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way to unbalanced, you get some money from achivments, and the rest is realy little, so basicly its buy a gun and stick with it, in my case the gun turns out to be quite bad affter the 2e boss, and so stuck to grinding or moving on to the next game, natuarly i'm moving on, but i thought i'd leave this coment first ^_^
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Cleared level 2, level never ended. Such a critical bug when just beginning a game is unacceptable... You just lost a player...
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Please fix the hit detection. Enemy projectiles will hit the character even when the projectiles don't reach the character sprite.
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Its very great that you are still updating the game and trying to make it better. Another idea I had was to change the money reward system. Just give us money for each zombie killed at the end of the level and dont let them drop money anymore. Then you should also rebalance the money we get for successful achievements and give us less money here.
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The flood of spiders is a major issue IMO. Either reduce their damage or make them explode when dying; causing splash damage to enemy units. Oh and the Boss on level 6 can get stuck on objects -- perhaps change its spawn location.
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Reloading seen to be glitching up most of the time, i reload, shoot once then its reloading again. sometimes it doesnt even shoot
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mission 2, i thought i was stucked, then i shot around, and kill some invisible units at the bottom, then i finished it
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i send you a PM about the game freeze up events. I still really like this game and the fact that you are making changes that we players want. Thanks!
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We've upload a new version of the game. For my personal impresion it is way easier. At first we just want to make something challenging. But from reading all of your comments, we've decided to make it easier. Hope we can make it better and better for you guys.
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1. English. Learn it.
2. The more I walk constantly, the more the game lags. In other words - if I walk for like a second and then stop, it's ok. If I walk more than a second without stopping, it goes apeshit.
3. Collision boxes are too big.
4. Weapon upgrades don't seem to do much againt enemies.
I didn't like it, although it has potential. 2/5 for now.
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so twice i finish a round and no summary screen....just keeps going with no enemies left until i quit and get no credit for level. bug?
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the more i spend on the extra "golds" upgrade, the more health packs i seem to get but no increase in gold drops. also, some achievements pop up on the top of the screen when you get them but some don't. fun game, just needs a few tweaks and spelling/grammatical corrections
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you should definitely show ammo and gold onscreen somewhere. also, tell us what upgrades do. higher damage? rate of fire? distance?
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Great game, one thing though: in the weapons menu the letter "s" needs to be taken off the word "Upgrades" so that it reads "Upgrade" because i first thought it was a link to the upgrades page and accidentally spent gold on an upgrade instead.
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Now I also have a problem with the 6th level .
I killed most of the enemies from the earlier waves and after I attacked him for a few time, the second boss stopped moving andd become invincible.
I couldn't inflict any damage any more on him.
The enemy respawning was the only thing left working.
So I could just either quit the game or wait till I was defeated.
Winning became impossibe.
I've played the level many times before but that was the first time that this problem occured.
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spend every dsingle dime i had in money loot upgrade. So useless .. So useless.. I loose level and don't win gold. So useless. So useless...
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On the 2nd level, I had a case of "the level does not end". All waves were done, all enemies dead (made several laps of the stage to make sure). But the level complete popup never came, so the only option was to Return to Map in exchange for no reward and doing the whole thing over.
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This was almost good game. But it's really bad.
Maxed 4 weapons and all do about same overall DMG, MOVEMENT SPEED is TOTALLY RETARDED, HIT BOX is about 3x bigger then me, there's no coin magnet, I can't move from one support tower to another soon enough to save it in later levels. Money gain is retarded, everything is JUST BAD.
I bet my testicles developer never played through his own game.
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We're uploading a new version now. Fix some ai bug, 1st level is easier now (I'm sorry for the one that have through the hardcore version :p) and add the arrow key feature. Hope you guys still want to help us improving the game.
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Yeah game is really too hard at the start. Even hard games like Kingdom Rush had an easier start. Idea: Increase the drop rate of healing power ups for the tower or make less enemies. Otherwise I really liked the game very much.
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Please add some way to shorten the respawn time.
