bandits... RESCUE THE GIANT SWOLLEN SEVERED HEADS OF VILLAGERS!!!!????
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Any reason that I'm re-playing the first campaign? Also, WTF decided that was how to spell "Campaign?" The same guy who decided how to spell "Colonel?"
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@Kr0an Clicking a lot was necessary at first (in the tutorial), but later on all my champions one hit killed each opponent and clicking became useless.