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Oh, and everyone who calls this a Picross clone doesn't have a clue. Nintendo DID NOT invent nonograms/paint by numbers. Conceptis is a huge producer of logic puzzles like these, Sodoku, Kakuro, etc. Their games on Kong aren't being done by some amateur ripping off old NES games. They're about the puzzles, not the interface.
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I agree that there should be a button you can click to go to the next level. Also, it would be nice if the sound stayed muted when you switch to a new puzzle. Otherwise, this game is okay. 4/5
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Does the mouse control feel "sticky" to anyone else? It's hard to explain, but the movement of the cursor doesn't feel fluid; it's kinda jerky. Other than that, I'm always a picross fan, but it could use a key to make cursor put down the dots, like holding shift while you click.
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@curlybrian - It DOES check for correct answer, you just need to fill out the complete line with either a block or a dot. The green triangle shows the line is correct. The Red indicates that something is wrong.
Not the most original game, but nice implementation. A tutorial would be nice for beginners, but for those who know how to play, it is easy to jump right in. 4/5
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Doesn't check for correct answer? Should automatically mark numbers that are met (but not check for correct placement). Sometimes I got green and red arrows but it seemed to be very BUGGY. No button advance to next level? For a clone, this should be perfect. 1/5, poor attempt.