I died while fighting off a bunch of spiders and till I was revived, they had already killed the tower! >:-(
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Remember when I said this game was 3/5? Well you lost another star... upgrading a weapon to max should not make it worse; the "triple threat" gun shoots twice as slow when it hit the max upgrade level which means that despite the additional projectile it does less DPS. Way to slap me in the face for being patient enough to grind on this buggy-ass, poorly planned game. The fact that you claimed to have playtested this for an entire month means you either don't understand what playtesting actually is or you're a liar.
Everyone have their side of view in game and their type of what kind of game is good. For the triple threat weapon, it have the same speed for every level, but there is an increase amount of power, ammo and bullet shot. The increasing of the ammo make the weapon ammo run out faster. Is that the problem? And we just don't want to make some of the weapon to be overpowering the others. We provide 5 weapon slots so player can have their set of favourite weapon to use in some condition. We're sorry if the game is not like the one you hope. But we'll always try our best to make it better and make a better game. Thank you for the review.
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For those confused about the price money: most of it comes from achievements. Clearing level 1 with only the starting weapon nets you 15k, plus an extra 1k for your first kill. All the kills and combos you rack up are close to meaningless compared to that. So the problem is not inconsistency, but the fact that everything except achievement rewards are entriely insignificant.
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@zuzzan: I was confused for the same reason.
but I found out the reason for this "problem":
The first 2 times you get so much money because of achiements like 'first enemy killed' and things like that.
So the 12000 and the 20000 had some achievements in it.
Later on you didn't get any achievements, that's why it's so low.
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The second boss is buggy, it doesn't disappear when killed, but kept summoning more and more minions. Which means you either grind combos, or suicide to get out of it. Either way you cannot pass the level.
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Sorry for the double comment. The first one seemed to get lost but after posted the second one it was suddenly there..
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My confusion about the price money explained a bit more: First winning run on level one i win about 12000. I die once and have about a 40 combo. Then i try again and win 20000. This time i dont die and have a bit of a bigger combo.
THEN i try level 2. I have a huge combo. Like 150 or something and i never die once. I win 6000. This seems off to me.
I also had a zombie hiding/trapped in a corner but dont remember if it was level one or two. It was the lower right corner as i recall.
I am very smitten with this. Great graphics and i am a sucker for games where i get to run around killing especiallay if i get to kill zombies :) Keep it up devs.
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My confucion about the pricemoney is this: On my first run of level one i won like 12000. Next run 20000. Then on my first run on level 2 i won 6000 even thoug on this turn i never died and had a huuuuuge combo too. This struck me as weird.
A waste of time: I had that happen too but i actually found a zombie hiding/trapped in a corner. The devs should make sure that doesnt happen.
Other than that i am smitten.
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After 10 minutes of waiting for the last friggin' zombie to show up on the first map I figured I'd write to tell you that I like this game... but I can't give it more than 3/5 until you fix this problem. I'd also like to ask you, as a dev, what's with rushing buggy games to release rather than simply taking an extra day or two to playtest them? It only serves to damage your own credibility.
Thank you for the report, we will try our best to make this game better. And for your question, we have playtest about a month though. But not everything always going smooth as we have playtest it.
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one problem:
very often, some zombies are trapped behind the northern wall, slowly walking left.
So i have to wait until they reached the top left corner and come out, so I can kill them.
That's really annoying when you have to wait for the zombie to come out.
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agree with zuzzan. so many games in kong start with high upgrades prices, and after the comments, decide to low the prices. coin atraction it's a good point, thinking also that the coins and health pack dissapear after some time.
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The time after killing the last enemy and the 'level cleared' message is a bit too long.
Or give us a button to 'end the level' whenever we feel like it.
So we can loot as long as we need.
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Not sure what to think. The reward money seems off. You have to pass a level before you get enough money to buy at least a couple of upgrades which makes for some serious grinding since you dont get to collect that much at first. I do think its fun but waves come at at too slow pace and i would like to be able to call the early. Upgrades to attract coins and healthpacks would also be cool. 3-4 stars from me though.
You can call early wave by pressing E button in the keyboard. For the price, the achievement price already give you a big amount of money to buy a lot of upgrades though, and bigger combo give you a change to get more money. For the attract upgrades, we will consider it. Thank you for trying our game.