Sorry, that's unfortunately Adobe Flash and not something we can do anything about :( Try to update your graphics card drivers or try a different browser - that helps in a lot of cases!
That's odd, it should be supported. Maybe try to update your drivers? Does it say it's supported here (when you scroll down)? http://helpx.adobe.com/x-productkb/multi/stage3d-unsupported-chipsets-drivers-flash.html
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Bugs:
- sometimes when you click on change on the main menu there is a big picture of vehicle but you cannot exit, only reload web page.
- sometimes you cannot remove irritating list of players and their connection quality from the screen. (yes i know for the X button on the top right corner)
- you are forced sometimes to kick a player when players list shows if someone clicked on "KICK" before you so there is no voting in relity because they must KICK him if they want continue to play.
Hey, thanks a lot for the bug reports! Can you tell me more about the one where you can't exit from "big picture of a vehicle"? What happens if you click on the menu in the bottom? Or select a unit to the left? When players lag, then the "irritating list" pops up - it's simply not possible to close it, because the game cannot continue until the player comes back or is kicked. The reason for the voting is that the player may come back - the game simply doesn't know. So if you know that the player will come back you can just wait - otherwise you can choose to kick or to wait. But I absolutely agree that these things could be communicated in a much better way :)
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All AIs are not on the same level. Sometimes they are very passive and sometimes they dominating. So there is no fair play if one said have better AI teammate.
They are also cheating because they have unlimited amounts of tanks. No matter how many tanks you build they build even more.
Also they are irritating sometimes. One AI shoot at me every 3-5 seconds with nukes for about 5 minutes (yes really). It was painfull.
Halberger tank needs to be removed because they are too strong. I send sea of tanks (upgraded) on 3 halberger and nothing. They destroyed everyone on the map. Also and players must loose at least 10 points for leaving the game because many players leave on beggining of the game so you must play with AI.
Some maps are not fair because mines are not from same distance from every player and sometimes they are near enemy base so turret can hit tanks before they are build.
Anyway it will be great game if that problems are fixed.
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Actually all AI's are exactly the same right now, but there are some obvious bugs - and you have very precisely pinpointed some of them :) It's on my todo to fix the AI. I really want all units to be equally good, and some (like you) complain Halbergers are too strong - I'm not completely convinced yet, as they also have a lot of weak points. They are really expensive, slow to build, and weak when up close. I agree that players have to be punished for just leaving the game, but it takes some time to make a good solution for it. The maps in general are not fair as they are random. My thought was that it would be more fun that way, but it doesn't really seem to be more fun. So I'm working on a map editor so you can create some awesome balanced maps for the game :) Thanks again for the feedback, it's really appreciated!
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My graphics card can't be that bad?Could you like fix the game for people like me so we can run it still and play it?
Can you tell me if this website says you graphics card is supported? (Down under the spinning thing) http://helpx.adobe.com/x-productkb/multi/stage3d-unsupported-chipsets-drivers-flash.html
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It is difficult to jump right into a game as a new player. I think a button where I could basically just play a sandbox game to learn the ropes would be useful and appreciated by all the beginners as well as experts
You can make a game under "Custom" and then "Create" where you select "private" - that way you only play against the AI and it's much easier to learn that way. You can also get a lot of credits to start with. However, we're going to make a tutorial - it's really needed :)
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Conquermars pelase fix the issues with taking over an AI in the middle of a game.
I've tried this many times but many times have failed because I can't move the units.
I can purchase them but not attacke anything
Thanks, that's a really good idea - I've added it to my todo list :) We're also going to make it so people are put on teams so the teams are more equal in experience.
Yeah, sorry about that - we're working on a map editor for the game, and after that we will likely make a tutorial! :) Until then you can always make a private game under "Custom" -> "Create", where you can practice against the AI.
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Weekly trial =/= units you can buy without Kreds.
Are you being for real right now?
Have units that unlock as we gain experience or something; SOMETHING that will, over time, put us on-level with people who bought all the super OP units with real-world money.
You're right - it's not the same. We want to make more units, so that players can earn units with in-game credits exactly like you say - but it takes a lot to make even a single unit, so it takes a long time. Also, we really try to balance the units, so all units are equally good but at different things - if you think a particular unit is OP, then please let me know! :)
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-
-=PUT A DISABLE NUKES BUTTON ON THE CUSTOM GAMES MENU=-
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
In the latest version (from today) I've made nukes more expensive and you can also upgrade the shields on your mines to protect against missiles! I hope that works :)
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Whish list for a great game : thank you devs !
1) symetric maps
2) unit cap higher on units (cheap tanks ect...
