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Liked it but I have to second the opinion about power - at the end there's not enough to run the last station even if you optimize for power savings and only run a couple of things on turbo. the teaching station was basically worthless because you could just level employees up by having them work (it might have been useful at the end to optimize but you can't afford to give up a generator or rest station for it)
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Is there a way I can assign unassigned upgrade points after closing the upgrade screen on a building? If not, then it means if the window closes at the end of the day before I've assigned the upgrade points for the maximum level, I can never assign those upgrade points. This is a bad thing.
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The fact that you cannot pop open another control screen while one is active is really annoying when you need to rapidly click on an incoming order/ship...
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The store flickers a few times when first brought up (probably from the update thing), not being to see special orders before saying yes or no and moving the employees is incredibly annoying and ineffective. This game has a lot of potential and is still quite fun but you might have wanted to play test it some more before release.
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Could there be an "are you sure?" of some kind when you fire workers? I just fired my most experienced guy trying to close his window.
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It won't let me assign a second worker to one of my upgraded factories even though it says Max 2 workers. Is this a bug or am I doing something wrong?
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Quoting CrazyCarey: "This could be a good game but I feel you need to play some theme hospital a bit for some helpful but necessary ideas. Like having a worker take over a production station when one is free, otherwise it seems pointless in cross training work unless you really want to micro mange them." Agreed completely. Play some Theme Hospital
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Buying upgrades from docking ships is kind of clunky. Being able to access the buying interface without clicking on each individual ship would improve it.
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Something that would help locating the workers, use a specific color for each room, each factory, each facility etc, and display that color on the back of the worker's card in the worker/hire screen
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i like the game but one thing you shoud add is progress bars so that you can see how much your people are trained without having to go to the hire tab
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This could be a good game but I feel you need to play some theme hospital a bit for some helpful but necessary ideas. Like having a worker take over a production station when one is free, otherwise it seems pointless in cross training work unless you really want to micro mange them.
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I just finished the normal mode, nice game, but accepting orders is boring, an auto accept order button sould be added.
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There is a bug where you sometimes cannot expand the station or upgrade some recreational facilities. It can be fixed by refreshing the page on the browser.
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for terrorstriker upgrade your factory and it will give you an upgrade point so you can do tht. P.S. I just needed to refresh my browser to expand.
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Interesting concept and a solid game. It gets very repetitve though. I'd like to have some difference between item types, because they all feel exactly the same just with different numbers.
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All you people with no skills and asking for minimum wage! Come work for me, I'll pay you minimum wage and give you a Harvard level education as long as you work for me afterwards!
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The critics shouldn't ask for stuff you don't have the ability to make at the moment. I don't have the weapons factory yet but the critics are all asking for weapons.
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It is the game I was hoping for.
A few things to make it better:
At the end of the day, if you have a window open or something selected (like dragging a worker), it should not boot you out.
For the facility upgrades, it would be nice to be able to unselect an upgrade instead of having to reset them all, since the workers flee.
Anyway, 5/5 for sure.
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Worker:"I cannot wait 10 minutes for someone to finish using the hologram visors! This is completely unacceptable! I am going on strike for FIVE hours until you fix this!"
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There REALLY should be an option to tell your workers that 'this is a workplace, not an arcade.'
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Is it just me or does the 'auto' mode keep switching itself off? It would be more automatic if it worked automatically.
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I didn't know about buying from the ships until after I beat it basically. Needs an "auto-progress" option (default), stopping every day when you don't have upgrades seems silly. Also, without full power upgrades on every factory (or not using an 8th factory), you run out of power, should be able to upgrade your way out of it with higher tiered upgrades (like 50k on smalls or something).
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I'd like an in-game pause. I mean being able to move my workers or look at my inventory while the game is paused. That said, this is a really really good game !
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The same bug happened a second time. Note that the "critic" warning doesn't appear on the right spot on screen when that happen (it's a bit lower than it should be).
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bug reporting :
I was advised a critic was arriving.
I was set on speed x3
A special order ship arrived instead of a critic.
Of course, I failed to deliver this order.
But then a "critic" message reapeared, and the critic was never seen.
Right now, the critic must arrive in -1 day.
Very good game anyway.
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One of my best science guys just got stuck in the middle of a hallway... I think there should be a better movement UI than this messy dragging. It would be nice, at least, to be able to send a worker to the center from the hiring screen, or something, so at least you can find him if you forgot where he is or he gets mysteriously stuck.
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Hi dev, just a suggestion, think it should be made more obvious when you have a critic coming or somebody placing an order as its all too often that I miss the messages in the top right corner, maybe just a popup or a message at the start of the day would suffice :)
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There is something wrong with either your anti-strike code or your fatigue code in general. Sometimes the workers will get stuck in "waiting" mode even with all of my holovids free. Also I noticed that inactive workers were losing happiness (even going into the negatives, which could be your problem) but they wouldn't use refreshment stations. It's possible that I dragged workers with negative (maybe big negative) happiness into jobs with anti-strike while all my holovids were in use. I'm not sure.
I like this game, and liked number one too. Kepp coding! :-)
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I fired some workers because they left their Holo Vs on all night ...I already have enough of an energy crisis as it is.
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The game needs tweaking. In normal mode you either gain reputation too fast or don’t make enough money; it’s frustrating to constantly having to deal with pesky traders that want items you can’t yet produce. Hard Mode is very easy from the get go, since you start with 50k and can buy fully upgraded stores that essentially run themselves. With a steady net cash flow and the ability to purchase reputation, you really cannot fail. Here’s an idea if you ever make upgrade-station-III. Please let us buy manufacturing resources from a global market; and let market prices change on a week basis. This way we have to plan ahead; and bad investments could lead to bankruptcy.
By the way, I’d prefer if the goal, like acquire $1000,000 or reach 1000 reputation could be displayed on the Stats and Award screen. It would be much easier than having to start a new game ^^
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Mozai you need to upgrade this factory to 3 lvl and then you can choose perk at the upgrade panel which allows you to have 2 workers