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Amazing game, but there needs to be an option to disable missiles before the game starts. So many times I have been winning, when someone hits me with a dozen missiles and the entire thing gets destroyed. If you agree with me RATE THIS COMMENT UP!!
Thank you! With the update from today missiles are more expensive and you can upgrade the shields around your mine to protect against missiles. I hope that helps! :)
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I cannot play this game its always asking me to install flash 11.9, i did like 10 time trying with Maxthon browser never working.
We've just updated it with a couple of things, but mainly the possibility to upgrade the shields around your mines to better protect against missiles :)
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Guys, If your finding this game challenging and you often leave games early, watch this replay of my game. http://www.kongregate.com/games/ConquerMars/conquer-mars/?v=Kong_0_7_8-r=Mzg2NzAAmppXpnN33j8A Excuse me trying to stop all the nukes xD
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I wish this game wasn't just "conquer mars". It would be so much more interesting if there were more terrain types. I guess you could add craters, volcanoes and ice caps on this game though.
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idk why but the missiles do not work for me, i build the silos and build missiles, but when i try to fire they wont work
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20 Fully upgraded tanks against.. About 60 or so artillery.. Needless to say the tanks lost. The artillery I presume was fully upgraded as well.
Artillery gets more powerful as their numbers grow, since they have greater range so more units can fire while the tanks are trying to push forward. However, the artillery is slower, and 60 artillery is definitely something I would try to use a couple of missiles against. Next time send me the replay so I can check out if it looks unbalanced!
Sorry, it's going to be a while until we get a good tutorial ready. Just follow the yellow arrows and ask the other players - it shouldn't be that hard :)
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ConquerMars. I see your point in the fact that Battle Tanks are good counters. But, you fail to take in account for cost. Atrillery cost far less than a tank.
I just tried to pitch 5 Battle Tanks (cost 400) against 20 Artillery (cost 1000), without any upgrades. The 5 Battle Tanks completely destroyed the 20 Artillery without losing a single tank.
Sure, you can use specific targetting, micro managing your artillery to move away to change the results - but overall it still seems pretty balanced to me :)
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just a small suggestion but serously there should be premium (you pay for with actuly creds and stuff) and then non premium and if you pay for none premium you should at least get it permently i mean come on theres only 4 tanks in a set
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it wont let me download unity because it says i need to verify my hard drive please help me on this how do i verify it?
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nice graphics and nice concept a sligtly larger variety in units would lend some element of strategy to which to choose and how to implement them instead of all participants having identikit armies a good start and a solid base to build on.
Thanks! More variety and features in general is much - since launch we have mostly been fixing terrible bugs, but hopefully we can focus more on new features soon :)
Battle Tanks are a really good counter to artillery. Artillery is also very vulnerable to missiles. I have really tried to balance all units, so they have equals strengths and weaknesses. If anybody thinks that a unit is overpowered/underpowered, just send me a link to a replay and I'll look into it
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The AI could use some polishing, as well to be able to choose to give a captured mine to your ally, the moment you capture it from the enemy. At the moment when me and my friend is working on our tactics against the AI it is acting very predictable and is doing the same moves therefore easy to adapt to.
The AI is one of the things in the game I've spent the least time on. I have big plans for a much smarter AI, and I'll definitely put "donating mines" on the list.
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I do not know how difficult it would be to add any of these features but here are some ideas that would help keep game play have more variety and keep it fresh and fun longer: #1 Buildings with specific functions that can be captured. for example, a building that produces a Battle tank once a minute for the owner, or provides extra income, or provides a nuke once every 2 minutes etc... as well as map options that connect with those that could control how few or how many you wish to have on the map. #2 Different game modes such as " no nuke mode " or a " king of the hill " mode where you must capture a certain building and hold it for 5 minutes to win, the more variety in game modes the better! i have more ideas, but this is already getting very long, so i will leave them for later ^_^ Thanks for reading.
Hey Kevin. Thanks, that's some really great suggestions. I think the buildings with specific functions could give a lot of variety to the game. But I think it'll have to wait until I make a map/level editor :) Good ideas with the different game modes, something like that is on the todo-list.
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@ConquerMars in reply to the update. I have noticed a great improvement in the games being started getting full members and no more people switching teams randomly, although some problems still exist, it is a great improvement, thank you ^_^
Thanks, glad you like the changes! We just released another new version, this time with trial units. Let me know if you have any other ideas for the game :)
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This game has a very low amount of variety in the units. And it requiers no strategy what so ever because all you need to do to win is spam units and catch bases as quickly as possible. So there is nothing to do out of the game because you can't do anything with your units and in-game it's a spam fest.
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There are some units that you need Kreds to unlock. You should put some amount of stars the player shall have to unlock those units, not Kreds.
We're always going to have kreds-only units, games like this isn't exactly free to make. But we have now added trial-units, so you can get a chance to check out the different units for free :)
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im pissed why does the screen follow your damn troops i didnt tell it to but nope it did i press enter and bam damn screenfix that ples
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every time when i play it will always say 'you should probably reload sorry' happens everyday i hope you read this ;)
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I can only build the first, weakest unit in any game I play. The other three units are unbuildable. What's up with that? I have plenty of credits. The other three unit selections show their stats in bar graphs and don't have any buttons to push on them. Any suggestions?
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i was looking for a 3d cool game on kong then i fund this one then i seid i well give it a try then i played it then wow dude i was empressive bay the graphiqs game they are just awsomme