3) a way to upgrade directly to level 3 in one click
thanks for the great potential game
Thanks a lot!! 1) It's coming! I'm working a map editor, so everybody can make maps for the game :) 2) Good idea, I think I will actually do that. Not too much, I don't want too many small units as it requires too powerful computers - but there should be some difference. 3) Also a really good idea - I'll think about how to do that! Thanks a lot for the feedback, it's really appreciated :)
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Needs a way to counter missiles without having to get the unit for it. Something for bases. It'd be an amazing game if everything wasn't paid for. Like make at least 10 more units for diversity and make the ones you have to pay for nice and strong or special versions or something.
Hey, thanks (almost) :D I just released an update where you can actually upgrade the shields around your base to protect it! And yes, there should be more units but it takes a lot to make even a single unit. Your idea about paying special version is actually really good though, that might be what we do instead, thanks!! :)
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blade, just send a larger charge at them, you'll be fine.
If they are near their own towers, leave them alone and build your own artillery towers
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Players who leave a game, especially in the start reduce the gameplay experience for their teammates. (like in league of legends)
Penalize them for leaving a game in progress by reducing their exp. or something like that.
Add some surrender vote function for the entire team, such that when the obvious happens they can finish faster rather than sticking around while they get shredded to pieces.
That's a really good idea, thanks :) I will definitely add punishment for leaving early, and some team surrender function. Do you have some ideas for how this would work exactly? Won't it be annoying for the winning team that the others just surrender before the final push or is that ok?
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To counterplay Halberger one would need Laser Drones. Not many players know that, but the potential isn't that high as it is tedious to get large amounts of drones (build cap:20)
Would be nice with a higher build cap for light units and a lower for heavier ones. (Well the super heavy ones).
One Game someone had the bright idea to set starting credits to 99999999 something. I was the only player who had Halberger on the Trial week, so I bought 20 at start.... and murdered everyone else.
mobile launcher tanks are not expensive enough. Considering they hold 2 missiles they should cost at least 650 In my opinion.
Similarly, Missile shield tanks are too expensive considering shielding is the only thing they do. Reducing missile damage by 75% is nice but the shield tank itself will not survive the second missile. Either half their cost so they par with the field repair tank, or give them additional abilities, or improve the missile shield. 600 for a two-use shield is hardly viable.
Thanks a lot for the feedback! I've just (almost) implemented your points about the cost of the missile tank and missile shield. I've also added the possibility to upgrade the shield around your mine. Higher unit build caps for smaller units is a really good idea, and I'll definitely consider that for a future update. Btw, the reason why I want the missile tank to be cheaper than building missiles in silos is that you have to "sacrifice" another unit to bring it - and I don't think it's worth it otherwise. Some other abilities for the support units is also a good idea though, they're a bit lame as it is.
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i am getting pretty tired of close base artillary turrets destroying my tanks and other turrets. seems a little unfair. any change?
Thanks for your feedback! And yes, that has just been changed in today's update :) Only for starting bases though, bases that start as neutral can still be within firing range.
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wait so no tutorial or anything, just bam here you go 1 vs 3 have funn ? 1/5 this is not just terible its a shame to the power that my pc used to play 1 round of this!
Sorry :( The game does require a lot of power, both with the amount of units and graphics, so on battery it drains really quick. We're working on a tutorial, but until then you can make a private game against the AI to train - just click "Custom" -> "Create" and then select private. You can also give yourself a lot of credits, but that drains the battery even faster :p
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A single player skirmish would be nice. For practice, and to see which tank you like to use best before you play with other humans.
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What I like about the game are the two elements playing against each other. The more units one player has the more vulnerable he becomes for missile attacks. The more missiles one player has the less units he can afford.
The game is very fast paced, and there are a few things that need improvement.
The concept however is payto win. Only players who spend 200 kreds on the game get the full extent of tactics in the game.
trial tanks are nice but will not make up for it. The guy who gets missile carriers will have an edge on other players. It's not a fair advantage.
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I really like this game! and I don't really like a lot of games because... well those other games I played weren't as good :P
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if possible can u guys make it like u could control 1 tanks like when u double click the tank u could controll it :D i think more fun when u could do that :D
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It would be cool if a vs. computer match could be played offline. That way a match wouldn't be interrupted by occasional internet hiccups.
Thanks for your feedback! With the update I released today all games against the AI are offline, so they don't require a good connection :) I hope that helps!
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1. nice game i like it alot, the strategy is pretty cool, 2. the fact that all the units are premium except basic 4 make it a bit annoying, mainly the artillery that the AI's love spamming and whos only reasonable counter is battle tanks. 3. i keep getting a plugin failure for some reason, not sure what it is but it has crashed the game like 10 times now for me, any help?
1) Thanks! :) 2) Yeah, I know, we're working on more units and other stuff so there can be more in it for everybody. 3) Yeah, that happens on some computer :( Try updating your video card drivers if possible, otherwise trying a different browser can help!
With the update from today missiles are more expensive, and you can upgrade the shields around your mine to protect against them. I hope that helps a bit :)