Under rating threshold (hideshow)
oh but wait. you don't mean a continuous path connecting all the islands together. the first puzzle, for example, has no such path. you must mean to say all islands are connected.
Under rating threshold (hideshow)
00:04:06 For the level 3.10 . First time playing a game like that , loving challenge , so decided to try the last one . Think it's to easy , but very addictive ! gonna try the others
Under rating threshold (hideshow)
If you like this kind of games, i can highly recommend Simon Tatham's puzzle collection (for both Windows and *Nix pcs.
Maybe not as good looking, but certainly good for hours of logic puzzle fun!
Under rating threshold (hideshow)
On level 3-10, to travel from the bottom-right-most 2 to the bottom-right-most 1, you'd have to go all the way around the map. At that point, I'd rather just swim!
Under rating threshold (hideshow)
Interesting and challenging game :) u need a script to generate them at random :) would make it more time consuming ^^ but the puzzle are easily understandable.. :)
make more of 'em ^^
Under rating threshold (hideshow)
There should be an easier way to connect from one to the other, most my time is spent trying to have the mouse -just so- so that the game will allow me to connect. Clicking from to another or click drag maybe.
Under rating threshold (hideshow)
I usually love logic games but I absolutely don't get the rules on this one and the instructions don't make the least bit of sense to me.
Under rating threshold (hideshow)
Beat em all ^.^ . proud of me i am. These kind of puzzles are new to me. i like them. cant wait for the medium pack to come out
Under rating threshold (hideshow)
I like it, but it would be much nicer if there were a way to use a few trial line types. If it were pencil and paper, I would be using dashed or dotted lines for tentative experimentation to look for logical contradictions.
Under rating threshold (hideshow)
holy crap this game is amazing, I was so sick of sudoku and was looking for something similar (small, yet challenging). I understand this concept is not new and the creator didnt come up with it on his/her own, but still I do love the game! 5/5
Under rating threshold (hideshow)
Interesting clever puzzle, I especially love the debugging part, when I make mistake and start to retracing my steps and start fixing faulty branches.
Under rating threshold (hideshow)
just a tip for new players, start with the big numbers, if you have a 6 with only 3 ways to connect you know those all have to be doubles
Under rating threshold (hideshow)
On linux there exists a logic game pack which has a Hashi game, too. You can play randomly crated Hashis of differend difficulties. You also are able to customize the rules (e.g. up to 4 lines connecting two nodes). Just search for "Bridges" in your package manager and enjoy.
Under rating threshold (hideshow)
i really like this puzzle game which is rare for me; as i'm not a fan of puzzle games. but i would suggest maybe making the highlight that appears between the islands a little darker, even with the screen brightness turned down, it's a little hard to see the highlight. It doesn't affect the game play at all though. and i love the game so 5/5
Under rating threshold (hideshow)
I'm having real problems here! I'm pointing,clicking...nothing happening. I'm just getting highlighted bridges(?) between the numbers/islands. Anyone help?
Under rating threshold (hideshow)
Umm no phynnboi up to now im in the middle of the level 3 puzzles and NONE of them required any guessing or backtracking to me up to now, just some are much much harder but still possible without guesses. Tip: Take note of every pattern you see, such as ''when a 3 has only two paths possible you can already now that it has at least one bridge in each path''. Sometimes you'll find new ones. Then you won't need to think them all over again.
Under rating threshold (hideshow)
Loved the game. Great puzzles. One thing: I wish there was a penalty on using the "Check Puzzle" button, like maybe add some time on or something. That thing makes it too easy to use guess and check methods to find a next move.