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@wipe, i don't know why you had to start from the beginning after refreshing, but i do know that my data only send after clicking a few other tabs (level 1 and such).
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The "ones" should already be highlighted, or at least automatically high light if everything else is solved. Clicking them one by one is tedious and useless on large puzzles. (think mine sweeper, if you click every other square, even if you don't flag all the mines you still win)
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nice game. before i played the game link-a-pix was boring for me but after i played this game i cant stop playing link-a-pix and even i download a link-a-pix game to my smartphone
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What the...? I made all levels but didn't recieve the achivement? Even refreshed the browser but then I had to start from the beginning... But still a very good game, 5+
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Needs a zoom feature, the puzzles on level 3 have tiny blocks. The line backtracking is also sometimes pretty annoying, I still can't figure out what the dotted line is supposed to do.
I enjoyed the first two levels though.
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This was like a twist to the old "Minesweeper" game, but instead of having to mark the number of mines next to a number, you color the number of squares between numbers. I do agree about having a "Next Level" button instead of having to close out the picture, choose "New Game" and continue from there.
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Was hoping this would be good as I love picture puzzle games like Picross (for NDS), but there's no puzzle solving value in this... It's more a test of how long you can endure dragging lines from one number to its obvious counterpart repeatedly.
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Fun game! Needs a "next puzzle" button upon completion. Saving best times would be nice as well. This game is kind of a pain to play with a mouse. Will it be on the iPad? Would be a perfect fit for a touchscreen.
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i kept trying to solve about 20 puzzles without coloring the 1-blocks, realising i had to color them after i was midway through re-attempting puzzle 17...bad rulebook which says 'color paths' instead of 'color paths AND blocks.
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Admittedly I have very bad eyes, but I'm having to squint to read the puzzles in level 3. Makes progress slow and uncomfortable. Fun and clever game, but a big problem.
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needs to be less boring...
ive never spent more than a day trying to get a medium badge...but this game is so tedious, i have to make an exception
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Great conversion of an old pencil paper puzzle/game, much easier in color than it is in black and white good job really liked it 5/5
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Wow, that was fun! - What I liked best was the moderate increase in difficulty allowing me to really get the hang of the game. It's great when on the last levels, you sometimes can even stop thinking, you'll just KNOW how to go on. Awesome, altogether.
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very interesting concept ... don't think i've ever seen a game like this before ... BIG + for originality, which in itself is pretty rare these days.
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i thought it was gunna be like a colouring book in grade 1, when there is a legend and like whatever bloack has 1 you clour green, 2 = blue etc: but it was nothing like that, extremly creative and most unique game i ever saw
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really great game, but now my head hurts for some reason, i guess its simplicity is too much for me to handle... im going to have to come back to this one 4/5
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My first thought was that they stole the puzzle concept from Conceptis, until I realized that, hey... Conceptis made this. After getting good at solving the black and white ones they put in Games/World of Puzzles, the ones they made for this seemed way too easy, though. Hopefully volume 2 is a bit more challenging.
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i know i can zoom my firefox window, but i think the game itself should have a zoom button, and as someone said before text color readability on backgrounds is important. a simple fix is to give all numbers black borders
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Maybe add an option to have the background something other than "eye blinding white"? It's hard to read some colours (of numbers) on there. Other than that, I've always loved this game so it's great to see a good interpretation of it here. Keep up the great work.