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the music is Rhapsody in Blue (1924) by George Gershwin. it's very appropriate for the game... but after hearing it twice, it gets just a little too repetitive. too much of a good thing, ya know? would be nice to include a few other city-themed classical pieces!
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Good game, but there should be an explanation somewhere that your goal is to meet the the Target number in the 1st column to the left. It took me a several confusing games to figure that out.
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I can't seem to hit level 4 and unlock the next whatever. It's a shame, because I've been trying for weeks, but the XP cost is mad high, yo.
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please put music and game sounds on different sliders. not that i mind game sounds but it does interrupt my enjoying the music a bit :)
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Upgrade list in order: College:+2 on left square| Casino:surrounding squares random +/- 1| Renovation:+1 on existing square| Airport: 3 left rows all +1| HighRise:x4 residential| Research) +2 on 5 left squares, -4 on right square| Landmark: +1 every square on screen| Bulldoze:Remove 1 building(bonuses remain)| Invert:change between -/+(value remains)|City Hall:Residential of current target population (varies)
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Random tiles part of game sucks - sometimes i am getting 20 houses in row and how am i supposed to make 9pts in column with only houses around? And sometimes there is no "->" " bonuses for more then 30 turns in row.
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this game is very great. in the beggining, music is great too. but as long as you play, you get tired of heard same melody every time
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when placing some buildings, such as the highrise, the drop shadow of its effects still match the previously placed building
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broze51
Nov. 24, 2012
Good game. I gave 4/5 because there's one thing missing and I hope you add it. Good job. Question... What's miss'in?
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I second the numerous requests of a challenge explanation. As is see it, the logical goal is to cross the blue line, however doing so doesn't seem to complete the challenge. Could you please give us a little explanation on the challenges?
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What this game needs to be really great is a bit more influence.
Let us have 2 safe slots or choose from the next tiles.
Or specials that you can either unlock with lvl ups or that refresh for example every 10k score. Examples: +1 on all free tiles. Randomize your next tiles. All negative tiles become 0 score again.
For the lvl ups we should be able to switch certain types of tiles on or off. (Personally i really dislike the casino and I actually feel punished for that lvl up)
Make the community a bit clearer. instead of x2 make it +2.
Chain score multipliers if you actually finish multiple rows at once.
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Interesting concept! But the fact it is based so solely on luck of the draw...it makes strategy highly difficult! Include some abilities/powers to activate to offset the need for luck?
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Only problem I see is in the balance of pieces when your given a string of 8 bad pieces in a row, it makes you not want to play again. I have a history of Incredibly bad luck so I get this kind of crap all the time. It's definately more luck based then Strategy. and with that you get a 3/5
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Filling whole row with non-houses makes game unwinnable, but doesn't register as such, even when house-less row reach left-most line.
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needs an UNDO for that horrible moment when you accidentally place the wrong piece in the rightmost column making it impossible to clear the left most column. yep.
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Community DOES work. You know how a blue tile = +1? Community says x2 because its TWO blue tiles in the same spot, aka x2 as much blue. It does NOT double the amount of pluses or minuses in a square.