Under rating threshold (hideshow)
when placing some buildings, such as the highrise, the drop shadow of its effects still match the previously placed building
Under rating threshold (hideshow)
broze51
Nov. 24, 2012
Good game. I gave 4/5 because there's one thing missing and I hope you add it. Good job. Question... What's miss'in?
Under rating threshold (hideshow)
I second the numerous requests of a challenge explanation. As is see it, the logical goal is to cross the blue line, however doing so doesn't seem to complete the challenge. Could you please give us a little explanation on the challenges?
Under rating threshold (hideshow)
What this game needs to be really great is a bit more influence.
Let us have 2 safe slots or choose from the next tiles.
Or specials that you can either unlock with lvl ups or that refresh for example every 10k score. Examples: +1 on all free tiles. Randomize your next tiles. All negative tiles become 0 score again.
For the lvl ups we should be able to switch certain types of tiles on or off. (Personally i really dislike the casino and I actually feel punished for that lvl up)
Make the community a bit clearer. instead of x2 make it +2.
Chain score multipliers if you actually finish multiple rows at once.
Under rating threshold (hideshow)
Interesting concept! But the fact it is based so solely on luck of the draw...it makes strategy highly difficult! Include some abilities/powers to activate to offset the need for luck?
Under rating threshold (hideshow)
Only problem I see is in the balance of pieces when your given a string of 8 bad pieces in a row, it makes you not want to play again. I have a history of Incredibly bad luck so I get this kind of crap all the time. It's definately more luck based then Strategy. and with that you get a 3/5
Under rating threshold (hideshow)
Filling whole row with non-houses makes game unwinnable, but doesn't register as such, even when house-less row reach left-most line.
Under rating threshold (hideshow)
needs an UNDO for that horrible moment when you accidentally place the wrong piece in the rightmost column making it impossible to clear the left most column. yep.
Under rating threshold (hideshow)
Community DOES work. You know how a blue tile = +1? Community says x2 because its TWO blue tiles in the same spot, aka x2 as much blue. It does NOT double the amount of pluses or minuses in a square.
Under rating threshold (hideshow)
I just sat down and listened to the music of this game for a good 5 minutes. Then i realized that there are other things in the game.....
Under rating threshold (hideshow)
Man i like this game a lot more than i thought i would and i dont usually play games like this. one thing i would like would be a little marker besides just the color change on wether or not i completed a challenge. and more of them! once they are done the game doesnt have as much fun to it.... that aside maybe more than one save tile? greeat game though man!
Under rating threshold (hideshow)
It would be nice to have an 'menu' option after a certain game. I don't want go through the high scores explanation every time.
Under rating threshold (hideshow)
It's amazing how quickly one part of town can become undesirable. You've got to put the landfill somewhere, and then as long as there's this square that you don't want a house on, you might as well put a factory next to it, and then a prison, and suddenly there's this whole string of -3s and -4s on the south side of town. Add to that the effect of being literally on the wrong side of the tracks, and how gentrifying one area suddenly leaves you with nowhere for anyone else to live...I'm not saying this is an accurate simulation of urban planning, but I've got a whole lot more sympathy for urban planners than I did before.
Under rating threshold (hideshow)
Hardly "one-more-go", if each go can take up to 20 minutes, and result in no direct advancement at all. "Go play until you get bad enough streak so you can't do anything but lose, which may take a while" is not really my idea of fun. Maybe if it was last game on planet, bu it's not.
Under rating threshold (hideshow)
The challenges are unfair, with the specific set of limited tiles you're given and not being able to see them all to properly plan your city.
Under rating threshold (hideshow)
Awesome game, but I feel it's too hard to unlock new things, after 20 plays between normal games and challenges Im only lvl 4 with 1/4 of the bar.. I would like to get the locked buildings faster and not after weeks of playing
Under rating threshold (hideshow)
I think the leveling up for the second items takes too long. Can you please reduce the xp threshold? I am getting very good scores, but I feel like I am grinding to get to play the rest of the game.
Under rating threshold (hideshow)
It needs a better house to apt balance. I can get 8 houses in a row then 20 buildings in a row. It makes the game a bit unlucky.