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YOU SHOULD just offer the visuals as a full screen experience with softly changing background colors and no numbers. mesmerizing.
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but doesnt matter, iven that I maxed the double spawn and isotope spawn upgrades, it will still take ages to get like 10 QA of isotopes to even buy a second power plant :-)
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@Banjooie: My dude, you see that there is a slight difference between the 3000000000 million boost I get form prestige and stuff
vs a measly 25 times boost?
that's like 10-20 orders apart.
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This just feels way to easy to get to the content cap because once you get the last quantum processor - that's it.
Shame because it is hypnotic.
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trailers, or predictor tails(color).. upgrade (More Money)... (level 10 is 1.95 Million so with upgrade you can get level 10 at 2.0...)
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OK, I figured out there will be a change. Given my current processor boosts, once I get to the 73rd update, it will be better to update the processors. Then, its back to the basic upgrade until upgrade 127, at which point the processors should be set to x200. Then its time to upgrade to CPU x 225 at upgrade 137.
I can't go further up because I haven't figure out the formula by which the CPU isotope cost goes up.
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@Chaosinmotion, did you mean isotopes or did you mean energy cores? The different energy cores have different multiplier per cost benefits. So far, it seems electron is far and away the best value because it's so cheap. I'm up to level 300 on electron vs 20s for the others, and still my calculations suggest electron is three times as efficient to level
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would be if somewhere I could see by whart final percentage, my income is currently increased.
Like all the bossters added up :-)
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@Chaosinmotion, one upgrade is to get more isotopes (higher chance per merge,) the second upgrade gives a chance of spawning two objects instead of one when an object spawns, and the third upgrade increases matter obtained. You can also use them to increase the processor cores.
@heinouka, he stated in the updates section (march 22) that he was on break.
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@Densch also the processors don't add to each other, they multiply each other, so my three processors, currently at x75 each, gives me a x422K boost just from them.
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3 weeks no updates, did he abbandonned that one to make an news one? i would like more stuff to do on YAMG .. im about to reach merge level 1000, currently at 984
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@Densch: my dude, it's 25x and then you get the prestige upgrades back, it takes literally minutes to get back where you were.
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What do the different isotopes do? I'm just leveling them up more or less equally because I don't see the benefit of any of them. I didn't see anything about the different ones in the "help", did I miss something?
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quantum processor makes me lose everything, including ALL the prestige upgrades? for a measly 25 times boost?
I see no reason to accept such a deal O_o
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@densch, all I suggested was either upgrading object size or reducing the size of the box they bounce around in... not nearly as detailed as your idea
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Been playing for a while, and I just noticed all of the number formats. I love the small touches that are going on here.
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should add in the help section of the quantum computer section if the upgrades are paid in prestige or in matter or what :-)
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why do all of this?
cause it's fun!
and cause it makes getting the early balls (which you will hae to do again and again in every run) much easier with each upgrade while the high level balls still are hrd. not as hard as before that one upgrade, but still ahrd.
dont have any cap on that upgrade, only limitation that the balls can only be as big as the screen.
so the first couple of balls are as big as thew screen and we will have them insta merge :-D
I believe it's funny. and to make sure it doesnt get too cray too easily, adjust the prices accordingly, like having the next upgrade cost 5-100 times the previous costs :-)
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or something even funnier:
have a prestige upgrade for ball size.
how it works: it increments by 5% per upgrade and basically shows the ball size of a level 1 ball.
the ball size then gets smaller the higher level the ball is (-1% ball size per level, with obviously a lower limit of 100% aka the normal size)
for example: say by upgrading that upgrade (lol) you have a value of 250% written there.
what that then means: a level 1 ball will now have 250% the size of the standard ball size.
if it collidees with another L1 ball, it merges into a level 2 ball which is "only" 250-1=249% (or 2.49 times) as big as the standard size.
the level 100 ball will have a size of 250-99=151% aka 1.51 times the standard size.
and so on. balls with level 151 will then have 250-150=100% aka the standard size.
all balls higher than 151 will then also have the standard size, simply cause the size decrease per level has an upped bound of 100% no matter what.
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size upgade would be cool! :O
make it increase the ball size by 5% per upgrade, from the inital 100% up to 250% max :-)
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I honestly had a lot of fun messing around with all the number systems. I think there's a small bug when two balls collide. The angle seems to be the average, but if the angle between them is over 180* it will go the wrong way. Try adding 180* if the difference is to large, that should help. Great game!
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Is there something I'm missing about matter boosts vs processor upgrades? I made myself a little spreadsheet to optimize point allocation and it seems like matter boost keeps beating the processor upgrades and is increasing the value gap. I'm assuming that's because it's getting a near-linear upgrade cost with an exponential multiplier gain? Or is there something I'm not seeing?
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I see one upgrade that speeds up mergers, but perhaps there could be an upgrade that makes them bigger, or maybe one that reduces the size of the box they bounce around in?
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game is cool but too short there should be more quantom processor and also chance to spawn double merger capping at 100% would be amazing
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I would love to see an ending. I broke the game using javascript. Having 10 core level 1000, 4 energie core level 1000, and all upgrades level in the 200-400. My max merge in 470. i think i finished it. Good concept, great job