Under rating threshold (hideshow)
@Thirsk - I was coming here to say the same thing. Tweeted the link to Mr. Weeks, he'll probably retweet it when he gets to his hotel after tonight's reading.
Under rating threshold (hideshow)
Amazing i can believe i was able to complete all the levels without hints except for a few that i couldn't get the layout right. 21 and 28 were the most satisfying. When i looked at them i said no way i can do this but the pecies just seemed to fit places!
Under rating threshold (hideshow)
I like it a lot - the music is relaxing and it is challenging enough without too much troulbe. I love puzzle games, and this one was a nice break.
Under rating threshold (hideshow)
you might want to check all browsers to see if it loads correct. IE doesn't it seems, it does on iron (the one I use). i haven't tried it on firefox or chrome but check those as well. as well as maybe any others i forgot
Under rating threshold (hideshow)
lvl 21 is very hard....would be good if there was hint to show which way color progressed in solution ans have 1 massive block of 8x6 is very hard to sort
Under rating threshold (hideshow)
This was interesting. I really didn't feel like playing past level 7, but I enjoy the concept. I agree with everyone who is saying that it's a bit of a problem not having a clue about your intended layout for each puzzle. Good luck on any future projects.
Under rating threshold (hideshow)
overall concept is fine but as others said no real sense in penalizing players for arriving at valid solutions you didn't attend. I'd make it so that instead of penalizing them, you should have the game check if the correct pieces are touching each other so if one piece isn't touching one it is suppose to be, it isn't correct. but if all pieces are touching the ones they are suppose to, then they should be correct.
Under rating threshold (hideshow)
Solid game. A bit hard on the eyes, but very satisfying to win. It's not very color blind friendly, but with this concept I don't know it could not be. Changing it to shades of grey would just be sadistic. My only complaint is the layout. I'd prefer it just be given instead of having to guess or, what I've been doing, clicking hint and restarting.
Under rating threshold (hideshow)
Can't do anything on first level, can't press "here" to continue, I upgrade flash yesterday, so maybe the game needs to be updated?
Under rating threshold (hideshow)
Only one major problem with this game: no clue as to the layout. I know others have said it, but... I hate pushing hint when it shouldn't be necessary! :(
Under rating threshold (hideshow)
you should add fixed obstacles to make the solutions unique - I had to rearrange some of my chains although the order of the colours was correct. for example in Level 11.
Under rating threshold (hideshow)
I really enjoyed this! Always had a thing for organizing by color/hue/saturation.
The only thing that threw me off, though, was what everyone else seems to be commenting on: whenever the layout would change. I started to get a feel for it after a while, but sometimes I'd have the right order without it being in the correct orientation.
Overall though, awesome game. When I had to mouse over to see the color, I got super-determined. That last level, when I completed it, gave me the greatest sense of satisfaction I think a game has ever given me. So kudos for that- (:
Under rating threshold (hideshow)
Very cool game. General layout at start, just for direction, so we don't have to blow our three star chance would be cool. Maybe if you just showed us a blank square in the general direction the colors are suppose to go in. I have really enjoyed playing this game. Thanks!
Under rating threshold (hideshow)
Like the game. Though you can forget everything about level 28. The exact same pattern as in level 21, but now you can't see the colours... You can solve it if you have solved level 21 it will just take you 10 times as long - boring. Also is it possible to add a comment on each level whether it is 1 or more groups you have to work on?
Under rating threshold (hideshow)
The game was fun until the colors became hidden... Having to constantly check them with the cursor sorts of ruins it. Too bad.
Under rating threshold (hideshow)
I feel as though this game could be a whole lot better. Love the concept, but there are a few levels that are misleading and and no direction as to where the blocks should go or even in what direction.
Another problem are the hints. You get one block shown that it's out of place. Ok... but no clue as to where it goes. I was stuck on lv 7 for a while because of i didn't know what to do and the hints didn't help. I eventually just spammed the check button until i got one in place and copied the answer after figuring it out.
Over all, make the lines work well with each other and/or have a sense of what direction they are supposed to go and the hint could help if it showed where it went. (you are already marking the person off for one star for a hint. Might as well tell them where one of them goes. My honest opinion.)
Under rating threshold (hideshow)
I really like this game, it's a great free eye test :) I also like the puzzle part of it, and I wouldn't want it to be any more obvious than it already is (without the hint). The only thing I might suggest is to think about whether the star rating is really necessary - I think a lot of people are annoyed that they lose a star when they haven't figured out what they're supposed to be doing yet. To me, figuring out what to do is part of the appeal of this game and just finishing the level is satisfying enough. Plus.. what's to stop someone from repeating the level immediately to get three stars?
Under rating threshold (hideshow)
I agree with most of the comments made here. It's a great concept for a game, but until there is a suggested shape or stencil in the background for you to know roughly what to work out, it is just too hard. The current hint system seems odd as all it does is make a block (that you already know is in the wrong place) sparkle. Stuck on lvl 19, no real desire to continue.