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the old version was the first idle game i ever played. now i beat THE GEM (60th mineral i think) and gotta say i love what the dev did with this game. there are some new features that make playing this game a lot more fun than it already was
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What about to add some reincarnations and e.t.c like damage multipliers from 1st version? it would make progress a bit faster and easier... achieved hellstone lvl 4 by now and... feels tough... quite hard to get lucky and craft something better even spending >1000diamonds, since these +x`s drop quite rearely... maybe reincarnation currency, which would be possible to spend on upgrades, like range of +x`s or, quality range e.t.c. so it would be possible to push the maximum possible stats without grinding for 20+ blacksmith upgrades to spend 1000 diamonds and repeat it again.
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I'm in a part of the game that to craft a new pickaxe it costs me 153,157 gems! But the game still goes on. The rocks names are generate automatically?
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According to the game, I should be finding 5 gems per second, when farming gems. According to the game, I should be getting 3 gems whenever I find a gem. That's something I interpret as 15 gems/s. I get them at 3/tick, true, but not 15/second.
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The arrows in the story menu confuses me. I contiune to click them when I wanna go back to the mining menu xD If I am not the only one, couldn't this be changed to page 1-2-3-4 or something like that instead? :D
I like the game. I dont think I played the first one :o
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I would love to have more information about the numbers behind the upgrades and things. The old Idle Mine told you what the percentages were on things like blacksmith expertise, and was generally more transparent about how things were calculated. I like having more info.
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the rocks should drop more gems per kill as you go higher. at hellstone lvl. 3 you are going back to almost the start to farm gems at a rate of less than 1 per second.
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Quick tip: Press the "export" and then "import" buttons, then hold enter. You will suddenly start gaining money smoothly (at the cost of resetting HP of the material).
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This is quite nice. I like the addition of a story. Only thing that's missing is the Idle/active power (unless that shows up later, I just started)
I didn't like the concept of that, I increased the exponential factor of the Blacksmith strength in return. (active power - clickfest, idle power - forced to offline for days first)
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The "blacksmith skill" upgrade doesn't seem to do anything. I'm still getting quality under 100% on some pickaxes, despite having base quality upgraded to 115%.
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If you save up enough to buy multiple upgrades, a single click will buy just that. So if you plan on buying one of this, one of that and then maybe one of the others, don't go afk. Buy them asap.
Obviously a bug! ;)
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i played the original idle mine game a lot of years ago (prob 10 years ago or more), so i really thank you to bringing me back so many memories about this game :D
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Money per second is off.
Killing Bone: HP 7,000 & worth $580, I kill 1 per click, 1.55 clicks per second, $580 x 1.55/s = $899/s. Mine shows $1,003 /s
Killing Coal: HP 4,000 & worth $275, I kill 1 per click, 1.55 clicks per second, $275 x 1.55/s = $426.25/s, mine shows $852/s.
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This is objectively worse than its predecessors. If you want to call it a remix, add new elements, a storyline, adventures, anything that makes it new.
Notations not saving is a bug, I see and I fixed it. Notations don't trigger at smaller numbers because there's still enough space for thousand separators (gives a better feeling about how big the numbers really are)
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money per second is not accurate. Seems the current math is HP/DPS*Money which doesnt take into account overkill damage. Should be HP/(Amount of idle damage a click) to get the amount of idle Clicks To Kill. then (idle timer)/CTK = Actual Time. Value/AT = MPS
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It would be nice if we didn't have to scroll every time we go back to the story. Perhaps making the new events be at top, and push the older ones down would work better for story instead. Decent game so far with the little bit I've played