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***BUG***: I've gotta L11 bat that supposedly adds +1 to HP, but when i equip it, it doesn't register any change to my HPs.
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Please, take care of comments about general comments related to how to improve your game but -meanwhile- please add some badges challenges to do it a little bit interesting
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As a former games tester currently studying animation, I gotta say, this game impresses me. 2 tiny issues: 1# the scarred, fanged vampire portrait is prominent while the girl he is talking to doesn't seem to notice his looks. 2# the main characters outline as he recoils and draws his gun back and to the side is slightly confusing when seen at normal speed. It's kinda like he loses his arm. Just my 2 cents, tiny little issues that don't really have much impact, otherwise, loving the game, hope to see more from this developer.
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1 a bigger grid make it like half the screen when in battle so there is actually some tactics involved.
2 something that compares your current equipment with the ones you intend to buy, because now buying or selecting equipment just takes ages.
3. make the trophies something that you can buy perqs with, something that is not finite because now like most players you end up hoarding it until the last level and then you just let loose and it's a cakewalk.
4. The defensive tiles are just plain annoying, you rarely use them and they eat up so much space after a while, tune them down or just make the benefits bigger or remove them all together.
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very nice graphics, it has a story! The grid is really small and makes the battles random. But what really bothers me is the to click those shuffling enemies. They should have a solid hit box not a moving one.
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3 sugestions: First, shields shouldn't be independent, the damage should be continuous. Second, enemies shield shouldn't be random, because when 3 enemies have the same shield it's almost impossible to get a gold prize. Third, the shop itens and stats boost shouldn't be random either. You depend too much of luck in this game.
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maybe instead of a bigger grid, allow diagonal matches. just a little tweaking, (like confirm attack button if you don't want to use the full chain) and it would be perfect! can't wait for sequel!
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The battle maps have more than enough room to show more than 2 battles. Needs a restart battle button and a turn counter in the battles. It would also be nice if we could choose who we are attacking because it sucks when you are being killed by one guy but you can't do anything to him until his peons are dead. Also, it either needs a way to mute just the music, or more than one damn song.
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selecting opponents is a bit painful when they're right on top of each other - e.g. a bat is in front of a tongue monster, so i can't select the monster easily
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lol didnt know until the last fight that the using a move which is the same color of their shield it will automatically break
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Bigger grid needed for latter chapters and/or an eaiser way to get exp.
(multi colord shield + high hp is hard enough but have three enemies with it is murder or mainly lucky)
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when the gold mark is 5 turns and it takes you 10 turns to beat them because all you get are singles or doubles of which they resist, thats when you know "this needs to be more stable!" for example, the more melee points you have the more melee attacks you should get or atleast give us another bar upwards for those of us with crappy luck.... etc, other than that, this is a brilliant game to which i hope there are sequals.
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3 downsides to this game are 1: it is way too luck based and 2: the grid is way too small and 3: there should be an option to go back to the level select from battle if you know that the battle is hopeless, but don't want to stay for the entire battle
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5/5 because of the cool intro.... :) great game could use more skills as u lvl up maybe a sword i stead of bat or just add sword eh it still very good keep up the good work and good luck with future games
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no tutorial, and no confirm attack button... its great, right to the action... great original game, i just finished it ... :) sad that no big boss :(
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I definitely agree with anyone who wants a "Confirm Attack" button and a larger grid. Seriously, sometimes I get a board with mostly health tiles, which are useless at the beginning of a battle. Then sometimes I slip and click on the wrong tile that I didn't even want to use. If anything, please make a Confirm Attack and larger grid. Please. D:
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Can you please write an explanation somewhere regarding upgrading your tech skill (the class-specific abilities). It's really silly how it isn't explained to you.
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Got a bug to report; the Black Queen battle sprite in the bottom right of the screen is of a zombie in at least act 8 battle 1
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*chain 8 melee* Yeah, I don't care if you're a level 9 this or a +8 vampire whatzit, i'm just gonna beat the brakes off your monkey ass with a baseball bat until you quit moving
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PRO TIP!!! Add all point to life! your attacks will grow stronger from buying upgraded items from the shop! Don't waste points anywhere else! High - Life points = battle win in first try!