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jump is 100% useless, your own clays blow up on you, the sniper rife is wtf so far off from the aim it can't be used. and countless bugs the in less then a half hour of playing.
Hmm, the initial core game download is only 13mb, while sub-sequential levels are streamed into the player (10-15mb per level). Minimal vram usage/requirement for this game is a 128mb graphics card or higher. If you are experiencing long load times or poor performance this might be result of either slow internet or lower than required graphics ability. Were very sorry things are loading slowly for you.
We will be catering to all game types and player preferences in this area very soon, we have larger maps and smaller maps lined up for full final v1 release. Stay tuned solider.
Our back-end database with exp, points, stat keeping and player advances has now been setup. After this weekends update we should have most of the road work done for all of this to go live.
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use the barret .50 caliber then shoot out all your ammo on all your weapons then aim (left click) then while aiming shoot (you dont have any ammo so you won't be able to shoot, instead the aim will zoom out and you will almoust aim at your own character) [PLEASE FIX THAT GILTCH] although it's awsome :)
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This is a very good game! It is wonderful.
Try to get more commercial on the internet, and maybe more players will join!
We have plans to expand to other portals, but wanted to give our kongregate.com fans a chance to have at our best first. With that said, the process has already begun to expand to other portals ASAP because we can no longer afford to not have CEX be seen by more players.
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Listen up soldiers, we have solid intel that this weekend, there will be updates that WILL include the following: New map, spawn fixes, 50 cal hip shooting fix, a ton of networking CTF fixes, exploding barrels, destructable riot sheilds and finally BLOOD SPURTING HEAD REMOVING HEAD SHOTS! (that last one kind of warms my heart and guns) - Stay tuned, and thanks for playing everyone.
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I was spawned behind some boxes and I couldnt jump over them. Also, it takes a long time just to go up a flight of stairs. But 5/5 over all. Just a few nit picky things.
We understand that that lack of players is our number one "issue" with the game right now. However soldiers, please remember we climbed to the top of unity game listings very fast and are still climbing in other more well visited categories such as Shooters and multiplayer (So please vote our tags up). With a little bit of time we are sure we will see our visitor count rise and continue, especially with the round of updates we have coming up very soon.. Please bare with us as we continue to pull this game officially out of beta and release all it's awesome.
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Everyone is only using the sniper rifle. It needs to be way less accurate from the hip so people will use other weapons.
Although we have offset the precision of shooting from the hip on the 50cal already, the number of up votes over this has prompt us to re-investigate this issue soldiers. Update soon.
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A really spiff-tastic game! It has a ton of appeal, not to mention potential (not that it's not already mega fun!) The game is actively developed, and that's totes respectable. Tons of fun, 5/5! Thanks!
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Soldiers, we just posted game updates: Team icons replaced names, Capture the flag icons (Defend/Pickup/Return/Escort), camera shows correct winners now, relocated search and destroy comcenters, added comcenter hover messages, added comcenter icons (Defend/Attack), added comcenter health bars, fixed claymore landing rotations, weapon pickup highlighting and message, comcenter alarm sounds, lower reload volume, change player's name from main menu options, lower snipping sensitivity, new sniper scope.
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Looks like a 5/5 game on the way, as long as it won't be a notorious "pay2win".
Suggestions: Less aim spread when crouching. Stats display/description for all weapons. For AI feature, a Players-vs-Bots optional mode. Much bigger maps, I would like to play large scale battles with more strategic and teamwork potential, Unity can handle this. Lastly, weapons and tools not seen in too many other games please! Ideas: Destructible objects such as doors and fortifications, removed with explosives. Flashbangs, teargas, claymores. Mounted guns. Automated dynamic "hackable" AI turrets. Basically bring the players things they haven't seen a dozen times before, then adjust to their liking; That would become a winner.
Actually, yes we can! I believe the developer has already addressed this issue under the next map update release. This map is currently under public beta and actively being updated and fixed during this beta process. Lots of fixes to this map including this one will be made public very soon.
Absolutely! This has already been built out over the past week, just not released yet. Our release of the next updates should be within a day or so after we wrap up our internal QA. Thanks for the suggestion soldier!
UPDATE: Confirmed, we will soon be introducing in the options menu an interactive controls mapping system upon which you will be able to set precision aiming to be standard or custom toggled.
Once we break into the "4 star" category there will absolutely be an increase of players and rooms. So until then, thanks again soldiers for all the support; lets get that 4th star and see some larger rooms!
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Another small update has been released in addition to the monster update earlier today. This update addressed friendly fire malfunction and a grenade bug. All is well now! Happy hunting!
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90+ bugs and updates everyone. ~ http://forum.unity3d.com/threads/112875-Combat-Extreme-Official-Open-Multiplayer-Beta! for more details as we push forth to full release soon.
We are currently developing this as we speak. Because of the re-haul of the entire project, we are allowed to do so much more with our bots that is still in development, but out soon! very soon!
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We threw away this project everyone, and then proceeded to rewrite this entire game from the ground up a few months back. New and much faster level, way more weapons, better networking, clay-more mines, remote c4, riot shields, new characters, 100% working camera sheering (so no more cheating), auto balance, spectate mode and much much more. Let the games begin! (More updates over the weeks to fix a few more bugs.)
We have just updated the beta here to our latest and greatest. Full version with original player stats capture and possible clan building. Should be within thirty days or less. Thanks for the support!
After logging in, did you hit refresh to the page? If you are not logged in while landing here, it will play the preview.. and because kongregate.com's login system is XHR, the page wont refresh for you once you login. Sorry about that.
Hi akumanet, we are thrilled you liked our game! We are currently are under a status of "BETA" right now, so unfortunately the cash at this time is not spendable... yet! ;) Again, with the release of our full version, we will have virtual goods, more levels, and hopefully better performance as well. To crouch, use the C key to toggle your character between a standing and crouched state.
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Thanks for the kind comments. Although we are trying to do everything we can to improve visual quality while improving performance, our file size and transfer speeds will be something we address at the end of our beta release, and should have it resolved in the full release.
Our full release will consist of more game types and two new levels (for a total of 3 continues rotating levels for each new round). Have fun everyone and thanks for the support!
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Hi MikeyBeeeeee - We are extremely sorry to hear the controls were not working for you. Although the game is still technically under a state of BETA, this is no excuse.
To better ensure we resolve this correctly, can you please tell us what OS you are using? Also a lot of unity3d games require the client to click the player before you have locked control of the character and window, although I'm sure you did this, we still needed to bring it up.
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doubt I'm the only one where controls do nothing. Just watching bots move around me while unable to move. looks like game can have potential, just compatibility requirements should be first tested