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Have I beaten this or that challenge yet? Oh, it takes a full 27 seconds to find out I chronometred it. Regular games let us know that in a very, very obvious way you know and it gives a sense of satisfaction completely disproportional to the amount of coding involved. Please do it!
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Over half the guns in this game become absolutely useless by about wave 60 even on easy difficuty. Not to mention almost every gun in the game costs double what it's worth. With some work this game could be awesome, but no campaign, poor balancing, no story, no persistent upgrades, mediocre graphics, and a useless 2% interest rate (you literally can NEVER save ANY money in this game--you can't even survive by spending it all) completely cripple any positives this game would otherwise have. Too bad, I really want to enjoy this game. 2/5 for now.
This is pretty much correct. There are users who are changing their scores in memory and those are getting submitted. In the next version I will work on a better obfuscation scheme for the scores, but it is hard, as a dedicated hacker will eventually be able to break any counter measures i can put in place.
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One major gripe and direction of the casual genre is the upgrade, the persistent upgrade. This makes the scores impure according to traditional thought, but allows the player to sandbox the game more and experience more content. The score, on the other hand is only competitive in a relative sense, as scores will be higher as time goes on. One could nerf the scores, but, it seems more casual to just select a different option at start if one wants to retain traditional high score competitive dynamics.
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interesting concept and nice game play. BUT you need some form of upgrade system/reward system like get some bonuses for the medals and/or be able to buy persistent upgrades with score or something. Also definitely need an bonus for calling in waves early (preferably money).
Else a really nice game lots of potential maybe some more maps. so far solid 3/5
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money is only upgrade otion and it doesnt come fast enough.. strategy is difficult... has a lot of interest issues. Not as fun as many more TD games
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A great Tower Defense game, I myself, agree with sirspikey. Normally, by the way it was set up, it would be quite easy, but you countered that by instead of us calling in the enemies you set a definite time in between each wave. I like that. This is a five-star TD and in the next five seconds, it will be in my favorites list.
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This game gets extremely difficult even on EASY mode after a while. Some enemy units even feel like they get stronger, god-like stronger! It's a shame. I like difficult games but this way I just get frustrated. I can't give more than 3 stars for that. Devs: you have a unpolished gem here with so much potential but there's a lot of work to do yet.
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Pure Trash. Another TD Disappointment. Monsters Are Randomly Overpowered Towards The Mid & Later Waves.. Only On The Hardest Modes Ofcourse, Only Levels Worth Playing.. Along With Pointless Achievements That Grant You Nothing Extra Or Special. No Bonus For Starting Waves Early, But Atleast It Ups Out Pointless Score That Also Unlocks No New Features Whatsoever For The Game.
Very Nice Try Though.
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Fun, albeit simple gameplay. I agree with others who stated that an experience type system implemented into this game would give it a huge plus. Perhaps using the medals to buy perks would make the game way better - unlocking stuff (other than just general achievements) would increase the desire for replay. Individual perks from each medal may also be a cool alternative. Combine that with a storyline and it would be almost on par with the GemCraft series. I don't typically donate to games or even leave much as far as comments, but keep up the good work on a game like this and you'd likely see a larger demand for the game and a good return for your work.
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i love it!! TD in general, its pretty good. there needs to be some more medals to = the medals on the map challenges I.E kill 100k zombies spend $10mil and play time mabey ( because by the time i get a plat score on all 5 maps thats still probably less then what i will have accumulated) also it would be realy kool to have some perks to the medals = kill 1k zombies +1% dmg for all towers or somthing... good game, waiting for #2 :)
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I know people hate on them now, but the good ol' traditional tower defense game is still probably my favorite... thanks for providing a fun example!
There was a bug in the code that submitted achievement information to Kongregate. This has been fixed and the game should now load properly for everyone.
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i played the game twice today at different time. come back and have black screen. cleared cache, refreshed page, still black. run a mac with safari 5.0.6 will try later and hope it is fixed
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Nice TD-game, you have prety much all BUT no persistent upgrades, like more kinetic-damage or more money per kill etc. I think that is an important feature of all TD's but specially when you have so many (good) variations of gameplay.
Some examples of upgrades:
Range
Money per kill
Electric dmg
Kinetic dmg
Splash area/explosive area
Explosive dmg
Cheaper buildings
etc...
Please add if you think anything else should be there
I only say this, rather then just ignore the game, because I think you have something really good here and would love to play it with the suggestions I made.
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@mikkyd656 You can upgrade the towers, to level 5. The upgrades are rather blah, but they are there.
Not a bad little game, but a bit bland.
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The game is ok but there are somethings that are needed and others that can be improved upon. Decrease mouse acceleration. Please include 0-9 hotkeys for the towers. It is kind of sad that they are numbered but aren't hotkeyed. Include more interesting upgrades for the towers as they get higher level. (or at least give each tower an improvement at 4/5) Last is the money issue. There should be some upgrade/tower that improves interest rate or a bank where you can store money to get additional income. For now 3/5 until at least hotkeys for towers are added.
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This game needs something to make this different than the five hundred other TD games I've played that are exactly like this.