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Hint for defense used the death mobile like a free baracade, make a good defendable area outside compound zombie can't do damage to your compund, maked trap in area that zombie are bound to go to your like to go to and don't forget to arm traps
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When you get raided you cant see the fight, there should be some replay function. Very important, since it rlly sucks without it.
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Its getting quite annoying that I do a mission then afterwards, the game cant autosave correctly and I have to do again 3 TIMES IN A ROW! :(
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This game is by far AMAZING, but i would like to see the buildings brighter it's 12:43 am when I was playing and it's still pitch black, I found some issues with character AI, where in certain spot or situations the character will just stand there and get hit instead of attacking after he was ordered to, i also found that in a certain spot i had ordered my leader to heal, but instead he would just attack the zombies even though he had cover. I am on Google chrome that may just be it, I haven't experienced a crash or to bad of lag. also a Cover feature would be nice or a feature like in a old game WarCommander where you could select multiple troop and move them would be nice. Overall it's a great game and the best out of the four last stand series, also perhaps a new class, a type that specializes in CQB (Shotguns, SMGs and Melee) as i see that very few classes are specialize with Shotguns or SMGs. Overall amazing and i hope that games like this will be produced a lot more thanks! =)
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*Le Survivor Scavenging
*Le Wild Zombie Attack
*Unnoticed
Challenge Accepted
Le made a hard blow
still unnoticed
zombie: What kind of sorcery is this!?
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really like the game. but I think its need a flashlight for the gear. I dont know why I go in building if I dont see a thing. Lot of time its so dark that I walk on zombie
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(because of crashing issue) if i start to get framerate on my fast laptop i run to the exits and pull out... i get back and read through the report 3 times... im safe... this time
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What if instead of just losing supplies you can't store, that randomly turn into salvageable junk in the compound, that way you don't lose the supplies indefineitly
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So I'm searching this shelf in an abandoned home and a zombie starts attacking me. Should I stop searching and defend myself? Apparently no, this shelf is way too interesting to me.
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you guys should make options on how we could command our survivors like defending someone scavenging, heal injured team mates, lure zombies, kill the zeds...would be great on your next update :)
thumbs up to show this
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I think its just fine that mundane resources are scarce for no reason. It fits the theme. Frustrating, but a game with no challenges quickly becomes boring.
Now, who'll give me a box of nails for six gallons of gasoline?
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I Got a Question , Who will ex-change your fuel for resources ... and also , why u dont need fuel when u have a 5 minute ride on a car ?
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Bug: had 200 storage, started upgrading it (1h, to 250 capacity), started removing junk (6h, 250 units), went offline. Normally, I'd get 250 storage first, then all junk would fit in it. But I only got 200 units after coming back online - so the offline order of completing the tasks is wrong.
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This is a great game but when i went to attack a compound, is saw no enemies and i can't scavenge his structures. Pls fix it but still a great game
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start recycling --> go on a mission --> come back and start recycling while there is still another one in progress u don`t see at the recycler --> failure, have to refresh the page
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Great game. Would be nice if we could choose to play PvP or PvE. Also when in fullscreen, the message shouldn't appear on the compound progress thing. would be nice if it could appear on the right side over the task list instead.
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if u guys have an complain or says go to forum guys dont waste your time here if u need changes complain it to there forum and i think the developer will response :)
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Raid retaliation needs fixing. I get my base attacked by someone 2 levels lower than me, lose all my barriers, get resources stolen, and I can't retaliate unless I immediately hit the retaliate button. There should at least be a time limit, or extended options for retaliation. on a retaliation for these level differences. At least one raid, if not two. I was making last minute repairs, taking from the resource drop-offs, and was going to scout his compound using "view", so I clicked "ok" instead of retaliate. To my dismay, there was no way to retaliate when I went into map, and found his name on the clipboard, and hovered my cursor over the attack button, it says "(username) is too low a level to attack, and hasn't done anything to provoke you. Yet." Lolwut?
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I thinkthat fuel cost are too high based one how hard they are to get.
for instance it cost 1 fuel per cloth and other resource. And those price are very discouraging when that hard to get fuel there. Also should be a trade system so that you can trae resource component, weapons, gear and fuel
in which you could set buy/sell price at your compound that other people can see whhen visiting your compund Not just fuel but resource for resource component for resource weapon for fuel so you get the idea.
other then that great game. 4/5
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just figured out what the recycler does, and that you can turn baracades with the space bar, they should have some instructions you can read between crashes . BTW I'm up to over a dozen crashes .
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I am out of tutorial I cant upgrade any of my supply bins to level 2, its telling me I need a level 2 workbench which I already have, I tried two different browsers and refreshing I think we have a bug.
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it would be pleasent if the game got holiday mode where i can go hols with no worries but i cant do anything for a minimum of 24 hr xd
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This is the best flash game I've ever played. I am currently level 51 on Kong, and have been here more than 4 years, so this should carry a bit of weight.
During my time, the best flash games have evolved from a simple concept and execution to one that inherently involves a commitment of time. I don't begrudge this change, as I WANT the developers to be able to make profit.
This game in particular has an excellent balance of strategy and rpg, with a time commitment that is reasonable and justified. Building something feels like an accomplishment. Feeding my crew feels like an accomplishment. These things feel REAL. It's a fantastic game. Devs, make a 'pc' version and I'd buy it.