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Spectacular game. It also seemed to affect co-workers at my job. Every time my score hit 10k, several more people came by my desk to interrupt me. Damn.
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@xyroclast hey idk if you're ever gonna read this buuuuuut just in case... I had the same problem a couple of times, but pausing the game (holding down the mouse button for a few secs) usually fixes it.
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Hey Contrebasse, I don't know if you're taking ideas for post-game tips, but if you are... What about something like "Although it usually looks like more means merrier, it can be a lot more satisfying to have a smaller group that's closer to you."? I'm not an expert with writing multiple meaning-tips, so you can use your magic to make it sound better :P But it would be nice if you could add it to the game if you like the idea ^^
The thinking behind this sentence is interesting (especially nowadays when you see people with 500+ friends on facebook and they just barely know 10% of them :P ). However, I programmed the game to make sure that having more others around you is *always* best for your score (because even though this aspect might not reflect real life, I thought the game was just far more interesting when you try to reach out to every other you can :) ). And one of the rules I fixed myself for the tips is, to really work as tips, along with having multiple meanings, they must *also* be true pieces of advice when it comes the game itself. So because of that, I couldn't add this one, unfortunately it would be misleading :B
Still, thanks a lot for your input, it's interesting ! :D
And also it's heartwarming to see that you're still playing/thinking about the game after all those months, seeing that you were one of the first players on it :D
Thanks ! :)
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Hi everyone ! The fact that more and more people are discovering the new version of the game makes me all fuzzy inside :3
In other news, if you enjoyed the game, you can vote for it as "best time waster of 2011", following this link : http://bit.ly/zrRQr4
Thanks again for your support ! :3
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Does anyone find that this game doesn't work properly in Chrome (at least on Mac)? There are a few games on here where the mouse tracking is jerky instead of smooth, and it didn't used to be a problem until I upgraded to Mac 10.7
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Well, LoganB24, I see it as less of 'lover' love and more all around love. Its like, how do you feel about your friends? I doubt youd say that you 'love' them in the way that youre implying, but you still do.
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Its interesting that "love" involves trying to get as many as possible and avoid getting "too close"... That sounds more like lust or something. I mean, Im not saying a polygamic relationship cannot be as fulfilling, or more fulfilling, as a monogamic relationship, but love is about the commitment, isnt it?
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So how do you play the game of love? Do you charge right in and be with as many as possible or are you the type that tries to stay away and hope you don't get hurt?
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The speed of the squares starts and remains too low. Combined with the fact that the borders don't shrink means that the game does not increase in challenge. Addictive games are addictive for two reasons: They can reinforce you (upgrades, achievements, etc.), or they can induce a psychological state called "flow". To induce flow, the challenge needs to steadily increase to match the user's rising skill. Updates are great; it's nice to see that from a developer, but the earlier version is definitely more flow-inducing, and thus more fun.
The speed of the squares is random, and is the same as in the other version, I didn't change it. It's also true of the moving borders, I didn't change that either, but it's also a bit random, so sometimes they will shrink less than others :3
I don't know how many times you played this version, maybe you had a streak of bad-luck-slow-squares-sticky-borders :P
But then again that probably means I should make the lowest possible square speed a bit higher, and the smallest possible border movement a bit bigger, so thanks for the feedback :)
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The normal level is too easy; perhaps your square should be larger or the other squares should move faster to add more difficulty. As for the Infidelity game mode, it is very enticing. At first I had trouble calculating the mirror movements and keeping an eye on both of my squares, but after some practice it became easy too.
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One Black square to another: oh look... It's that white square.... crawling back to me, AGAIN....
Other Black square: no.... he's crawling back to ME.
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infidelity is certainly an interesting mode, harder then the original mode certainly(specially since its inverts the controls for one side) trying to get just 6 at once is more challenging
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I am not going to rate this any higher than 1. It already has badges, no need for a copy of the same game to get dual badges.
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A dreamy, wistful presentation of a great, simple game – even the menus are beautiful. 5/5 - full review at http://bit.ly/rvj5d7
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need instruction about the infidelity mode ... i took about 10 tryes before understanding you control BOTH white squares
awesome game =) 5/5
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The longer you try to get happiness, the faster they will move and the more they want to kill you.
Haha but no, despite it being a bit depressing it's a good game. 5/5
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If you trigger pause at the same time you lose your square, the game locks up (since there is no square to click to unpause).
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click is misleading please either change back to space or make it more obvious that the key must be held down (hold and click are two different mouse events i'm sure you must know that..)
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Pause button needed: "I'm really enjoying our relationship right now, but I sometimes feel like I need to take a break from love..."
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Pretty cool game! I love it! The only way to make it better that I found is to put a story, but seriousely, it's so cool that in this case its facultative. :) Continue like that, Contrebasse_ !
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This game is neither unique nor addictive. 1/5 for lying to me. It's not very different from any other mouse avoider game I've played, and seems like it's trying to borrow the theme from loved.