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Beat it. 0 robots lost. 0 outposts losts. 0 damage done to wall :D
I'd say it was a little too easy. Especially after I got the cutting laser...
And by the end of the game, I had 5 plasma rifles. What's up with that?
Anyways, 4/5. It got boring near the end.
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Actually it just took about a minute for the item to be added to my weapon list. But man, the beam pistol looks like garbage compared to even the worst weapons.
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Seems like the gun should auto reload between waves. Also it's hard to tell when the scavenger is on or off. Maybe a red and green light, or a bright red light instead of yellow. Turning them on and off is also hard and annoying.
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Awesome game! Normal was a little too easy once I figured out the strategy but it was still great fun! I'll see how Pro is tomorrow.
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A couple things: 1) Please change reload times 2) Tell people that they can switch to their other gun and use it WHILE RELOADING to prevent frustration from the high reload times. 3) PLEASE fix the scoring system! Getting a negative score of 2 million after surviving 30+ rounds is really disgusting. If you're going to take points off for losing robots, please make it be much less of a penalty.
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A berretta? Really? First of all, it looks nothing like that, second, it reloads a lot faster, 2nd, it doesn't reload everytime you shoot, third, it is nowhere near powerful enough for a one-hit kill. Especially with resistant-looking aliens. Get your crap straight before making a game, stupid, 2/5
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a couple things really reduce the Fun factor, like the delay between firing shots? that's just bizarre, and the reload times are horrendous.
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Fantastic game. I would love though to more easy be able to relocate the bots so you can be more strategic, as now it is too slow. 4/5. You easly get a 5 when the botplacement is better.
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Really unbalanced, guns cost 300+ and you get like 10 money things per kill if your lucky. 3/5 cause its fun and had a good concept.
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ReferenceError: Error #1069: Property copyFrom not found on flash.display.Graphics and there is no default value.
at AlienInvasionClasses::Minimap/Update()
at AlienInvasionClasses::Game/UpdateUI()
at AlienInvasionClasses::Game/UpdateObjects()
at AlienInvasionClasses::Game/OnEnterFrame()
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so they've ruined their own planet and are stealing this one from the aliens? 1/5 for being a clumsy metaphor for american imperialist hegemony.
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Dude, you definitely should've put this up on Flash Game License before putting it up here, because you definitely would've gotten this sponsored. It's less likely to be sponsored now, but there's still a fairly good chance since it's a great game. Put it up on Flash Game License as soon as possible!
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Yea just nudge kong for badges now. This is a wicked game. Thanks for the update on how to work it, should make it clearer with ingame instructions, i fail at doing Tutorials, a good game should be easy enougth for a pro to pick it up without needing them, Otherwise the gameplay will be too complex. But
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fun game, nice challenge, 1 problem is that if u dissassemble an outpost and a robot is in it it will remove the robot, and i dont think the scavangers should die when their battery runs out
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@chaos: you actually have to fly over them and then click. to reposition, your character physically carries them. you can't pick scavengers up. let me know if this doesn't clear it up :)
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Created robots from the factory do not respond. They fail to move, attack, or be repositoned. I got to around wave 10 or so, and died due to being able to get support like it was intended. Fix this issiue, and you will have a very good game which wll get ALOT of hits. 5/6
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Unable to pick up created robots. To move into different positions. This includes collection Droids. Apart from this, a very nice game, i will continue to play, and point out anything else i find.