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Honestly, WebGL is not ready. It typically gives 1/5 to 1/10th the performance of the Unity Webplayer. This won't change until they include simd and multi-thread support, and replace web audio, and get it to run without crashing, eta 2-5 years.
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People complaining about Unity problems: before blaming this author/game, check to see if you can play any other Unity games. Pretty sure this one is related to Mozilla's war on Flash/Unity/Plugins.
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Make a WebGL-API, All other plugins (with old API/NP-API) were deactivated, flash will be soon deactivate too. It's like Win98/2000/ME, even outdated.
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I'm using firefox an this dumb game is telling me to use it instead of the browser I'm using. Pull your head out of your rear end, Cominu.
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After some more research, it looks like Firefox stopped supporting unity, so if your firefox is up to date you won't be able to play unity games
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So, the game is telling firefox to download firefox... It's not even trying to load unity, maybe inform the user but let him solve the issues?
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"Changes to Google Chrome have made
Unity games unplayable within this browser.
Please Download Firefox to play" ... any support for Waterfox/Palemoon maybe? They're still Firefox at the core.
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good game, gun reload time is way too long, and need better controls for movement, maybe using the q/e or </> right buttons to get around things easier. Overall, a great game with a lot of potential. Might be the next best game on Kong...
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good game just the actions reactions are slow and once after firing/hitting its slow to go again also you could make the character do some cool combo tricks when hitting with the sword.
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The movement is good, but the attacks are way to slow. Also, looking around feels extremely weird, even after practising a liitle. Besides from that, the mechanics are really good.
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i f you push space then ai then click default and maybe the others it keeps changing how it look s like really wierd definately a glitch.
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Me gusta the art style, Hope the final version will have more textures on ground/clothes and more pirate like style for characters :)
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game is good, how ever, the char. graphics look a lot like pirates of the Caribbean online graphics, which is definitely bad, environment detail how ever is good. you attack to slow, and the whole thing of not being able to jump kind of makes me twichy.
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The graphics and animations are looking great so far. All the gamplay elements implemented so far seem to work flawlessly. Good work there. Personally, I'd like to have a more action oriented fight system. Maybe three sword attacks (stab, horizontal and vertical slash) triggered by assignable buttons, blocking and free aiming with the mouse. But that's just my opinion. Maybe some people like a more indirect approach. The camera should be locked behind the character and controlled with the mouse to allow strafing.
I'll keep my eye on this project. It really looks promising.
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Even though this is a demo it was pretty short, but I quite like it. I can't wait to play the full game. Good luck with the game and keep up the good work.